I have heard others complain, and I have complained myself on occasion, that the Heavy tree is rather weak, and not really all that worth it until you've spent an enormous amount of XP to get to the good stuff (145 XP [almost half the cost of a tree] before you can buy Rain of Death and Heavy Hitter [another 45 XP]). I've often seen it unfavorably compared to the Gunner tree from the Ace career, which has 2 ranks of True Aim and 2 ranks of Jury Rigged (1 Advantage Auto-Fire anyone?). This is aside from the Planetary-scale talents like Exhaust Port.
I'll put all my reasoning in the spoiler box down below.
Original Tree:
Burly Barrage
Grit
Toughened
| | |
Barrage - Brace - Spare Clip Durable
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Side Step Burly Heroic Fortitude - Toughened
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Brace - Barrage Rain of Death Heroic Resilience
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Burly - Dedication - Armor Master - Heavy Hitter
Custom Tree:
Burly Barrage
Grit
Toughened
| | |
Barrage - Brace - Spare Clip Durable
| |
Side Step Burly Heroic Fortitude - Toughened
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Read to Rock - Barrage - Rain of Death - Heroic Resilience
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Heavy Hitter - Dedication - Burly - Armor Master
What I eventually settled on (thanks @GameboyAK ):
Burly Barrage
Grit
Toughened
| | |
Barrage - Brace - Spare Clip Durable
| |
Ready to Rock Burly Heroic Fortitude - Side Step
| | |
Burly - Barrage - Rain of Death Toughened
| | |
Heavy Hitter - Dedication - Armor Master - Heroic Resilience
Ready to Rock (name courtesy GamboyAK): When the character performs a Preparation Maneuver on a wielded weapon, the weapon gains the benefits of that Maneuver until he stops wielding it. This may only reduce a wielded weapon’s Prepare rating by 1, to a minimum of 0, and the GM may spend 1 Threat or a Despair to cause him to lose the effects of the Maneuver until he performs the Maneuver again.
The reasoning behind this is to make weapons like the Z-6 a little bit more useful and to make weapons like the Cip-Quad that have multiple ranks of Prepare a tad less daunting to use.
Here's a side-by-side comparison of what they get over the other:
Heavy:
Burly 3, Barrage 3, Heroic Resilience, Side Step 1, Armor Master, and finally the signature talents: Rain of Death and Heavy Hitter.
Gunner:
Gains Discipline as a career skill.
Durable 1, Enduring 2, True Aim 2, Jury Rigged 2, and finally the Planetary-scale talents: Overwhelm Defenses 2, Debilitating Shot, Exhaust Port.
Armor Master and one rank of Enduring cancel out for all intents and purposes.
Enduring can give Heroic Resilience a pretty good run for its money, given the latter's requiring of a DP, so I'll say those cancel out.
We can ignore the Planetary-scale talents if we're just comparing the two Specializations on the terms of ground combat (as Heavy isn't intended for space combat).
True Aim 2 provides 2 Upgrades (for much less XP, I might add) and adds a Boost, while Rain of Death decreases the difficulty by one. They both cost a Maneuver, and True Aim 2 often would add the equivalent of a Proficiency die (not to mention a Boost die), so I'll say those cancel out (though True Aim is probably better since it increases your symbol potential).
Here's what that leaves us with:
Heavy:
Burly 3, Barrage 3, Side Step 1, and Heavy Hitter.
Gunner:
Gains Discipline as a career skill.
Durable 1, Enduring 1, Jury Rigged 2.
Just based on a one-to-one comparison of the trees, they don't look too unbalanced. Gunner specializes more in the Planetary-scale side of things, whereas Heavy gets Burly and Barrage. That should balance it out right? Well, here's the issue. Barrage is good
at Long and Extreme range
, rather rare ranges for personal combat, and
only if you hit
. That's a base difficulty of Hard, and if you use Auto-Fire, Daunting.
As for Heavy Hitter, you can ignore all Soak on a target with a Triumph (or one point of armor on a Vehicle). The issue here is that it requires a Triumph, and is only situationally useful. If you are using a non-Auto-Fire weapon, it's utility increases dramatically. If you are using a weapon against a vehicle, it's utility increases even more dramatically. Jury Rigged, on the other hand, can give you twice as many hits with an Auto-Fire weapon by reducing the Advantage cost to hit, so let's call it even on that front.
Now, since we've established that Rain of Death and 2 ranks of True Aim more-or-less cancel out, and Jury Rigged is a fair trade off with Heavy Hitter, what are the XP costs associated with the different paths?
Heavy:
190 XP
Gunner:
105 XP. If you want to grab Dedication, 130 XP. You also get Spare Clip without having to duck off to the side for an additional 10 XP.
With my solution, it comes out to 140 XP for Heavy to also get Dedication, 115 XP without Dedication.