Basically no one uses him and for good reason, his cost is high, his damage output low and all his gadgets are attached to command cards and the only one left which isn't an upgrade that can be used by another unit is flamethrower
Basically no one uses him and for good reason, his cost is high, his damage output low and all his gadgets are attached to command cards and the only one left which isn't an upgrade that can be used by another unit is flamethrower
He is fine, Bossk is newer and a little cheaper so people play him, I still fear boba fett and his 3 speed that allows him to really move to where he is needed especially late game to win the objective
he needs help in BF2 for sure
Boba I have found to be just fine but doesn't synergize well which is why maybe a 5 point drop could be warranted. He has good armor, mobility, his ignoring cover is pretty strong. Yea his command cards are situational but I think he works pretty well has a front line tank or skirmisher.
If he really needs help, he should go to the Xan sisters. Or Bossk. He should get who he needs.
58 minutes ago, TauntaunScout said:If he really needs help, he should go to the Xan sisters. Or Bossk. He should get who he needs.
He needs whoever is most experienced and best equipped to extract a person from a sarlacc...
Boba's strength is in his mobility and defense. People want him to be some powerhouse offensively bit he wasn't designed that way and suffers when played in that manner.
But he is fine as is.
6 hours ago, Caimheul1313 said:He needs whoever is most experienced and best equipped to extract a person from a sarlacc...
Xenogastroenterologist.
Or maybe xenogastroexitologist.
His command cards are lacklustre compared to the new operatives that have appeared in the game, and only give him one shot weapons that other characters have in equipment slots.
He has the same speed and durability of sabine, but she has much better command cards.
Yeah, his command cards are mediocre. Boring design to just give him command cards with one use weapons (and they are not even THAT awesome).
wait til the Scum N Villainy faction come out? Rerelease gets him ne
new command cards
Dewback sidekick.
2 hours ago, DewbackScout said:Dewback sidekick.
frankly Dewbacks need help as well
Sometimes the sarlacc feels like a dewback, sometimes he feels like a boba
Feed Me!
On 4/4/2020 at 10:40 PM, Darth evil said:frankly Dewbacks need help as well
Solved by Boba Fett sidekick.
On 4/2/2020 at 1:11 PM, Darth evil said:Basically no one uses him and for good reason, his cost is high, his damage output low and all his gadgets are attached to command cards and the only one left which isn't an upgrade that can be used by another unit is flamethrower
Boba got a HUGE boost with the new Vital Assets cards. He is very good in Hemmed In (shoot for recover supplies or Hostage), Payload, Bombing run, Hostage, Supply drop is VERY strong for him and Fortified positions is incredibly strong for him since he has sharp shooter 2. I think we will see a resurgence of Boba very soon after the VA drop.
I don't think that Boba's stats are bad, but his command cards are (compared to Sabine who is a pretty decent comparison to him). Except for the 1 pip they are also pretty boring. This could also be a reason why I perceive them as bad. I would rather take a generic 2 and 3 pip card over his cards...
VA could change that, but there is also Iden comming. That could be the final nail in his coffin.
Edited by StaelwulfOne of Boba's biggest challenges going forward will probably be competition with Iden. If she is fully kitted out with hunter, OP, environmental gear, her gun, and ID10 she is only 3 points more expensive than a naked Boba. Her command cards are great and are much better than Boba's, not to mention her natural synergy with Veers giving her aims and her having two 2 pips. She also helps her army out by being able to contribute that courage 3 bubble. She'll be very flexible with her guns being able to deal with strong red save armies like clones, or choosing to bring her repeater and being able to decimate white save factions like CIS. Lets not forget that ID10 can contribute a 3 white dice suppressive attack for melee or range 1. This turns her dice pool into something extremely scary with her repeater, and only 1 dice less than a dewback melee. You can also dump 5 suppression onto a target when you play ID10's 2 pip if you also shoot the target of the card. I'm not sure about durability, but 6 health, nimble, quick thinking, at least 1 shield from ID10 but probably 3 throughout the game because of free recovers, and being able to easily generate free aim tokens for 5/6 (she can get at least 3 uses of OP, the aim from her 1 pip, and her 3 pip giving her tactical 1 and steady) of her turns just seems like a massive boon for her. She is also quite strong for a lot of the objectives empire is already good at and can play and least hostage and payload fairly well.
The advantage Boba has is constant SS2, bounty, speed, and impervious.
This doesn't really seem all that great though considering Iden has 2 cards that let her ignore cover and Boba rarely gets his bounty due to his dice pool only being decent but not great at range 2 or below. His lack of ability to generate free tokens that seem to be so common in the game now is also quite a stark contrast with basically every other character and some units. I think if he was printed today he would have had tactical 1 because he's the OG clone and have had stronger command cards. He is a decent example of early wave syndrome and possibly command card power creep.