Starting, Restarting, and/or Maintaining an Armada Community

By Admiral Calkins, in Star Wars: Armada

When the COVID-19 pandemic subsides and we can get back to our routines, we are likely to see that interest for in-person gaming, including Armada, will have diminished slightly (initially at least). As someone who has built a pretty solid Armada community from scratch, I figured writing a brief how-to guide for building, reinvigorating, and/or maintaining an Armada community wouldn’t be such a bad idea (while this may not be such a problem in a major metropolitan area, it is a little difficult in a city of only 44,000). It's not like I'm getting a lot of games in right now, so here goes.

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1. Research: The first step to any endeavor is to conduct your research. In this case, it means taking a look at the local gaming scene to see if there is even interest in Star Wars: Armada. Are there any active Armada players or groups in your city or nearby communities? If not, was there ever? If there use to be, why did interest in the game subside? Are there any other gaming circles that may be interested in Armada?

When I moved to Arizona almost two years ago, there were several events that facilitated building a successful Armada community. First, X-Wing 2.0 had just been announced, but was not being released for a few months. For players that were frustrated at the announcement, this gave them a new Star Wars game to get into. For players that were excited about the announcement, it gave them something to play while they waited for the new edition to drop. Second, my new community was always on the lookout for the “next big thing.” Since X-Wing, Warhammer 40k / Age of Sigmar, and Warmachine had been the staples here (and Star Trek Attack Wing, to a lesser degree), people were very excited to try something new and grander in scale. Third, even though there was only one active Armada player in the area, he was able to explain to me why it never particularly caught on in the local gaming community and how he thinks it could be marketed (from a player’s perspective). Lastly, we had two new game stores (for a total of four) open up a week apart. This allowed me to meet with the store owners and conduct Learn to Play demos at each location, vastly expanding the possible player base, which included card and board gamers as well.

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2. Demos / Learn to Plays: After conducting my research, I spoke with each of the Friendly Local Game Store (FLGS) owners about conducting Learn to Play demos at their establishments. It is crucial to build rapport with each owner so that they stock Armada and are open to you holding future events (as well as fully supporting your promotion of said events). I also reserved a slot at the Cochise College Comic-Con to reach a larger audience. After scheduling these events, it is important to promote them as much as possible, including Facebook, college/unit event walls, and inside the game store.

My standard demo involves an 300-point game with no commanders, upgrades, or objectives for simplicity (Imperial II-class Star Destroyer, Arquitens-class Light Crusier, Raider II-class Corvette, Gozanti-class Assault Carriers, and 6 x TIE Fighter Squadrons versus an MC75 Armored Cruiser, Nebulon-B Escort Frigate, CR90 Corvette A, Hammerhead Scout Corvette, and 4 x X-Wing Squadrons). My purpose in this was to get the iconic Star Wars capital ships on the table, with the majority of them being from the films, some from Star Wars Rebels , and one from Battlefront II (numerous people have told me that the ISD made them stop at the table to listen my pitch, so this is definitely a good idea).

After that, just play a simple game for/with the first person that walks up. I would recommend having a basic outline though of how you are going to present the game; without a script, I realized that I tended to deep dive into strategy in lieu of giving the gameplay basics. If possible, get potential players involved in the demo, letting them choose the ship commands, move the ships/squadrons, and roll the dice (since you won’t have a [rare] intact Victory on the table, there is minimal chance of them breaking one of your miniatures). This gives them the thrill of playing as opposed to just watching; if you have multiple people watching, give them each a ship to command. And when you are demoing at a FLGS, make sure that you highlight where the product is located, with special emphasis on checking out the other ships that you did not use in your demo.

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3. Events: Now that you have gathered interest in Armada with your local community, it is time to start putting together events, both Open Play and Tournaments. Open Play events are an excellent opportunity to get people together to play on a weekly basis, so long as you have a player base that is willing to show up almost every week (I tend to find that with a player base that is sporadic in attendance, this actually makes it look like there is less interest in a game, which can have the opposite effect). While we do not have a set date and time for Open Play at our FLGS (Orbital Games), generally Saturday afternoons is when people get their games in.

