So I'm doing my first +400 points game next weekend.
It's 800 points, with a 25% squad cap. & this is relatively uncharted territory for me. I've done larger battles as part of a campaign, but since that was always multiple players combining their fleets the cohesion was never really there; it felt more like a collection of ships than an actual battlegroup.
Now, there was a few elements that I definitely wanted to include -
Interdictors: I've only recently got myself into a position where I can play two of these things at once, and let me just say : They're awesome.
I'm fairly confident that the GX-7 and the grav shift reroute will only get better on the slightly more crowded 800pt table.
Onager: It's new & I want to play it.
Plus, the target-rich environment should be great for the ignition weapon.
With that in mind I settled on the following task-force fleet:
Sector fleet (104/799/800)
=========================
Imperial II-class Star Destroyer (120 + 69: 189)
+ Grand Moff Tarkin (38)
+ Strategic Adviser (4)
+ Gunnery Team (7)
+ Electronic Countermeasures (7)
+ Leading Shots (4)
+ Quad Battery Turrets (5)
+ Sovereign (4)
Onager-class Star Destroyer (110 + 31: 141)
+ Intel Officer (7)
+ Gunnery Chief Varnillian (6)
+ H9 Turbolasers (8)
+ Orbital Bombardment Particle Cannons (5)
+ Cataclysm (5)
Interdictor Suppression Refit (90 + 18: 108)
+ Captain Brunson (5)
+ Disposable Capacitors (3)
+ Targeting Scrambler (5)
+ G7-X Grav Well Projector (2)
+ Interdictor (3)
Interdictor Suppression Refit (90 + 9: 99)
+ Admiral Titus (2)
+ Disposable Capacitors (3)
+ G7-X Grav Well Projector (2)
+ Grav Shift Reroute (2)
Gladiator I-class Star Destroyer (56 + 31: 87)
+ Iden Versio (6)
+ Ordnance Experts (4)
+ Engine Techs (8)
+ External Racks (3)
+ Demolisher (10)
Quasar Fire I-class Cruiser-Carrier (54 + 17: 71)
+ Flight Commander (3)
+ Flight Controllers (6)
+ Expanded Hangar Bay (5)
+ Squall (3)
Maarek Stele (21)
Colonel Jendon (20)
3 x TIE Defender Squadron (3 x 16)
Lambda-class Shuttle (15)
Surprise Attack
Contested Outpost
Doomed Station
So the overall theme here is obviously a nose punch/donkey punch style list with the addition of a lot more hitting power. I know I've given up on a bit of the raid shenanigans by not going down that route with the squadrons, but I wanted to have a multirole squad presence & I figured the raiding wouldn't be nearly as effective at this points level. Tarkin is because honestly I never use him, & I think at this fleet size he might actually pay for himself, for once.
I also know playing demo without a bid is a bit risky, but I'm counting on being able to put it in a tough spot on a turn when it isn't the primary target. Also since the rest of my fleet is fairly slow I do feel like at least one unit that can flank is kinda important.
I know my opponent will most likely be playing imperial (I don't think he could put 800 points of rebels together). I don't know what kind of fleet composition to expect, but there's a good chance an SSD will be present, & if I were a gambling man I would lay good odds of there being at least a couple of VSD's. (He's acquired a liking for that ship recently).
So I'm putting this fleet out to the forum - this being my first 800 point fleet:
Is there any glaring errors that I'm missing? Any archetypal changes between 400-800 that's going to invalidate this as a fleet? Anything that doesn't look right to you?
I want to make sure that I've got a functional fleet here....