I'm looking for some advice on the use of grids and range bands for skirmishes. What's your advice? How do you do it?
I'm thinking:
Range 0 - adjacent
Range 1 - 1 space apart
Range 2 - 2 spaces apart
Range 3 - 6 spaces
Range 4 - 12 spaces
Range 5 - 18 spaces
To move into range 0 of an enemy you must first spend a move getting to range 1, and before that, spend a move getting to range 2. That way it simulates having to navigate the ranges of enemy melee weapons, and the timing of attacks. It's easier to move further when no one is nearby, but if you want to get into someone's danger zone, you have to move with purpose to get there.
Thoughts?
(Using 28mm models, with a 1 inch grid.)