Hi guys!
I was playing around a "Tank" and "Snipe" build. The main thought is that the SSD is gonna tank and stay as frontliner. Ditching out a whole lot of dices is already scary. The flagship is the onager, who obviously stays behind (or in cover) the SSD and snipes at extreme range. Wulff Yularen, might be an odd pick on the Onager, but to get consinstently the fire command tokens for Cataclysm, I need a tool to get them every turn. The SSD will attract the main fire from the opponents, therefore I took 3 "defensive" Officers to keep him alive. Emperor Palpatine will stripe the defense tokens off and let the opponent rethink if he really wants to attack (like unique squadrons with single or two defense tokens). Reeva Demesne helps out with the SSD defense tokens to recover. If there are still squadrons, Quad Laser Turrets will help out with counter 1.
It is obviously weak against a heavy squadron fleet. But I know that my opponent almost never go squadron heavy.
Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Dangerous Territory
| Onager-class Testbed | 96 | |
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Moff Jerjerrod | 23 |
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Cataclysm | 5 |
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Wulff Yularen | 7 |
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Weapons Battery Techs | 5 |
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Superheavy Composite Beam Turbolasers | 7 |
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Star Dreadnought Command Prototype |
220 | |
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Captain Brunson | 5 |
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Emperor Palpatine (off) | 3 |
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Reeva Demesne | 4 |
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Gunnery Team | 7 |
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Quad Laser Turrets | 5 |
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XI7 Turbolasers | 6 |
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Leading Shots | 4 |
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Total cost of ships and upgrades, commander included | = 397 |