Notification went out just under 1/2 hr ago on FB, it is the FFG Live version of the panel they were going to do at Adepticon. We have about 20 Min.
FB post:
YouTube recording of the stream:
Edited by Hiemfire
Thread title shortened.
Notification went out just under 1/2 hr ago on FB, it is the FFG Live version of the panel they were going to do at Adepticon. We have about 20 Min.
FB post:
YouTube recording of the stream:
Edited by Hiemfire
Yooooo, Clan Wren for Legion? This, and the Clone Wars stuff, might finally be enough to get me to buy in.
And Inferno Squad? Daaaaaang
Edited by Kreen

Royal N-1special repaint will be available for sale (limit 2 per) starting tomorrow at 11am central time on the X-Wing 2.0 product page.
Max confirms: Aces packs for "a bunch of new factions"
Spoiled: Resistance aces pack will be the first pack and it will have a bright orange x-wing
Preview articles will be coming "late April and early May" for the Xi, droid gunship, LAAT.
Edited by Skitch_25 minutes ago, Skitch_ said:Max confirms: Aces packs for Empire and Rebels
The other factions are also getting some later on. The Aces packs are going to be themed time period/event wise. They are going to be upgrade heavy, kind of a OT starter pack.
Read post above this one. Between dealing with my kid loosing a tooth and my connection to Twitch hiccupping I missed a fair bit more than I like.
Edited by HiemfireI'm super in on using aces packs for soft-3.0 to fix broken parts of the current game.
Hopefully OP gets the memo and follows suit by making events such as worlds limited to the new pilots in the packs.
5 minutes ago, Kyle Ren said:I'm super in on using aces packs for soft-3.0 to fix broken parts of the current game.
Hopefully OP gets the memo and follows suit by making events such as worlds limited to the new pilots in the packs.
That didn’t sound like the intent whatsoever.
6 minutes ago, Kyle Ren said:I'm super in on using aces packs for soft-3.0 to fix broken parts of the current game.
Hopefully OP gets the memo and follows suit by making events such as worlds limited to the new pilots in the packs.
I'm curious what you find so broken in the current game that could only be fixed with a soft reboot of the game instead of, you know, just some card and point tweak. The whole game is pretty healthy and fun to play, even competitively. Do you have an example?
4 minutes ago, DarthSempai said:I'm curious what you find so broken in the current game that could only be fixed with a soft reboot of the game instead of, you know, just some card and point tweak. The whole game is pretty healthy and fun to play, even competitively. Do you have an example?
personally Boba Fett, RZ-2 A-Wings, and named Jedi seem poorly designed, which is a bummer because of how iconic they are. I would like to see these redesigned to be fun for both players
Anyone get a screen grab of the Ghost Company crew/gunner card?
4 minutes ago, Pa Weasley said:Anyone get a screen grab of the Ghost Company crew/gunner card?
Slots taken: Crew and Gunner
Reqs: Republic, Rotate Action.
Action added: Rotate > Red Focus
Text: After you perform a primary attack, if you are focused, you may perform a
attack against a ship you have not attacked this round as a bonus attack.
18 minutes ago, Pa Weasley said:Anyone get a screen grab of the Ghost Company crew/gunner card?
I got screen grabs of all the X-wing stuff. I am creating an imgur account right now to get the links up here.







Edited by Skitch_
So Bistan that takes up two slots but has a solid linked action. I'll be interested to see what the point value ends up as.
Edited by Pa Weasley27 minutes ago, Kyle Ren said:personally Boba Fett, RZ-2 A-Wings, and named Jedi seem poorly designed, which is a bummer because of how iconic they are. I would like to see these redesigned to be fun for both players
So those three out of hundreds of options demand an entire new edition?
I really hope the LAAT has some forward arc options, (hopefully without the whole cannon/torpedo exploit), because it doesn't feel like a turret ship to me.
Also I mean, those top forward facing mounted cannons or whatever are massive...