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I generally can’t make it to the Open Plays (being a single Dad and all), so I focus on hosting and promoting single-day tournaments. This is where you really start to see the benefits of your hard work in building the Armada community. First, unless they had a prior engagement, the majority of active players will show up for a local event, especially if it’s casual. Second, if you promote it right, you will not only bring in players from outside of your community, but also, potential players that are on the fence about getting in will drop by to watch (usually leaving with a Core Set and an expansion or two). And if you gather enough interest and friendly competition, you will have a large enough community that demands more frequent and larger events (which led me to submitting two Prime Applications in early March). While we had to cancel our Task Force tournament last month, we had more than 14 people that were planning to attend, which is a huge turnout from the one individual that went to our city’s lone Store Championship the year before I arrived.

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In my opinion, tournaments are fairly easy to host and promote. Work with your FLGS to pick a date about one to two months in the future for the event, preferably on a Saturday. Ensure that they are tracking the time and resource requirements for the tournament format (for example, a three-round Swiss, 400-point tournament for eight people requires four 6 x 3 tables [preferably 6 x 4 for card space] and about seven hours). Discuss the entry fee as well as prize support for the event with them. Once you get all this information, promote it just as you would a Learn to Play; if it is a casual event, ensure that you are promoting it as such (“Players of all skill levels are welcome”). Prepare your digital and hard-copy event trackers (I use Cryodex and digital/hard-copy Excel spreadsheets). If you are going to be the Marshall as well, ensure that you read and reread the Rules Reference, latest FAQ, and Tournament Regulations. Come tournament time, tell everyone to fly casual and try to ensure that everyone has a great time (because then they will bring their friends next time). And bring donuts. Definitely bring donuts.

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4. Continuous Participation and Promotion: Just like any other game, Armada players need to be active to keep the game going. But this means more than just playing the game. They needed a place to discuss the game, bounce strategies and lists off one another, and to post pictures of their games. To help with that, we created our own squadron (page) on Facebook. And it has been a huge success in keeping people aware that games are going on and that you need only ask. In fact, after realizing that the majority of our Armada and X-Wing player base played Legion and the Star Wars RPG as well, we just combined it to include all Star Wars gaming. We also try to steer people to the forums, but with less success (sorry).

In coordination with the above, keeping everyone in the area aware of what is going on is paramount in keeping your community intact. Posting Battle Reports is one of the best ways to do this. It lets your community know that games are (still) going on and it facilitates discussion about the specific ships, squadrons, upgrades, objectives, and/or strategies used. Additionally, it is important to keep the community abreast of what is going on with the game from FFG. While I didn’t think “Clone Wars is still coming” was much to communicate to our player base about, you can bet that I was pushing out information on the Clone Wars upgrade cards we received as quickly as I could. And they got pumped up about it.

I hope this helps, or at least wasn’t a waste of your time. This may be the weekly battle rhythm for a lot of you, but a significant amount of hard work went into building our community, so I figured this might be the right time to put it all into words to share with others. Please let me know if you have any questions or if you found a good way to do it this in your community. Thanks.

I second this great. Great idea.

Keeping everything positive and avoiding the complaining (a perpetrator myself sometimes) is also key. having a core of reliable players showing up is also key, as no one wants to show up for a tournament and have no one else show up.

Build hype about tournaments. I personally usually start posting about them, messaging direct to regulars as soon as it is announced...with reminders. And if you are one of the good players not bringing the crush everyone else list when fighting new players is also important. I like to go through my list and ask them if they have any questions and if there are combos I ask if they know about that (provided I don't know the player already). This way nothing should surprise them.

Overall great write up and good work for your community.

13 minutes ago, Mogrok said:

And if you are one of the good players not bringing the crush everyone else list when fighting new players is also important.

