Starhawk 3.0: Advice please

By Phillipsosophy, in Star Wars: Armada Fleet Builds


I think I’m getting a little better at this... please let me know what you think of this build:

Starhawk 3.0 (394/400)
Rebels

Commander: Commander Kyrsta Agate

Objectives: Advanced Gunnery, Contested Outpost, Doomed Station

[flagship] Starhawk-class Battleship Mark I (140)
- Commander Kyrsta Agate (20)
- Concord (12)
- Walex Blissex (5)
- Major Derlin (7)
- Magnite Crystal Tractor Beam Array (10)
- Linked Turbolaser Towers (7)
- Caitken and Shollan (6)
= 207 total points

GR-75 Medium Transports (18)
- Bright Hope (2)
- Leia Organa (3)
= 23 total points

GR-75 Medium Transports (18)
- Quantum Storm (1)
- Comms Net (2)
- Ray Antilles (7)
= 28 total points

CR90 Corvette B (39)
- Dodonna's Pride (6)
- Leading Shots (4)
- Lando Calrissian (4)
= 53 total points

Squadrons (83/134):
1x Corran Horn E-wing Squadron (22)
1x Ketsu Onyo Shadow Caster (22)
1x Lancer-class Pursuit Craft (15)
1x Outrider - Dash Rendar (24)

Take out the B for more rogues and some upgrades for your hawk. Personally I prefer Unity on my hawk, but that is just me.

I ran this for some fun results a few times.

Faction: Rebel
Commander: Kyrsta Agate

Assault: Most Wanted
Defense: Contested Outpost
Navigation: Solar Corona

Starhawk Battleship Mark II (150)
• Kyrsta Agate (20)
• Strategic Adviser (4)
• Expert Shield Tech (5)
• Local Fire Control (4)
• Hardened Bulkheads (5)
• Leading Shots (4)
• Linked Turbolaser Towers (7)
• Unity (10)
= 209 Points

GR-75 Medium Transports (18)
• Leia Organa (3)
• Comms Net (2)
• Bright Hope (2)
= 25 Points

GR-75 Medium Transports (18)
• Slicer Tools (7)
• Quantum Storm (1)
= 26 Points

Squadrons:
• Dash Rendar (24)
• Lando Calrissian (23)
• Dutch Vander (16)
• Luke Skywalker (20)
• Hera Syndulla (28)
• Mart Mattin (22)
= 133 Points

Total Points: 393

2 hours ago, Phillipsosophy said:


I think I’m getting a little better at this... please let me know what you think of this build:

Starhawk 3.0 (394/400)
Rebels

Commander: Commander Kyrsta Agate

Objectives: Advanced Gunnery, Contested Outpost, Doomed Station

[flagship] Starhawk-class Battleship Mark I (140)
- Commander Kyrsta Agate (20)
- Concord (12)
- Walex Blissex (5)
- Major Derlin (7)
- Magnite Crystal Tractor Beam Array (10)
- Linked Turbolaser Towers (7)
- Caitken and Shollan (6)
= 207 total points

GR-75 Medium Transports (18)
- Bright Hope (2)
- Leia Organa (3)
= 23 total points

GR-75 Medium Transports (18)
- Quantum Storm (1)
- Comms Net (2)
- Ray Antilles (7)
= 28 total points

CR90 Corvette B (39)
- Dodonna's Pride (6)
- Leading Shots (4)
- Lando Calrissian (4)
= 53 total points

Squadrons (83/134):
1x Corran Horn E-wing Squadron (22)
1x Ketsu Onyo Shadow Caster (22)
1x Lancer-class Pursuit Craft (15)
1x Outrider - Dash Rendar (24)

So, if you ask me, Raymus goes on the Starhawk, and Derlin just doesn’t make the cut. Leia + Raymus makes pretty much everything the Starhawk does both perfectly timely and completely awesome... command four squadrons, buy six engineering points, go from speed zero to speed two with a bonus yaw (or vice-versa), get an extra die and a built-in reroll. The Engineering bonus alone will probably more than make up for the lack of Derlin.

