Advice on upgrades in a Boba+Fenn+Nom fleet?

By Wazat, in X-Wing

This is a hyperspace fleet, but I'm open to an extended version too.

Boba+Fenn+Nom only has 9 points of breathing room. What's the best way to spend it? Here are some ideas I'm considering.

  • 9-point bid (or 6 or 3)
  • Fearless on Boba and/or Fenn
  • Autoblasters on Nom Lumb
  • A bomb or mine on Boba
  • Contraband Cybernetics on Boba or Nom
  • Dengar Gunner on Nom

Or something else?

The fleet I was planning on:

  1. Boba (nekkid)
  2. Fenn (also naked as the day FFG made 'im)
  3. Nom with Autoblasters
  4. 6-point bid

I appreciate the advice!

I'd probably give Boba and Fenn Fearless, though seismics instead on Boba is another decent option.

In extended I might go for crack shot, seismics, and predator.

4 minutes ago, Cerebrawl said:

I'd probably give Boba and Fenn Fearless, though seismics instead on Boba is another decent option.

In extended I might go for crack shot, seismics, and predator.

So just two Fearless for a 3-point Bid?

I suppose Nom doesn't need Autoblasters, that's just a nice-to-have. Fearless on Fenn and Boba sounds good to me, that's good mods on ships that benefit a great deal from staring contests. I'll consider seismics just to give Boba some area control... kinda depends on who's after him. I'm told vulture swarms are a bit of a struggle.

Just now, Wazat said:

So just two Fearless for a 3-point Bid?

I suppose Nom doesn't need Autoblasters, that's just a nice-to-have. Fearless on Fenn and Boba sounds good to me, that's good mods on ships that benefit a great deal from staring contests. I'll consider seismics just to give Boba some area control... kinda depends on who's after him. I'm told vulture swarms are a bit of a struggle.

No, I mean in addition to autoblasters. Nom really does need a cannon.

5 minutes ago, Cerebrawl said:

No, I mean in addition to autoblasters. Nom really does need a cannon.

Okay, no bid (since a small bid probably won't matter), equip Fearless + Fearless + Autoblasters. Sounds good to me.

Thanks, @Cerebrawl !

If I'm offering a contrary opinion, I'd probably take Slave One over Fearless on Boba. That'd be 5 points to play with. Probably Fearless on Fenn (it's great!), but 0-0-0 on Boba would also be fine. I wouldn't go for bombs or illicits with so little space to play with.

49 minutes ago, theBitterFig said:

If I'm offering a contrary opinion, I'd probably take Slave One over Fearless on Boba. That'd be 5 points to play with. Probably Fearless on Fenn (it's great!), but 0-0-0 on Boba would also be fine. I wouldn't go for bombs or illicits with so little space to play with.

Differing opinions are welcome!

So I could do Slave I on Boba, Fearless on Fenn, and Autoblasters on Nom. That leaves 2 points for either a bid or, if a bid that small isn't helpful, perhaps Contraband Cybernetics.

Bah, I meant to edit in a line on bid. 2 seems totally reasonable; a lot of folks build to 199-200, so a baby bid of around 2 often feels good to me. Once you're into the 3-6 range, there's usually something worthwhile that could be added to most lists.

Contraband Cybernetics should be decent on the Jump, but I think I'd rather have bid.

Just now, theBitterFig said:

Bah, I meant to edit in a line on bid. 2 seems totally reasonable; a lot of folks build to 199-200, so a baby bid of around 2 often feels good to me. Once you're into the 3-6 range, there's usually something worthwhile that could be added to most lists.

Contraband Cybernetics should be decent on the Jump, but I think I'd rather have bid.

I was actually thinking of putting Cybernetics on Boba for when he really needs to do his k-turn/tallon, but maybe I'm not flying him right if I'm doing that.

A 2-point bid won't let Fenn outbid any aces lists -- they tend to bid steep -- but a 2-point bid may help Boba against the odd init 5 that spends everything. With Slave I equipped that's worth holding onto the bid.

Thanks!

I flew this at a local tourney last month.

I had Fearless on Fenn.

Slave 1 on boba.

Autoblaster and BT-1 on Nom.

I got into the positions I wanted, and got the shots I wanted (dice disagreed with me though). Nom was great. He got into blocking position and just took up space for opponent to move around. BT-1 was a waste, and dropping it.

After the tourney, I could care less for Fearless on Fenn. He gets only a couple decent shots per game. Fearless helps capitalize, but I think Seismics on Boba would been used every game and done just as much, actually more damage than fearless. Boba does need to kturn, etc. because you dont want to keep him flying away from action. A kturn and boost back into range 1 is money. So BT-1 points is going into contraband which would be used every game I played.

Fenn

Boba + Slave I + Contraband + Seismics

Nom + Autoblaster

Intimidation on Fenn is a thought I have had. Every opponent just constantly tries to block Fenn, for obvious reasons. And when they succeed, I would want them to pay for it from Boba. And vs other i6s with a bid, Fenn can be a blocker.

7 minutes ago, wurms said:

I flew this at a local tourney last month.

I had Fearless on Fenn.

Slave 1 on boba.

Autoblaster and BT-1 on Nom.

I got into the positions I wanted, and got the shots I wanted (dice disagreed with me though). Nom was great. He got into blocking position and just took up space for opponent to move around. BT-1 was a waste, and dropping it.

After the tourney, I could care less for Fearless on Fenn. He gets only a couple decent shots per game. Fearless helps capitalize, but I think Seismics on Boba would been used every game and done just as much, actually more damage than fearless. Boba does need to kturn, etc. because you dont want to keep him flying away from action. A kturn and boost back into range 1 is money. So BT-1 points is going into contraband which would be used every game I played.

Fenn

Boba + Slave I + Contraband + Seismics

Nom + Autoblaster

Intimidation on Fenn is a thought I have had. Every opponent just constantly tries to block Fenn, for obvious reasons. And when they succeed, I would want them to pay for it from Boba. And vs other i6s with a bid, Fenn can be a blocker.

Intimidation is a neat idea... Fenn likes opponents to stop just short of a bump, and Intimidation makes them bump-shy and punishes when they do block him. That's a nice method for dealing with losing the bid -- I'm interested in seeing how well it works in practice.

I'll consider switching Fenn's Fearless for Seismics and adding Cybernetics. I find myself using Fenn as a flanker somewhat often thanks to his init and dial and delicate frame, so I can see Fearless not triggering often enough.

I think it's easy to forget that, while Concordia and a bonus die are great, the right way to play Fenn (even Fearless Fenn) is still to avoid arcs where possible--his general Fangness just opens up another option for those times when it isn't possible to get out of arc entirely. I still think Fearless is pretty handy: it's passive mods while blocked, around 80% of the value of a focus token.

That's probably what I love most about Four Skulls with Fearless: they've got some of the best passive mods of any ship in 2e. Unlimited uses, when stressed or not, etc etc.