I've been drafting a squadron-based Rebel fleet based around Independence for awhile now (theorycrafting mostly, I have nobody/nowhere to play atm). I know most Rebel squadron fleets are built around an Assault Frigate or Pelta, but I've also heard those tend to fall victim to Onagers and other big, scary ships, so I wanted to try an MC80 instead. List is as follows:
Assault: Precision Strike
Defense: Hyperspace Assault
Navigation: Minefields
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MC80 Command Cruiser (Flagship) (106)
- General Dodonna (20)
- Strategic Adviser (4)
- Boosted Comms (4)
- Electronic Countermeasures (7)
- Independence (8)
- Total ship cost: 149
-
Nebulon-B Escort Frigate (57)
- Fighter Coordination Team (3)
- Linked Turbolaser Towers (7)
- Yavaris (5)
- Total ship cost: 72
-
GR-75 Medium Transports (18)
- Toryn Farr (7)
- Bomber Command Center (8)
- Total ship cost: 33
-
GR-75 Medium Transports (18)
- Comms Net (2)
- Total ship cost: 20
Squadrons:
- Dutch Vander (16)
- Nora Wexley (17)
- Keyan Farlander (20)
- Ten Numb (19)
- Luke Skywalker (20)
- Wedge Antilles (19)
- Green Squadron (12)
Total fleet cost: 397
My main concern is what exactly my squadron composition should look like. Obviously this list is composed of Bombers shooting black dice. I feel like its a bit lacking in anti-squadron capability, only having 2 Escorts (and Green Squadron, which has no defense tokens), so if Imperial Rogues show up the whole strategy goes out the window without some lucky rolls from Dutch/Wedge. They'll probably be relying on flak from the Nebulon-B (MC80 and the Transports will probably be too far out of range for effective cover). My original builds for this fleet ran either an extra Nebulon or a Hammerhead, but I wanted to try an extra Transport (extra Squadron tokens and more points for Aces while still having 5 activations), though I'm wondering if its worth cutting for some more upgrades/Aces.