Magnetizing cloe trooper heads for easy transition

By Damt, in Star Wars: Legion

I’m contemplating using for my clones heads so as to make swapping from different phases easier. I feel that doing this could minimize the handling and possibly damaging the paint work done to the minis. Any ideas?

It’s super easy. Just cut the tab off the head that usually inserts into the torso with an exacto/art knife. Use a pin or a nail to create a starting point on the head bottom (where you just removed the tab) so that the drill bit doesn’t slip or drift, then drill a hole in the bottom of the head using a drill bit the same size as the width of the desired magnet. Use a slow speed so you don’t over-drill. Put a little crazy glue (use your brand preference) in the hole you just made, then inset the magnet. I usually use the flat part of the Art knife to let the magnet stick to it, and then I can insert the magnet with the blade. When you have the magnet in place don’t just pull up and away with the knife or the magnet will go with it. Slide the magnet sideways and away from the magnet. It can be tricky if the hole you drilled is too big. The magnet may flip out of the hole, so be careful at this part. For the torso you can use green stuff to fill in the area around the other magnet. I usually put the green stuff in the hole first then push the magnet in with the art knife and remove the displaced green stuff. These magnets don’t need to be too strong (it is only a head) but if you usually pick up your miniatures from the head, you will either need to start grabbing from the torso, or use a strong enough magnet. When you insert the second magnet, check and recheck that the polarity matches the other one and they’re not going to repel. It’s really a pain to get them out if you get it wrong.

I magnetized Sabin’s arm (she has the option of a pistol or Saber) and her head (unhelmeted and helmeted). Works like a charm. I just used a small magnet, can’t remember the millimetres. I can check if you are curious.

R u saying that your going to run the stats of phase 1 clones but with the heads of phase 2 and vicer versa? If so that could get a little confusing for your opponent.

5 minutes ago, lunitic501 said:

R u saying that your going to run the stats of phase 1 clones but with the heads of phase 2 and vicer versa? If so that could get a little confusing for your opponent.

I didn’t even notice that. I thought he meant helmeted/unhelmeted. What he said ^^.

I think if you're playing casually it wouldnt be a big deal. You'd probably want to number the squads to demarcate phase 1 from 2.

Definitely not ok at an event though.

I too would feel weird thematically about mixing phase 1 and 2 armor

7 minutes ago, KommanderKeldoth said:

I think if you're playing casually it wouldnt be a big deal. You'd probably want to number the squads to demarcate phase 1 from 2.

Definitely not ok at an event though.

I too would feel weird thematically about mixing phase 1 and 2 armor

Is it any different than swapping rebel’s heads? A lot of them are hard to tell apart.

3 hours ago, JediPartisan said:

It’s super easy. Just cut the tab off the head that usually inserts into the torso with an exacto/art knife. Use a pin or a nail to create a starting point on the head bottom (where you just removed the tab) so that the drill bit doesn’t slip or drift, then drill a hole in the bottom of the head using a drill bit the same size as the width of the desired magnet. Use a slow speed so you don’t over-drill. Put a little crazy glue (use your brand preference) in the hole you just made, then inset the magnet. I usually use the flat part of the Art knife to let the magnet stick to it, and then I can insert the magnet with the blade. When you have the magnet in place don’t just pull up and away with the knife or the magnet will go with it. Slide the magnet sideways and away from the magnet. It can be tricky if the hole you drilled is too big. The magnet may flip out of the hole, so be careful at this part. For the torso you can use green stuff to fill in the area around the other magnet. I usually put the green stuff in the hole first then push the magnet in with the art knife and remove the displaced green stuff. These magnets don’t need to be too strong (it is only a head) but if you usually pick up your miniatures from the head, you will either need to start grabbing from the torso, or use a strong enough magnet. When you insert the second magnet, check and recheck that the polarity matches the other one and they’re not going to repel. It’s really a pain to get them out if you get it wrong.

I magnetized Sabin’s arm (she has the option of a pistol or Saber) and her head (unhelmeted and helmeted). Works like a charm. I just used a small magnet, can’t remember the millimetres. I can check if you are curious.

You only need a magnet on one side, you can use a piece of paper clip, or any easy to cut piece of metal on the other side. That’s what I did with my ATRTs. I drilled a hole into each gun and just glued a piece of paper clip, then clipped it flush. It’s a lot easier than worrying about having the magnets the right way on each.

I think you guys are over complicating things. I converted one unit of Phase II clones into 2 units of Phase II clones using some leftover Phase I clone bodies. I can't imagine ever wanting to run more than 4-5 units of clones in the first place. Especially as they release more units, I'll probably use less and less Corps. I feel I have just enough (especially with the headless versions that I can do whatever I want as far as units go, especially with 1 upgrade box. so 2 core boxes and 1 upgrade and 1 phase II and I think I'm done with corps unless they release something cheaper point-wise)