So, I've noticed how daunting all the equipment can be for new players, so I came up with some "Kits" that new players can choose from to start the game with instead of choosing 500 credits worth of equipment. They all assume that the GM will provide at least a weapon to start with, and hopefully armor as well. They all include a comlink, a backpack of some sort, at least two stimpacks, five days of rations, and a glow rod. After that they vary slightly, though often just by an item or two. I hope they'll prove useful to someone else, so I'm posting the document link here. I've also added a list of non-standard starting weapons and armor, and a list of starting vehicles that are around 120,000 at most, all non-standard. Any feedback is appreciated.
https://drive.google.com/file/d/1atKuMorsggCEyxBq8DW1kN1obFSe9_29/view?usp=sharing