Necessary things for Era Sourcebook?

By Rozial, in Star Wars: Edge of the Empire RPG

So aside from vehicles, gear, and enemies what is really needed for a sourcebook? Also, how many of each is needed do you think? I already have 56 vehicles. I don't really have many items available since most are more or less the same as the modern weaponry. And I only have about 5 adversaries. I feel like after having made all of this for my own group I wanted to try and pull it all together and post it for the community. As for specializations I feel we already have a specialization for just about everything. But I wanted to hear from everyone else.

Edit: I also have a large collection of other ships and gear statted out from other sources like Halo if anyone is interested.

For Halo: 32 Vehicles, 7 Adversaries, 19 Weapons, 1 Armor, 2 Equipment, and 7 Species.

Edited by Rozial

Personally, I don't care at all about extra weapons and gear and vehicles, unles it's something truely unique to what the book is about, and not yet another blaster or freighter that is almost indistinguishable from the dozens of others we have.

Just give me a nice setting, some npc factions, some new aliens species, maybe a few generic specialisations, and a whole bunch of fluff about how this place or whatever works and feels.

32 minutes ago, micheldebruyn said:

Personally, I don't care at all about extra weapons and gear and vehicles, unles it's something truely unique to what the book is about, and not yet another blaster or freighter that is almost indistinguishable from the dozens of others we have.

Just give me a nice setting, some npc factions, some new aliens species, maybe a few generic specialisations, and a whole bunch of fluff about how this place or whatever works and feels.

This. It's all about the flavor and not the fluff to me. Sure, weapons and vehicles and ships and gear are great to have but my players don't seem to care much about their stuff and anything that allows me to provide more detail, depth, background and color is a win. My 3 favorite chapters of the core rulebook(s) are The GM, The Galaxy, and Law & Society/The Rebellion/The Jedi and the Sith, as those help me actually build a world for players to play in.

25 minutes ago, DangerShine Designs said:

It's all about the flavor and not the fluff to me.

tenor.gif

flavor = fluff

Gear, Weapons, Vehicles = crunch

"It's all about the flavor and not the crunch , for you.

Just... pedantry.

30 minutes ago, emsquared said:

tenor.gif

flavor = fluff

Gear, Weapons, Vehicles = crunch

"It's all about the flavor and not the crunch , for you.

Just... pedantry.

oooooookay.

1 hour ago, DangerShine Designs said:

This. It's all about the flavor and not the fluff to me. Sure, weapons and vehicles and ships and gear are great to have but my players don't seem to care much about their stuff and anything that allows me to provide more detail, depth, background and color is a win. My 3 favorite chapters of the core rulebook(s) are The GM, The Galaxy, and Law & Society/The Rebellion/The Jedi and the Sith, as those help me actually build a world for players to play in.

2 hours ago, micheldebruyn said:

Personally, I don't care at all about extra weapons and gear and vehicles, unles it's something truely unique to what the book is about, and not yet another blaster or freighter that is almost indistinguishable from the dozens of others we have.

Just give me a nice setting, some npc factions, some new aliens species, maybe a few generic specialisations, and a whole bunch of fluff about how this place or whatever works and feels.

Can't most people just get all of that from Wookiepedia for free? Other then specific encounters, adventures, and stats everything can be found there already. I just buy the books because they have the stats for what my players can use. We don't even read most of the flavor stuff in there. We just go off of what we know from all the games, movies, shows, and novels and use Wookiepedia to fill any gaps. Interesting that more people actually rely on the Sourcebooks for that. I guess I could focus on trying to compile information from the Old Republic Encyclopedia and Wookiepedia to make a more centered and flavorful list of things like factions and such. Only species I think I can add is the True Sith.

5 minutes ago, Rozial said:

Can't most people just get all of that from Wookiepedia for free?

Certainly not in an RPG-friendly format you can't. You're also not getting stats for new playable species, or new specialisations or talents. Copy-pasting the incredibly dry and overly detailed text from Wookiepedia isn't going to make a good or helpful book.

What I require mostly from a good sourcebook is atmosphere, getting a good feeling of what the setting is like, and how it is different from regular Star Wars. I generally barely even look at the weapons and gear. If a source book doesn't do that, it might as well be a "couple of dozen random new weapons and ships" book.

1 minute ago, micheldebruyn said:

Certainly not in an RPG-friendly format you can't. You're also not getting stats for new playable species, or new specialisations or talents. Copy-pasting the incredibly dry and overly detailed text from Wookiepedia isn't going to make a good or helpful book.

What I require mostly from a good sourcebook is atmosphere, getting a good feeling of what the setting is like, and how it is different from regular Star Wars. I generally barely even look at the weapons and gear. If a source book doesn't do that, it might as well be a "couple of dozen random new weapons and ships" book.

Admittedly that's kinda what my players and I use them as. They're just stat compilations for us. What are the new specs, what are the new vehicles, what are the new mechanics. We ignore pretty much everything else. But maybe it's because we're so inundated with Star Wars stuff from all of the Legends and Canon material that the sourcebooks just feel redundant when talking about it. For the Old Republic we use KOTOR, KOTOR II, SWTOR, Old Republic Encyclopedia, Deception novel and others, Wookiepedia. Clone Wars we use the show, Republic Commando books and game, Clone Wars game, Prequel movies, otehr novels and Wookiepedia. So we never really look at the source books.

So different tastes or purposes I guess. I will definitely look into some of the other sourcebooks to see how they do things in that regard. Which is the best one in your opinion?

I may be alone in this, but *whispers* I like and use all of it.

7 hours ago, Rozial said:

Only species I think I can add is the True Sith.

Also Cathar, Sarkhai, Voss, Gormak, Selkath, Rakata, Taung, Dashade, and Krevaaki come to mind as species which were particularly prominent during the Old Republic and its related media but saw little to no focus from the lore of other eras. Miraluka and Rattataki aren't specific to the Old Republic era but were featured as playable species in SWTOR so maybe them as well. That being said, all of those species have nice write-ups floating around out there. cough Complete Species Guide cough

6 minutes ago, Yaccarus said:

Also Cathar, Sarkhai, Voss, Gormak, Selkath, Rakata, Taung, Dashade, and Krevaaki come to mind as species which were particularly prominent during the Old Republic and its related media but saw little to no focus from the lore of other eras. Miraluka and Rattataki aren't specific to the Old Republic era but were featured as playable species in SWTOR so maybe them as well. That being said, all of those species have nice write-ups floating around out there. cough Complete Species Guide cough

Those are some good mentions. I didn't think of them. I use Oggdude's character generator and it already has a lot of additional species so I didn't think of those.