Ffg live today legion updates

By chr335, in Star Wars: Legion

5 hours ago, bwingstrike said:

I doubt they're gonna get red melee dice. I can see black for melee, then the sword trooper adds 2 red on top. So 4 black, 2 red with pierce seems ok

The Jetpack Rockets are one use, so whilst powerful will only ever happen once a game. Plus as they seem to be equipped with pistols the rockets mean they can contribute an early attack unlike most pistol equipped troops

They might do like ARCs and get a black and a white.

18 hours ago, Lochlan said:

While I am glad STAPs are coming out, I think they might be dead on arrival. Speeder Bikes are decent, but aren't exactly known for being tough. If the STAPs are able to activate and get two dodges before being shot at (which isn't too hard thanks to Agile 1), they have the same effective health as the Speeder Bikes. If they can't get the dodges before being attacked they will just evaporate. Continuing the comparison to Speeder Bikes, they lose the pistols, meaning they don't have a weapon that isn't fixed: front. Their main gun is overall worse, only being better against targets in cover, which is something speeders are good at getting around anyway so they don't really need that. They have AI. The only thing they really gain is Coordinate, but that doesn't help the STAPs themselves. And they are a whopping 2 points cheaper, and if you want them to be able to reliably use Coordinate, you will need to take Command Control Array which makes them the same price. I was really hoping Alex and Luke might have figured out Speeders at this point...

I kinda feel the same but I'm hoping it's just knee jerk. Every new unit that Droids have dropped I've had a knee jerk reaction to and been proven wrong every time. I was kinda hoping that they'd stick with the droid theme and make them terrible defensively with higher HP totals, but I get why they're made like this. I could be wrong but I think they had to make them that expensive to prevent list building jank.

I was playing around with a Dooku/Grievous list with 9 activations and 3 STAPs, where the STAPs get orders 5 out of the 6 rounds.

If they'd have been much cheaper I'd have been able to build 10-11 activations or start adding stronger corps units.... I could see some activation/power creep if they were too cheap.

Bottom line, I'm reserving judgement on droid units until I test them. Every unit I thought would be trash for droids has been really fun.

Edited by Darth Sanguis
2 minutes ago, Darth Sanguis said:

If they'd have been much cheaper I'd have been able to build 10-11 activations or start adding stronger corps units.... I could see some activation/power if they were too cheap.

This is huge. I believe that the designers are intentionally keeping most droid units fairly costly to prevent massive activation spam while still having multiple powerhouse units.

Right now commanders, droidekas, and 6 corp are preventing mass droid spam. The STAPs are 25% cheaper than droidekas and once a cheap commander gets thrown in CIS list activation count is gonna skyrocket.

18 hours ago, Lochlan said:

While I am glad STAPs are coming out, I think they might be dead on arrival. Speeder Bikes are decent, but aren't exactly known for being tough. If the STAPs are able to activate and get two dodges before being shot at (which isn't too hard thanks to Agile 1), they have the same effective health as the Speeder Bikes. If they can't get the dodges before being attacked they will just evaporate. Continuing the comparison to Speeder Bikes, they lose the pistols, meaning they don't have a weapon that isn't fixed: front. Their main gun is overall worse, only being better against targets in cover, which is something speeders are good at getting around anyway so they don't really need that. They have AI. The only thing they really gain is Coordinate, but that doesn't help the STAPs themselves. And they are a whopping 2 points cheaper, and if you want them to be able to reliably use Coordinate, you will need to take Command Control Array which makes them the same price. I was really hoping Alex and Luke might have figured out Speeders at this point...

I think they're going to be okay. Getting at minimum 1 free dodge every turn and being able to practically garuntee order tokens every turn plus the fact that you will be running aggressive tactics anyway for defensive surge.

Remember that Speeder Bikes need HQ uplinks or long range comms to really shine and consistently get the orders that they crave which pushes their price up to 80 or 85 points.

The STAPs just need Command Control array and AT (which you will already have anyway with a CIS force) so they still come in 5 to 10 points cheaper than their imperial cousins.

I could even see running 3 squads of them in a wolfpack, each equipped with Linked Targeting Array. Issue 1 order to any of them and suddenly they each have an aim, a surge from AT and an order token.

7 minutes ago, KommanderKeldoth said:

I could even see running 3 squads of them in a wolfpack, each equipped with Linked Targeting Array. Issue 1 order to any of them and suddenly they each have an aim, a surge from AT and an order token.

Just started a 10 activation list with them... 3 STAP, one with long range comlink, the other two with Linked targeting arrays...

The more I play with the list building the more potential I see for a swift aggressive flanker in these.

1 hour ago, NeverTellMeTheOdds said:

And it does look like they maybe come with another heavy weapon? (The rifle?) Unless he’s just there for a bit of variety.

That's one of the unique characters. It's mentioned in the article.

So what's with Del Meeko only getting Lethal 1 instead of Pierce 1 on his rifle, didn't FFG just say the Empire and Rebellion's sniper rifles are supposed to be strictly better than Clone Wars era snipers?

7 minutes ago, DtLS said:

So what's with Del Meeko only getting Lethal 1 instead of Pierce 1 on his rifle, didn't FFG just say the Empire and Rebellion's sniper rifles are supposed to be strictly better than Clone Wars era snipers?

I get the feeling that they regret giving the GCW snipers pierce, but doesn't want to retcon the cards to have a different keyword

3 hours ago, NeverTellMeTheOdds said:

And it does look like they maybe come with another heavy weapon? (The rifle?) Unless he’s just there for a bit of variety.

Nope, that is Tristan, Sabine's brother. You get 4 Mandalorian Resistance fighters, the Beskad Duelist, Ursa Sabine and Tristin Sabine. You do have the option to build Tristin with either pistols or his Imperial Super Commando rifle.

4 minutes ago, DtLS said:

So what's with Del Meeko only getting Lethal 1 instead of Pierce 1 on his rifle, didn't FFG just say the Empire and Rebellion's sniper rifles are supposed to be strictly better than Clone Wars era snipers?

Maybe to balance the fact that he has Repair 2: Capacity 1 and can be taken by any Corps unit the Empire has or will get. There is a decent chance the unit will also have Tactical 1 to make up for the issue since otherwise the weapon is identical to the one used by the Scout Troopers.

14 minutes ago, Animewarsdude said:

Nope, that is Tristan, Sabine's brother. You get 4 Mandalorian Resistance fighters, the Beskad Duelist, Ursa Sabine and Tristin Sabine. You do have the option to build Tristin with either pistols or his Imperial Super Commando rifle.

Erm, the surname's Wren, not Sabine. And according to the stream the dual pistols build option of Tristan's model is for using it as a generic Mandalorian Resistance fighter.

What is the release date for all this stuff? (Especially clan Wren)

Edited by player4031660
20 hours ago, Caimheul1313 said:

I think this is just a case of reusing art as part of cost cutting measures. Found this on Facebook: No photo description available.

The art is apparently taken from page 122 and 123 of the "Collapse of the Republic" RPG book. Plus the Umbarian is in an AAT, which is a unit already included.

Umbarans, yes please! They have awesome tech!

5 hours ago, thepopemobile100 said:

... and once a cheap commander gets thrown in CIS list activation count is gonna skyrocket.

Oh I can't wait.

Edit: My picture of the Tactical Droid was crap, but just imagine it...

Edited by Crawfskeezen
4 hours ago, twincast said:

Erm, the surname's Wren, not Sabine. And according to the stream the dual pistols build option of Tristan's model is for using it as a generic Mandalorian Resistance fighter.

Oops, that's what I get for responding while cooking dinner.

On 3/26/2020 at 6:11 PM, Animewarsdude said:

So interesting to note that base off these two values it is possible that the generic Inferno Squad/Imperial Special Forces unit might be a 52 point unit.

T-21%20Stormtrooper.png swl69_t-21-sft-cards.png

Does this mean that the inferno squad individual models are worth 13pts a piece? (Same gun with stormtrooper as base) or does it not work that way anymore?

Strike teams are different

Edited by buckero0
13 hours ago, buckero0 said:

Does this mean that the inferno squad individual models are worth 13pts a piece? (Same gun with stormtrooper as base) or does it not work that way anymore?

Strike teams are different

That was what I was thinking, though I admit to the fact that I could be wrong since we haven't seen a weapon crossover like this to get a basis on if it will or not before. I do think it is worth pointing out though that all of the Imperial Special Forces/Inferno Squad models outside of the Heavies are using E-11s which I would imagine help keep their base cost down. Of course they could also have a modified or alternate E-11 that makes their dice pool better, but if not then 4 white dice as a ranged 1-3 weapon would no doubt have to serve as some sort of discount compared to the other SF options the Empire has access to.

Maybe the base unit is just underwhelming and the selling point of the boxes are the unique dudes, that can go on any corps unit.

It seems pretty different from Clan Wren, where the uniques seem to work only with Mandalorian Resistance units.

13 minutes ago, oaicart said:

Maybe the base unit is just underwhelming and the selling point of the boxes are the unique dudes, that can go on any corps unit.

It seems pretty different from Clan Wren, where the uniques seem to work only with Mandalorian Resistance units.

I'm pretty sure their exactly the same and Clan Wren is the "strike team" option for the Mandalorian Resistance unit.

6 hours ago, Animewarsdude said:

That was what I was thinking, though I admit to the fact that I could be wrong since we haven't seen a weapon crossover like this to get a basis on if it will or not before. I do think it is worth pointing out though that all of the Imperial Special Forces/Inferno Squad models outside of the Heavies are using E-11s which I would imagine help keep their base cost down. Of course they could also have a modified or alternate E-11 that makes their dice pool better, but if not then 4 white dice as a ranged 1-3 weapon would no doubt have to serve as some sort of discount compared to the other SF options the Empire has access to.

We have seen a very similar crossover before though, just not on different Force Org slots.

The Z-6 is on three different units in two factions (Rebel Troopers, Phase 1s, and Phase 2s), but the different in price from the "extra trooper" upgrade is the same: 12 points.

6 hours ago, Animewarsdude said:

That was what I was thinking, though I admit to the fact that I could be wrong since we haven't seen a weapon crossover like this to get a basis on if it will or not before. I do think it is worth pointing out though that all of the Imperial Special Forces/Inferno Squad models outside of the Heavies are using E-11s which I would imagine help keep their base cost down. Of course they could also have a modified or alternate E-11 that makes their dice pool better, but if not then 4 white dice as a ranged 1-3 weapon would no doubt have to serve as some sort of discount compared to the other SF options the Empire has access to.

There is precedent for a modified e11 weapon. Veers is listed as an e11 and has 3w instead of 1. I could see these guys getting 2w per mini for the e11.

OR - because there is inferno squadron and generic SF unit in the box, they could be statted differently: 1w for generic one, 2w or bw for the Infernos.

Either way, I am basically waiting with anticipation if they’ll have infiltrate shenanigans. I want my infiltrate nonsense.

20 minutes ago, ScummyRebel said:

There is precedent for a modified e11 weapon. Veers is listed as an e11 and has 3w instead of 1. I could see these guys getting 2w per mini for the e11.

OR - because there is inferno squadron and generic SF unit in the box, they could be statted differently: 1w for generic one, 2w or bw for the Infernos.

I think they'll get 2W 1-3, and be similar to pathfinders in cost.

2 hours ago, oaicart said:

Maybe the base unit is just underwhelming and the selling point of the boxes are the unique dudes, that can go on any corps unit.

It seems pretty different from Clan Wren, where the uniques seem to work only with Mandalorian Resistance units.

I agree with this, partly, there is no scene where the Clan Wren is joining in to help the resistance. I'm surprised they didn't make more Spectre units that could join other units as uniques (Zeb, Ezra, Kanan, etc)

I think the ISF unit and inferno squad ate going to be great. Imperials have the best all around units.

The Clan Wren Strike team unit is thw one that doesnt make since. You don't see them thematically, and who wants a 2 man melee unit running around getting shot before they could ever get into combat?

38 minutes ago, buckero0 said:

I think they'll get 2W 1-3, and be similar to pathfinders in cost.

I agree with this, partly, there is no scene where the Clan Wren is joining in to help the resistance. I'm surprised they didn't make more Spectre units that could join other units as uniques (Zeb, Ezra, Kanan, etc)

I think the ISF unit and inferno squad ate going to be great. Imperials have the best all around units.

The Clan Wren Strike team unit is thw one that doesnt make since. You don't see them thematically, and who wants a 2 man melee unit running around getting shot before they could ever get into combat?

I don't think you get a strike team in the Clan Wren box. You get a unique Clan Wren unit card and then a generic mandolorian unit card. Both are full size squads. Then the uniques are the heavy weapon options.

20 minutes ago, bwingstrike said:

I don't think you get a strike team in the Clan Wren box. You get a unique Clan Wren unit card and then a generic mandolorian unit card. Both are full size squads. Then the uniques are the heavy weapon options.

Cool, that would make more sense for the Inferno squad / ISF generic squad as well.

1 hour ago, bwingstrike said:

I don't think you get a strike team in the Clan Wren box. You get a unique Clan Wren unit card and then a generic mandolorian unit card. Both are full size squads. Then the uniques are the heavy weapon options.

The articles says you will be able to make two units at once just like the Commandos/Scout Troopers.

" Within the Clan Wren Unit Expansion , you’ll find seven highly customizable Mandalorian miniatures—enough to deploy in two distinct units."

It seems like the unique squads will be the "strike team" equivalent.

Edited by arnoldrew
1 hour ago, arnoldrew said:

The articles says you will be able to make two units at once just like the Commandos/Scout Troopers.

" Within the Clan Wren Unit Expansion , you’ll find seven highly customizable Mandalorian miniatures—enough to deploy in two distinct units."

It seems like the unique squads will be the "strike team" equivalent.

In the stream they mentioned they'd be 2 unit cards, 1 generic squad and 1 unique. (ie Clan Wren) There doesn't look like anything in the box would suggest a 2 man unit?

I may be very well be wrong tho, but unless they're multi-wound why would you want a 2 man team that isn't a sniper unit?

Edited by bwingstrike