I'm not sure how to handle the cultists in the core box 2nd scenario. The Act card says you spend 2 clues per investigator to draw a cultist. Then it says to win by adding 6 unique ones to the VP display.
So do you draw them and they spawn, then you have to go kill them to "interrogate" them? Or do you just draw them and add them immediately to the VP display until you have all 6?
It seems likely to be the first, but it will probably take more turns than I have to both uncover and hunt them all, so I figured I'd ask.
I'm liking the game so far, but true to FFG's style, the wording in a lot of places is ambiguous and makes a lot of assumptions. You always need an FAQ and some forums to understand everything.
Thanks!