Potential Rex list

By Rebel-Smuggler, in Army Building

Hi guys what do you think of the below list when ARC troopers hit the shelves. Might change when we find out more about fives and echo but it feels good for now

Clones Potential (799/800)
Republic

Clone Captain Rex (90)
- Aggressive Tactics (10)
- Targeting Scopes (6)
- Recon Intel (2)
- Offensive Push (4)
= 112 total points

R2-D2 (35)

Phase I Clone Troopers (52)
- Recon Intel (2)
- Targeting Scopes (6)
- DC-15 Phase I Trooper (30)
- Phase I Clone Specialist (17)
= 107 total points

Phase I Clone Troopers (52)
- Z-6 Phase I Trooper (25)
= 77 total points

Phase I Clone Troopers (52)
- Targeting Scopes (6)
- DC-15 Phase I Trooper (30)
= 88 total points

Phase I Clone Troopers (52)
- RPS-6 Phase I Trooper (26)
= 78 total points

Phase I Clone Troopers (52)
- Emergency Stims (8)
- DP-23 Phase I Trooper (27)
- Phase I Clone Captain (17)
- Offensive Push (4)
= 108 total points

Phase I Clone Troopers (52)
- Z-6 Phase I Trooper (25)
= 77 total points

ARC Troopers (72)
- Recon Intel (2)
- Emergency Stims (8)
- DC-15x ARC Trooper (31)
- Offensive Push (4)
= 117 total points

Commands: You Can Call Me Captain, Blast Off!, Eat this, Clankers!, Push, We're Not Programmed, Assault, Standing Orders

Hello, my 2 cents :

- I think you have too many options on your units. If you drop some of them, you can get 10 activations instead of 9,

- I don't like the Z6 on clones because they don't have surges,

- With 799 points, you will (almost) always be the red player.

Targeting Scopes are 4pts and emergency stims are 12 pta. There's an errata at the end of the online rules document.

That might save you some points.

I dont mind targeting scopes, but they need to be on the units that need them (ie. the units with the z6 rolls way more dice and will need to reroll more dice due to having white dice in the pool. Rex rolls 3 red dice, he also generates his own surges, so he probably needs the scopes the least out of the whole army)

Endurance might be useful for Rex though

On 3/24/2020 at 5:31 PM, Rebel-Smuggler said:

Republic

Clone Captain Rex (90)
- Aggressive Tactics (10)
- Recon Intel (2)
- Offensive Push (4)
= 106 total points

R2-D2 (35)

Phase I Clone Troopers (52)
- Recon Intel (2)
- DC-15 Phase I Trooper (30)
- Phase I Clone Specialist (17)
= 101 total points

Phase I Clone Troopers (52)
- Z-6 Phase I Trooper (25)

- targeting scopes (4)
= 81 total points

Phase I Clone Troopers (52)
- DC-15 Phase I Trooper (30)
= 82 total points

Phase I Clone Troopers (52)
- RPS-6 Phase I Trooper (26)
= 78 total points

Phase I Clone Troopers (52)
- DP-23 Phase I Trooper (27)
- Phase I Clone Captain (17)
- Offensive Push (4)
= 100 total points

Phase I Clone Troopers (52)
- Z-6 Phase I Trooper (25)

Scopes (4)
= 81 total points

ARC Troopers (72)
- Recon Intel (2)
- DC-15x ARC Trooper (31)
- Offensive Push (4)
= 109 total points

You may look at jetpacks for Rex and the Arcs depending on your points. Jump 2 is no joke. I like 3P0 too for extra token generation. I like the clone specialists bit with Rex's low courage the captain may be a better fit.