Ah well that popped that bubble, though at least the MIU still seems worth having.
and being able to do 5 attacks in a round is still pretty darn good.
That would be three via lightning, one by dual-wielding and one mechadendrite attack?
and I suppose I never looked at it that way for the servo-arm, I suppose I could say
that since the magos can get unnatural strength the servo-arm can be made redundant
but since they only get it at rank 16 its not really worth argueing.
Depending whether your Magos goes for melee or ranged combat, there may also simply be no reason to buy strength upgrades which have severe xp costs after all. So you can simply stay at a cozy 40 or so strength, but gain the 65*2 for purposes of heavy lifting. Combine that with Unnatural Toughness and it's actually hard not to go off the lifting weights table. Hopefully Deathwatch will provide for a longer list.
overall Im not very happy with how they did the magos in ascension. I also didn't like all the vindicare worship eithe
As long as you heed the Online Enhancement that notes Magoi get to replace Fellowship requirements with Intelligence, they're pretty fine.
For the Vindicare... the only fix he needs IMO is the note that the Temple Assassin trait does not take into account Unnatural Agility. Put an Unnatural Ability into those careers that don't have them at present (stormtrooper and crusader, IIRC) and you're pretty much set. Other than that, remember that the Vindicare's personal abilities are the only thing he has going for him. Sure, the Vindicare can easily kill most people with a single bullet. So can the stormtrooper - only his bullet is a little larger and fired from a Basilisk Earthshaker by the artillery company he requisitioned.
). Why bother with something so mundane as a bike when you could be throwing
cars
.
Well played! Other common applications of Potence-for-other Discipline: