Hi
all!
I am a new(ish) player and I love the community that surrounds this great game. I have developed these two ships. I would like comments if anything seems over-powered ect. There are more ships in the pipeline. If there are any ships that you would like to see me do just let me know! (P.S. I don't knowi if this is in the right sub forum…. I apologize if it isn't)
Thank you for your ideas in advance!
Droid Tri-Fighter
Faction: Separatist (Confederacy of Independent Systems)
Base Size: Small
Stat Line: Attack: 2, Agility: 3, Hull: 4, Shield: 0
Actions:
-Calculate
-Target Lock
-Evade
-Boost - Calculate (RED)
-Barrel Roll - Calculate (RED)
Missile, Modification, Sensor, (Talent)
Ship ability: Targeted Weapon Systems- While you preform a primary attack, if the defender is in your [bullseye arc], you may roll 1 additional attack dice if it is at range 2, and 2 additional attack dice if it is at range 3. At the start of the engagement phase, you may gain one calculate token if there is an enemy ship in your bullseye.
Dial:
Speed 1- Straight (White), Turn (Red)
Speed 2- Straight (Blue), Bank (White), Turn (White), S-Loop (Red)
Speed 3- Straight (Blue), Bank (White), Turn (Red), K-Turn (Red)
Speed 4- Straight (Blue)
Speed 5- Straight (White), K-Turn (Red)
Pilots: (Only DIS-328, DIS-719, and DIS-314 have talent slot)
-Trident Squadron Interceptor (I2): Generic limited three
-Plac-Arphocc Interceptor (I3): Generic limited two
-DIS-328 (I4): After you preform an attack that hits, gain one calculate token. If you destroyed a ship, gain an evade token as well. (all credit goes to @Cryptor for this pilot!)
-DIS-719 (I4): After you execute a red maneuver, you may execute a straight, or bank one speed maneuver. (possibility of Partially Executing maneuver)
-DIS-314 (I5): 1 Charge; During the System Phase you may spend one charge to treat your initiative as 7 for the rest of the round. You may gain one charge during the System Phase to treat your initiative as 0 for the rest of the round.
Included Cards:
New Cards (Separatist Only):
-Networked Calculations (Sensor - Droid Tri-Fighter Only): While you defend or preform an attack, you may spend one calculate token form a friendly ship at range 0-1 to change one focus to an evade or hit result (this in conjunction with the ability to gain calculate for bullseye arc, promotes the idea of tri-fighters being "squadron leaders" as is seen in lore and cannon)
-Advanced Droid Brain (Sensor - Droid Tri-Fighter Only): Once per turn you may spend a calculate token as though it were a focus token. A calculate token satisfies the focus requirement on all attacks. (this was designed to imitate the "superior droid brain" that the tri-fighter had. It was said to have near human levels of intelligence... It also adds more versatility to the included missile slot, while not being a baktoid prototype)
-Refined Gyrostabilizers (Modification - Droid Tri-Fighter Only): While you preform the barrel roll action, you may treat it as red to use the 1 turn template
Old Cards:
-Discord Missiles
-Stealth Device
-Energy-Shell Charges
-Outmaneuver
-Treacherous
-Marksmanship
ETA-2 Actis Class Interceptor
Faction: Galactic Republic
Base Size: Small
Stat Line: Attack: 2, Agility: 3, Hull: 3, Shield: 0
Actions:
-Focus
-Target Lock
-Evade (Purple)
Astromech, Cannon, Configuration, Modification, Force
Ship Ability: Jedi Interceptor- Your equipped cannon upgrade is limited to bullseye only. This cannon's price is reduced by 2 points. After you preform an action you may spend one force to gain one evade token.
Dial:
Speed 1- Bank (Red), Turn (White)
Speed 2- Straight (Blue), Bank (White), Turn (Blue)
Speed 3- Straight (Blue), Bank (Blue), Turn (White)
Speed 4- Straight (Blue)
Speed 5- Straight (Blue)
Pilots:
-Jedi Master (I3): Generic
-Kit Fisto (I5): While you perform an attack, you may add a hit result if 2 or fewer dice are being rolled
-Aalya Secura (I4): While defending, you may spend 1 force to change a blank result to an evade.
-Copy over some or all old Jedi from the Anthersprite???
Included Cards:
New Cards:
-Radiator Panels (dual-sided configuration, closed): Before you preform a primary attack, gain one deplete. Before you activate you may flip this card. Actions: Barrel roll - Boost , Boost - Barrel Roll
- Radiator Panels (dual-sided configuration, open): While you defend, the attacker may change one hit result to a critical hit. Before you activate you may flip this card.
Actions: Barrel roll - Evade, Boost - Evade
-Force Assisted Targeting: While you perform an attack, if the defender is in your bullseye, you may spend one force to change two of your focus results to hit results. (offensive version of brilliant evasion
-R2-Q7 (side 1): You may remove one focus token form an enemy ship at Range 0-1 and assign it to yourself. Then flip this card.
-R2-Q7 (side 2): At the end of the Engagement phase, you may spend a focus token to flip this card.
-R5-P9 (side 1): I mmediately after you perform a primary weapon attack, you may perform an attack with a secondary weapon. Then flip this card.
-R5-P9 (side 2): Action: Flip this card.
-Flechette Cannon (Cannon): 3 dice, front, standard arc. If this attack hits the defender suffers one hit and the defender gains one deplete or strain token, of the attacker's choosing. Then cancel all dice results. (this allows the Actis to mitigate a counter attack, or to actively aid other ship's attack.)
Old Cards:
-Stealth Device
-Hull Upgrade
-Afterburners
And I don’t quite know how this got in here, but……
sorry about the wonkey formatting, and thank you for your feedback in advance
Edited by Redleader128Updated ideas from GuacCousteau. Added reasoning behind some decisions.