Commander: Admiral Sloane
Assault Objective: Surprise Attack
Defense Objective: Asteroid Tactics
Navigation Objective: Solar Corona
[ flagship ] Quasar Fire I-class Cruiser-Carrier (54 points)
- Admiral Sloane ( 24 points)
- Pursuant ( 2 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
- Expanded Hangar Bay ( 5 points)
= 95 total ship cost
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Iden Versio ( 6 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- External Racks ( 3 points)
= 87 total ship cost
Raider I-Class Corvette (44 points)
- Instigator ( 4 points)
- Commander Gherant ( 2 points)
- Ordnance Experts ( 4 points)
- Flechette Torpedoes ( 3 points)
= 57 total ship cost
Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
- Emperor Palpatine (off) ( 3 points)
= 30 total ship cost
Gozanti-class Cruisers (23 points)
- Hondo Ohnaka ( 2 points)
- Comms Net ( 2 points)
= 27 total ship cost
3 TIE Defender Squadrons ( 48 points)
1 Maarek Stele ( 21 points)
1 Valen Rudor ( 13 points)
1 Colonel Jendon ( 20 points)
= 102 total squadron cost
Pure theory idea
Instigator locks down squads with title and flechettes, due to sqaud focus Gherant removes most advantages from bombers making their crits/hits. Also stops apts/hie etc. It activates valen or leaves him to sqaud phase
Hondo sqaud to Demo, nav to raider.
Basic demo, with versio for added survivability, plus raid token after using racks.
Palp/suppressor token abuse.
Qauser activates sqauds with FC for slone boost, slone also makes defenders 100% anti ship profit. Pursuant for slicer protection