Also, that CR90B is overloaded. IF you’re going with a B model (and I don’t know if you should in this list), you’d definitely want to skip Leading Shots and just use SW-7 Ion Cannons (which turns every blue die into a guaranteed hit... Leading Shots is more for making sure that you don’t blank out on large pools of 6+dice, usually with lots of unreliable reds. SW-7s will never fail you on a CR90B, and you don’t have to dump a die to use it). The Dodonna’s Pride title usually isn’t worth it (unless you’re using Dodonna himself). And Lando on a CR90 is just points bloat; chances are you won’t need him, and if you do, he probably isn’t gonna save you.

Instead of all that, I would suggest either going with a simple CR90A with ONLY Turbolaser Reroute Circuits (51 pts), or (if you really want an aggressive bid), a CR90B with ONLY SW-7s (44 pts). Cutting Derlin and giving his chair to Raymus saves you another 7, so your final total comes to either 392 (with the A), or 385 (with the B). With four activations, a strong bid for 1st player, and Raymus/Leia for sudden double speed adjustments, you actually have a really good chance of occasionally living the dream with the Concord and blasting them late in the turn, dropping all the way from speed two to speed zero, Magnite Teactor Beaming them, then activating first and blasting them again as they hang in space, this time defenseless, and then speeding up to 1 or 2 to keep your defenses active.

Alternatively, you can eat up some of that bid, drop the Lancer, and buy Lando in the Falcon, who is a much higher quality Rogue than the Lancer.

I think in the end, we'll see two Starhawk builds. One is the Hawk134. That means you take: Hawk + Strat Adviser and two flotillas, and then cap out on squads. Most of these end up being rogues because the Hawk either wants to Nav or Engineer most of the time.

Raymus hasn't been much of a thing since wave-4, possibly even wave-2. The reason is that flotillas provide such cheap command tokens while providing the benefits of the activation. For example, you can do exactly the same thing with Leia+Comms net as what CPtOBV provides above, except you will not tie up an officer slot with Raymus. I like Derlin in a Rebellion in the Rim campaign game, where it might take 5 turns of shooting at the Starhawk. But people will either decide they can't kill your hawk and won't shoot at it at all, or they'll have the kind of list that can drop it in 2 turns, in which case, something else is better.

I've been looking more at Strat Adviser + Walex or DCO when I'm doing a 400 point build. It is just nice to be able to disable crit effects of any sort.

On titles, unless you're putting Toryn on a flotilla, I wouldn't use Bright Hope. Use placement and positioning to keep them out of danger. Likewise, unless you need more threat range on Slicer Tools, there's not really a need to put Quantum Storm out there. I'd agree on the B, it just looks bloated, but if you drop it, you can cap squads at 134 points.

The other direction a Starhawk build could go is the 6 activation route. This isn't quite as awesome as the BT/Avenger builds, but it can still be flown in a threatening way.

Points: 397/400

Commander: Kyrsta Agate (com)

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Doomed Station

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
- Comms Net ( 2 points)
= 29 total ship cost

[ flagship ] Starhawk-class Battleship Mark I (140 points)
- Kyrsta Agate (com) ( 20 points)
- Concord ( 12 points)
- Strategic Adviser ( 4 points)
- Damage Control Officer ( 5 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
- Linked Turbolaser Towers ( 7 points)
- Leading Shots ( 4 points)
- Magnite Crystal Tractor Beam Array ( 10 points)
= 213 total ship cost

GR-75 Medium Transports (18 points)
- Leia Organa (off) ( 3 points)
- Bomber Command Center ( 8 points)
= 29 total ship cost

1 Jan Ors ( 19 points)
3 X-Wing Squadrons ( 39 points)
1 Gold Squadron ( 12 points)
3 Y-Wing Squadrons ( 30 points)
1 Rogue Squadron ( 14 points)
1 Green Squadron ( 12 points)
= 126 total squadron cost

Here's an example. I was looking to fit 10 squads into it, so it is much lighter on Rogues than I suggested, and it deviates from the Nav/Eng by taking Flight Controllers/EHB, pretty much expecting a steady stream of Squadron commands.

1 hour ago, Vergilius said:

I think in the end, we'll see two Starhawk builds. One is the Hawk134. That means you take: Hawk + Strat Adviser and two flotillas, and then cap out on squads. Most of these end up being rogues because the Hawk either wants to Nav or Engineer most of the time.