You are spot on with this one, and it is exactly why the X-Wing community was on life support when I arrived. Our “X-Wing Guy” would just brutally crush new players during casual games (even during demos), so eventually no one wanted to play with him. For the veteran Armada players here, we have been playing a lot more with Tarkin, Cracken, Tagge (that game did not go well for me), and the like, giving newer players better odds of a victory or small loss while at the same time exposing them to lesser used commanders and/or ships/squads.

Everytime I see this culture of regular meetups in this huge stores I get jealous. In Germany there almost no store that has enough space for an Armada playgroup. It's all communicating via WhatsApp and meeting up at home for us. There are only very few private game clubs or people with enough space at home to host a regular game night.

Still. I can't complain, the local intrest in Armada is high and tournaments are usally fully booked in a matter of days.

30 minutes ago, Decarior said:

Everytime I see this culture of regular meetups in this huge stores I get jealous. In Germany there almost no store that has enough space for an Armada playgroup. It's all communicating via WhatsApp and meeting up at home for us. There are only very few private game clubs or people with enough space at home to host a regular game night.

Still. I can't complain, the local intrest in Armada is high and tournaments are usally fully booked in a matter of days.

Some of the games groups meet up at local pubs in the UK. Space to play, beer to drink. Meals to buy. Pubs that have meeting rooms get to hire them out and make some money on evenings when they are otherwise not busy.

Don't try this at busy pubs though! No-one wants their models and cards covered in beer!

1 hour ago, Gilarius said:

Don't try this at busy pubs though! No-one wants their models and cards covered in beer!

Oh Gilarius! Cover me in beer like one of your Irish girls!

1 hour ago, Gilarius said:

Some of the games groups meet up at local pubs in the UK. Space to play, beer to drink. Meals to buy. Pubs that have meeting rooms get to hire them out and make some money on evenings when they are otherwise not busy.

Don't try this at busy pubs though! No-one wants their models and cards covered in beer!

Something I never knew that I needed: an Armada Pub League. Lose a ship, drink a beer (half for an SSD with half hull damage). That will really make MSUs less of an option than they already are...

22 hours ago, Admiral Calkins said:

Something I never knew that I needed: an Armada Pub League. Lose a ship, drink a beer (half for an SSD with half hull damage). That will really make MSUs less of an option than they already are...

Either I'm too good to lose ships or I'm too drunk to care. Seems like a win-win for me!

Also ships should have different beers based on their hullpoints. Lose Admo, shotgun a Guinness. Lose an ISD, 2 Tallboys of PBR.

1 hour ago, geek19 said:

Either I'm too good to lose ships or I'm too drunk to care. Seems like a win-win for me!

Also ships should have different beers based on their hullpoints. Lose Admo, shotgun a Guinness. Lose an ISD, 2 Tallboys of PBR.

Concur.

"Hear that, FFG... we just gave you another side event at Worlds!"

Star Wars Armada a new drinking game!!

2 hours ago, EagleScoutof007 said:

Star Wars Armada a new drinking game!!

1200pts takes me and @PodRacer long enough as it is xD

What an amazing post! I applaud @Admiral Calkins for his dedication and effort, and second everything he says.

The one thing I'll add is that once the scene is up and running, it's important to start cultivating other players to take up leadership responsibilities and share the load. The last thing you want is a local scene to collapse because the organizer for the area got burnt out or encountered life demands. Having members willing and able to step in to keep things up is important to the long term health of a community.

11 hours ago, Maturin said:

What an amazing post! I applaud @Admiral Calkins for his dedication and effort, and second everything he says.

The one thing I'll add is that once the scene is up and running, it's important to start cultivating other players to take up leadership responsibilities and share the load. The last thing you want is a local scene to collapse because the organizer for the area got burnt out or encountered life demands. Having members willing and able to step in to keep things up is important to the long term health of a community.

