42 minutes ago, Deadwolf said:It's not their fault that the villains that they face their own are super schemers that advance half of their plot any time they change into their alter ego.
I agree, I don't think it is right that Thor and Hulk are weak in solo. But their character designs are thematic and Thor is strong in multiplayer so it is the Solo format itself that is flawed and is not properly balanced. Threat counts for more in solo than it does in in multiplayer (as I said, going into alter ego in solo advances the scheme by ~50% but in 2p, doing the same thing only advances it by ~25%) making the low thwart, high attack heroes weaker than they should be.
Player health doesn't scale, so that means that when the villain attacks you, it does the same amount of damage regardless of player count. So the consequences of the villain attacking is same across all player counts but the consequences of the villain scheming are worse, the fewer players in the game there are. This is why i don't think it is balanced and that high attack/thwart heroes are unfairly punished in solo.
The complementary scaling factor would be villain HP. It’s 50% higher at 2p vs 1p, effectively halving the value of damage cards (the same way a lower player count increases the danger of a villain scheming)
Essentially in solo going full Aggro is actually a viable strategy.