Raymus hasn't been much of a thing since wave-4, possibly even wave-2. The reason is that flotillas provide such cheap command tokens while providing the benefits of the activation. For example, you can do exactly the same thing with Leia+Comms net as what CPtOBV provides above, except you will not tie up an officer slot with Raymus. I like Derlin in a Rebellion in the Rim campaign game, where it might take 5 turns of shooting at the Starhawk. But people will either decide they can't kill your hawk and won't shoot at it at all, or they'll have the kind of list that can drop it in 2 turns, in which case, something else is better.

I've been looking more at Strat Adviser + Walex or DCO when I'm doing a 400 point build. It is just nice to be able to disable crit effects of any sort.

On titles, unless you're putting Toryn on a flotilla, I wouldn't use Bright Hope. Use placement and positioning to keep them out of danger. Likewise, unless you need more threat range on Slicer Tools, there's not really a need to put Quantum Storm out there. I'd agree on the B, it just looks bloated, but if you drop it, you can cap squads at 134 points.

The other direction a Starhawk build could go is the 6 activation route. This isn't quite as awesome as the BT/Avenger builds, but it can still be flown in a threatening way.

I think Leia + Comms Net is another viable way to build the Starhawk that doesn’t involve Raymus. I don’t like it as much, for reasons revolving around the timing of my Transport getting to do what it wants to do while also sending commands to the Starhawk, but it is a totally valid way to run it. The really important bit is Leia, and then EITHER Raymus or a Comms Net.

As far as how many viable Starhawk lists will emerge, I think the number is higher than two, but it’s hard to know. I DO know that I like the list you posted above, and I also think that Phillip’s original list is totally viable, after that CR90 situation gets sorted out.

1 hour ago, Cpt ObVus said:

As far as how many viable Starhawk lists will emerge, I think the number is higher than two, but it’s hard to know. I DO know that I like the list you posted above, and I also think that Phillip’s original list is totally viable, after that CR90 situation gets sorted out.

Not two lists, two archetypes of lists. Even though two lists might decide to use one squad different, or even four different squads, they still participate in a broad archetype. And ultimately, not merely lists, but competitive lists, lists that regularly do well at tournaments. What we know already is that Hawk134 lists have done well. They leverage the main strengths of the Starhawk and Krysta, and in the end, probably better than other Starhawk archetypes. It is just that by the time you pay for a Starhawk and outfit it, you can either grab two flotillas and more or less max your squads, which takes advantage of having that one really big ship. OR, you go light/no squads and start leveraging activation count. I'm not sure that medium squad list will emerge. I could be wrong in that. While someone could theoretically make it work some of the time, if you're winning with medium squads, why not increase your flexibility by going all in. Whatever 50 points or so that you're getting out of a ship really needs to capitalize on what that ship can bring versus its equivalent in squads, and it needs to be able to help the lighter squads take out the opposing squads AND help the Starhawk and squads kill ships.

51 minutes ago, Vergilius said:

Not two lists, two archetypes of lists. Even though two lists might decide to use one squad different, or even four different squads, they still participate in a broad archetype. And ultimately, not merely lists, but competitive lists, lists that regularly do well at tournaments. What we know already is that Hawk134 lists have done well. They leverage the main strengths of the Starhawk and Krysta, and in the end, probably better than other Starhawk archetypes. It is just that by the time you pay for a Starhawk and outfit it, you can either grab two flotillas and more or less max your squads, which takes advantage of having that one really big ship. OR, you go light/no squads and start leveraging activation count. I'm not sure that medium squad list will emerge. I could be wrong in that. While someone could theoretically make it work some of the time, if you're winning with medium squads, why not increase your flexibility by going all in. Whatever 50 points or so that you're getting out of a ship really needs to capitalize on what that ship can bring versus its equivalent in squads, and it needs to be able to help the lighter squads take out the opposing squads AND help the Starhawk and squads kill ships.

Yep, I understand what you mean by “two lists.” I just think there are more than two viable archetypes. I think at very least that there is a middle ground between leveraging activation count and going Hawk134.

Wow guys thanks so much for all of this feedback... I’m going to nip and tuck based on your recommendations!