Just now, Blail Blerg said:I really hope the LAAT has some forward arc options, (hopefully without the whole cannon/torpedo exploit), because it doesn't feel like a turret ship to me.
Also I mean, those top forward facing mounted cannons or whatever are massive...
It has no printed primary arc on the base plate of the example they showed.
15 minutes ago, Blail Blerg said:I really hope the LAAT has some forward arc options, (hopefully without the whole cannon/torpedo exploit), because it doesn't feel like a turret ship to me.
Based on all the pictures I have seen it feels like it should have been a front arc but with an ability to extend to 180 degree arc to simulate the ball turrets on the front rotating to the side. Maybe something like a configuration that removes some/all torpedo/missle slots and gives an additional red die if the pods are pointed forward but can flex out to 180 degrees and drop to 2 red die. Another configuration would remove the pods completely for some other effect.
15 minutes ago, Blail Blerg said:Also I mean, those top forward facing mounted cannons or whatever are massive...
According to my Star Wars Attack of the Clones Incredible Cross-Sections book, those are missile launchers.
20 minutes ago, Hiemfire said:
If it's cheap enough, perhaps Y-Wing R2-D2 might use it as a budget VTG? Linked rotate into Focus could be kind of handy especially on a pilot that can't Focus normally, and R2's calculate from its pilot ability gives the primary attack a mod and lets it hold on to the Focus token for the Ghost Company bonus turret attack.
Just now, Enigami said:If it's cheap enough, perhaps Y-Wing R2-D2 might use it as a budget VTG? Linked rotate into Focus could be kind of handy especially on a pilot that can't Focus normally, and R2's calculate from its pilot ability gives the primary attack a mod and lets it hold on to the Focus token for the Ghost Company bonus turret attack.
It's really interesting to think about the prices on Ghost Company. In abstract, I think it ought to cost roughly the same as Bistan. It has the same effect, but also adds the really useful linked action increasing the value. I personally don't count the double-slot as mandating much of a price reduction, probably small enough that if this was valid for Rebels, I'd expect at least 13 points.
However, the Republic faction has no 3 or 4 dice primary weapon turret options. Without a YT-1300 or YT-2400, and only having a 2-dice or Ion Cannon turret, 14 points really feels too high.
48 minutes ago, Skitch_ said:
Can I just say I really like Kalani? It rewards clever positioning and anticipation, and works well with both the HMP Gunship with it's Lock tricks, but also would be pretty reasonable with a mass Belbullab list (which most Tactical Relays are not). Getting up to three double-mod Focus/Lock attacks with some Skakoan Aces would be really sweet, even if you've got **** for blues for next round.
Wait....
Ung, the once-per-opportunity rule kinda kicks Kalani in the can. The opportunity is an enemy ship executing a maneuver, so setting up a sweet killbox with three Belbullabs only gets *one* of them a lock.
57 minutes ago, Skitch_ said:
Hask also seems like the first reasonable "heart of the swarm" or "force multiplier" ship in First Order.
Oooooh. And it's extra nasty with Kylo Ren and I'll Show You The Dark Side, to slip a crit under someone's shields. Heck, might even be worth it to use the crew.
Edited by theBitterFig17 minutes ago, Skitch_ said:Based on all the pictures I have seen it feels like it should have been a front arc but with an ability to extend to 180 degree arc to simulate the ball turrets on the front rotating to the side. Maybe something like a configuration that removes some/all torpedo/missle slots and gives an additional red die if the pods are pointed forward but can flex out to 180 degrees and drop to 2 red die. Another configuration would remove the pods completely for some other effect.
According to my Star Wars Attack of the Clones Incredible Cross-Sections book, those are missile launchers.
Yeah I know. =( But dang, it looks like it should shoot front. Like, flavor isn't actualized here.
Also, are those needle cannons at the very front truly anti-personnel only?