That almost happened in my community. The TO just one day chose to leave due to another game interest. The admin for our FB page left at some point without anyone to take over. New players couldn't join the group. So I started a new group page. I think lack of new content almost killed our group too, but its slowly growing again.

Thanks for the write up!

Been trying to think how to stay on track after everything went sideways thanks to Covid. Had a very successful demo back on the 14th of March and the longer this goes the more I wonder if I'm going to loose steam. Thank you for posting this though gives me some ideas how to get started again when this finally blows over.

@Spectre8174 , you're very welcome. Always tough to restart a community after a hiatus, but this could also be an opportunity. You got your demo in before the social distancing began though, so at least those people know how awesome the game is in person, and I am willing to bet that a lot of other gaming groups have put things on hold as well. A couple suggestions. First, if you are part of a gaming local group on Facebook, post pictures of playing (even if it's just a solo game), painting, or news from FFG / interesting forum threads. Second, reach out to your FLGS to see if they will 1) Play a game, hold a squadron painting session, or a show a ship preview online on their website or social media page, or 2) Have a small sale on Armada products (as sales are most likely down on gaming products across the board [no pun intended]). Lastly, try to get people to test out Vassal or Tabletop Simulator, as they are excellent mediums to still get some games in (and for newbies, without buying the products). Anyways, good luck!

Bunch of the guys at the demo did drop a lot of cash on product that day hoping they stay hungry and if by some chance if things open up by May 4th maybe run another demo along with legion and x-wing, though I'm not optimistic about it.

2 hours ago, Spectre8174 said:

if things open up by May 4th ...


That'd be cool, but from what I've heard a team at Harvard is now saying 2022 , and the original report out of, I believe, King's Colleg--the one that got all the world leaders to start taking Covid-19 seriously--says about ~18 months of aggressive social distancing assuming an effective vaccine rolls out about as quickly as possible.

So, May 4th of 2021/22 might pan out...?

😞

Edited by AllWingsStandyingBy
On 4/3/2020 at 8:36 PM, Admiral Calkins said:

Something I never knew that I needed: an Armada Pub League. Lose a ship, drink a beer (half for an SSD with half hull damage). That will really make MSUs less of an option than they already are...

Drink when you shot down an opposing ship. That's gonna help msu!

10 hours ago, Rimsen said:

Drink when you shot down an opposing ship. That's gonna help msu!

I've only started playing Armada sober since the lockdown came in and I started playing in the morning. Before that all my games were 8pm on a Friday night after a week with the kids.

22 minutes ago, flatpackhamster said:

I've only started playing Armada sober since the lockdown came in and I started playing in the morning. Before that all my games were 8pm on a Friday night after a week with the kids.

So the question is, has this made you a better or worse Armada player?

17 minutes ago, Admiral Calkins said:

So the question is, has this made you a better or worse Armada player?

Both. It's like when I played pool back in my student days.

The way it worked was that you needed to quickly get about 2 pints in or so, and then keep the blood/alcohol level just right, and it seemed to switch off your upper parts of your brain and let you 'see' where all the balls would go.

But the trouble was that it was that the line between 'magical geometry vision' and 'blurred vision and a raging thirst for more beer' was about half a pint, so it was very easy to overdo it and go from Pool God to Pillock in about 15 minutes.

So it is with Armada. Up until about turn 3 every turn is sublime, and I can drop my speed 3 ISD with millimetre precision just outside black die range of that MC75.

From turn 4 onwards it basically becomes dodgems with dice.

So my early game is worse, but my later game has improved significantly. The outcome, though, remains mostly the same.

So @flatpackhamster is gonna crush us when the pub league becomes a thing... good to know... better starting drinking, I mean “practicing,” time now.

Another vote here for getting local folks onto VASSAL or Tabletop simulator for Armada games. One of the local crew wanted to play a RitR campaign, called for interest on the local FB group, and quickly assembled 6 players for a campaign via VASSAL, facilitated by Discord for chatting and Flagship for admin. Trash talking online is always better when you know the opponent in person!