Due Corona Virus, last weekend I had a match against my two sons:
We was inspired by the new turret card in Epic Battles set.
We print 3D five objectives: one main power generator (hull 6), two small power generator (hull 3) and two secondary objectives (hull 6).
All are strongly defense by 9 "tiny turret":
2 dice - 360° attack, hull 3
There is also a Tibanna tank (hull 3), if is destroyed all in radius 1 suffer an attack 3 dice.
We repaint as obstacles the plastics case of 4 small ships. :-))))
5 tie fighter are patrolling the area.
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We introduce the concept of quota: 2 pegs means high level: no obstacles impact, no turrets impact, but the distance is augmented by one.
So if you are at distance 2 it means 3 if you are at different quota. If you are at 3 it means 4 and you can't attack.
If you are at distance 0 (one ship above other) you can't attack.
Only straight manouver can change the quota, but it will reduced by one: a 3 manouver will be long 2 with peg change.
A bomb will fell down to the lower quote. Instead rockets, torpedoes, etc. need to be launched at the same target quota.
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A small group of Rebel's heroes try to destroy the power generators and the secondary objectives.
We start the match, considering the 9 tiny turrets at value of 10 point each.
Both the factions have so 300 points to spend.
Let's start the dogfight !
After a front assault the rebels ships suffer a lot....
They destroy some turrets and a Tie Fighter, but only two of the three primary objectives blow up.
Only Miranda survives, escaping to continue the campaign...