It always felt like the bubble cannons on the side were anti-personnel, and the anti-ship-tank/main weapons should face front.
11 minutes ago, theBitterFig said:Can I just say I really like Kalani? It rewards clever positioning and anticipation, and works well with both the HMP Gunship with it's Lock tricks, but also would be pretty reasonable with a mass Belbullab list (which most Tactical Relays are not). Getting up to three double-mod Focus/Lock attacks with some Skakoan Aces would be really sweet, even if you've got **** for blues for next round.
Wait....
Ung, the once-per-opportunity rule kinda kicks Kalani in the can. The opportunity is an enemy ship executing a maneuver, so setting up a sweet killbox with three Belbullabs only gets *one* of them a lock.
I don't know. I've been trying to get some use out of the "linked" bullseye abilities already resident within the CIS faction, and man, they ain't easy. I'm talking about TV-94 and the Haor-Chall Protoype. I haven't tried them extensively, but one game in particular comes to mind where I ran some combination of those cards against a double-Deci list, and still only managed maybe two or three activations. That Kalani seems like a big-*** trap.
And the HMP Gunship.... I want to love it, but the Hyena has certainly dampened my enthusiasm for munitions-based ships for the CIS. Or, geez, any munitions-based ships. K-Wing? Generally absent from even casual nights. Kimogila? Same. TIE Bombers? Not exactly tearing things up, and *they* have the support in-faction to really rock and roll. I just don't know. I guess, as always, that it come down to cost. And these guys seem like they might be difficult to cost - they'll likely be immediately either too expensive or too cheap. Just like Resistance A-Wings.
5 minutes ago, Kleeg005 said:I don't know. I've been trying to get some use out of the "linked" bullseye abilities already resident within the CIS faction, and man, they ain't easy. I'm talking about TV-94 and the Haor-Chall Protoype. I haven't tried them extensively, but one game in particular comes to mind where I ran some combination of those cards against a double-Deci list, and still only managed maybe two or three activations. That Kalani seems like a big-*** trap.
And the HMP Gunship.... I want to love it, but the Hyena has certainly dampened my enthusiasm for munitions-based ships for the CIS. Or, geez, any munitions-based ships. K-Wing? Generally absent from even casual nights. Kimogila? Same. TIE Bombers? Not exactly tearing things up, and *they* have the support in-faction to really rock and roll. I just don't know. I guess, as always, that it come down to cost. And these guys seem like they might be difficult to cost - they'll likely be immediately either too expensive or too cheap. Just like Resistance A-Wings.
What’s wrong with hyenas?
Whether Kalani is a trap is very dependent on points and the list you bring for sure. There is a ton we still don’t know about the HMP. I’m not ready to say how difficult it will be to cost or anything - a lot of people pushed that the RZ-2 was trash during the previews and realized quickly that it’s a super solid ship. I actually think most RZ-2 pilots are priced pretty reasonably right now in the faction, though.
I'm with @Blail Blerg on this. The LAAT isn't at all what I would have imagined.
I especially don't like that it's ship ability is quite clearly a talent or crew ability. Heck it could have been a pilot ability. Because that would have made a great one of the later. But as the former it means when your alone in the end game, or in the now very popular Aces High, your ship doesn't have anything that makes it special by itself. And I get that Republic is supposed to be the teamwork faction, but that's a personable skill, not an ability of a ship. Like, let's say you have a rebel imperial version LAAT kinda like we have Arcs. The ship ability wouldn't make as much sense to me at that point.
And it's not like the ship didn't have things that could make it unique on it's own if they wanted. The Arcs would have been a great place to focus for instance as many point out. The rotary magazines would be a nifty angle to play on. Heck it could have a configuration card or two like 7B/CLT it was so versatile.
I'm still probably buying 3, but honestly with that ability... Why should I? I can't imagine a list of those doing well. 😕 It's quite clearly a psuedo-howl-light for swarms. And it doesn't even look that good at it.
Edited by ForceSensitive