Two Lancers

By Matt_08, in X-Wing Squad Lists

Two Lancers, do you think they can work?

I need some advice ^^

Matt

My proposal:

Asajj Ventress (72)
Hate (9)
Latts Razzi (7)
Shadow Caster (1)

Ketsu Onyo (69)
Predator (2)
0-0-0 (5)

Outer Rim Pioneer (28)
Tactical Officer (6)
Total: 199

View in Yet Another Squad Builder 2.0

Limited upgrades on both Lancers in order to squeeze in a coordinate Shuttle.

With only two damage dealers you want to increase the time on target. With the coordinate of the shuttle you can turn the turret or add an additional modification.

Two with choice of filler probably isn't terrible. Whatever build you do, I'd put Shadow Caster on the higher initiative ship.

  • Asajj with Hate is probably solid. Latts Razzi seems like a good option.
  • Ketsu Onyo likes to get into people's faces, since if she bumps she can tractor a small base ship away. Fearless is great, and 0-0-0 or Maul are probably the best crew options.
  • Sabine Wren with Maul looks really solid on paper. Adding Eye results, and using Maul's force to convert them to Evades seems like it'd be surprisingly tanky. Probably not terrible to throw on Fearless, but Elusive might also be a good pick.

Since the Red 5-K is really nice, Contraband Cybernetics is potentially a really good option, as much to pull two 5-K in a row as anything else. That said, probably everyone has passive mods (Asajj, Maul, or 0-0-0), so it might not be necessary.

I haven't had a chance to try it yet, but two Shadowport Hunters and Fenn Rau is on my to-do list.

Thank you guys for the answer!

@Banjo79 But for the third ship I need something more performant (instead of the Outer Rim Pioneer)

@theBitterFig These are all good suggestions, I will keep them in mind.

@Kleeg005 The list seems interesting, I will try it.

I think Asajj and Ketsu could get loaded up as a two ship list really well. ContraCybers and Inertial Dampeners on both, Ketsu gets Fearless, Maul, and the title, Asajj gets Hate and 0-0-0. But honestly, you could run Asajj as light as naked and Ketsu as light as Fearless and the title and I'd call them good, and you would have 55 points for another ship and any of the other goodies from being fully loaded. They are strong ships!

Maybe:

Lancer -class Pursuit Craft - •Ketsu Onyo - 75
•Ketsu Onyo - Black Sun Contractor (69)
•0-0-0 (5)
Shadow Caster (1)

Lancer -class Pursuit Craft - •Asajj Ventress - 93
•Asajj Ventress - Force of Her Own (72)
•Maul (12)
Hate (9)

Modified TIE/ln Fighter - •Foreman Proach - 32
•Foreman Proach - Slave Driver (32)

Total: 200/200

Or

Lancer -class Pursuit Craft - •Ketsu Onyo - 75
•Ketsu Onyo - Black Sun Contractor (69)
•0-0-0 (5)
Shadow Caster (1)

Lancer -class Pursuit Craft - •Asajj Ventress - 93
•Asajj Ventress - Force of Her Own (72)
•Maul (12)
Hate (9)

Modified TIE/ln Fighter - •Captain Seevor - 30
•Captain Seevor - Noisy Nuisance (30)

Total: 198/200

And maybe strip down Asajii.

Lancer -class Pursuit Craft - •Ketsu Onyo - 75
•Ketsu Onyo - Black Sun Contractor (69)
•0-0-0 (5)
Shadow Caster (1)

Lancer -class Pursuit Craft - •Asajj Ventress - 72
•Asajj Ventress - Force of Her Own (72)

G-1A Starfighter - •4-LOM - 53
•4-LOM - Reprogrammed Protocol Droid (49)
Mist Hunter (1)
Tractor Beam (3)

Total: 200/200

Edited by Frimmel

Ok, I gave in and had a look.

Assaj is loaded but this build is great, flown her a fair bit and the options she has are very strong. Baffle may seem odd but recharging her force and opening her dial after a 5K is really cool and worth the damage. If she's not being targeted, she's even more of a terror with the freedom it gives her. I've moved the title to Ketsu for obvious reasons.

Doesn't leave a lot of points but the 3rd ship seems an obvious choice for what's spare.

Honestly have no idea how it would do, but Ketsu ramming in to do her thing, Assaj creeping in, then zooming through for the 5k, with Seevor floating and pestering may offer a decent set of control dynamics.

(72) Asajj Ventress [Lancer-class Pursuit Craft]
(5) 0-0-0
(9) Hate
(2) Contraband Cybernetics
(2) Electronic Baffle
Points: 90

(69) Ketsu Onyo [Lancer-class Pursuit Craft]
(3) Fearless
(1) Shadow Caster
Points: 73

(30) Captain Seevor [Modified TIE/ln Fighter]
(7) Snap Shot
Points: 37

Total points: 200

Edited by Cuz05

It strikes me that two generics with Perceptive Copilot leaves 72 points, 68 if you equip Contraband Cybernetics on them.

Somewhat similar to, but probably a bit worse than, two PerCo Firesprays. However, you'll be able to afford a lot more of a 3rd ship.

Fenn Rau with a Talent, perhaps.

I put Outmaneuver Fenn and two Hunters (one IGD, one PerCop) on the table against triple Nantex/Grievous yesterday. First game was a strong win; second game was a blowout win with strong dice variance. Third game was a close loss, and felt like there was some strong dice variance again - although I think I was too aggressive with Fenn which ended up getting him killed about a turn too early to disengage and remain as the closer. But the principle is sound: abuse that fast dial to roll up, hit with the forward main guns whenever possible and strafe with the turret arc the rest of the time. Hold Fenn for closing duties and let those Lancers soak up the hate. Outmaneuver only procced a few times thanks to those Nantex turrets - whereas Fearless would have been clutch on maybe six or seven shots. Dropping to Fearless would give me enough points for PerCop on both Hunters and still leave a 1-point bid. There were few enough times where PerCop would have been superior to IGD, but they were there. Seems like a solid list, though.