Help please: Starhawk 1.0

By Phillipsosophy, in Star Wars: Armada Fleet Builds


Hello everyone. This is my first Starhawk build and I’m playing my buddy tomorrow. I also generally suck so any pointers are highly appreciated...

Starhawk 1.0 (387/400)
Rebels

Commander: Commander Kyrsta Agate

[flagship] Starhawk-class Battleship Mark I (140)
- Commander Kyrsta Agate (20)
- Concord (12)
- Leading Shots (4)
- Quad Laser Turrets (5)
- Ray Antilles (7)
- Walex Blissex (5)
- Magnite Crystal Tractor Beam Array (10)
- XI7 Turbolasers (6)
- Local Fire Control (4)
= 213 total points

CR90 Corvette B (39)
- Dodonna's Pride (6)
- Leading Shots (4)
- Leia Organa (3)
- Medical Team (1)
= 53 total points

GR-75 Medium Transports (18)
- Bomber Command Center (8)
- Expanded Hangar Bay (5)
- Wedge Antilles (4)
= 35 total points

Squadrons (86/134):
3x B-Wing Squadron (42)
4x A-Wing Squadron (44)


This is the Way

Looking good, almost everything has a reason to be there. I have a hard time using the CR90B myself, but it's not a bad ship. Still, Medical team is meh; if you're taking face up damage cards you won't be alive long regardless. You could drop the Leading Shots and DP for projection experts and just be a healer/dial fixer? Or go for a TRC90 skirmisher for a similar price.

You'll probably have a tough time commanding those squadrons to; maybe some rogues (Rogue Squadron/YT-2400s/Hera) or a smaller number of aces (Wedge/Dutch/Shara/Lando) would help?

Wedge isn't going to be a reliable way to speed up the B-wings if you're planning to use squadron commands, either.

Edited by The Jabbawookie
8 minutes ago, The Jabbawookie said:

Looking good, almost everything has a reason to be there. I have a hard time using the CR90B myself, but it's not a bad ship. Still, Medical team is meh; if you're taking face up damage cards you won't be alive long regardless. You could drop the Leading Shots and DP for projection experts and just be a healer/dial fixer? Or go for a TRC90 skirmisher for a similar price.

You'll probably have a tough time commanding those squadrons to; maybe some rogues (Rogue Squadron/YT-2400s/Hera) or a smaller number of aces (Wedge/Dutch/Shara/Lando) would help?

Wedge isn't going to be a reliable way to speed up the B-wings if you're planning to use squadron commands, either.

Thanks so much for this advice! What do you recommend I replace the CR90B with?

Well, a CR90A with Turbolaser Reroute Circuits is a classic for getting in annoying little bursts of damage from long range. Hide around the Starhawk, work in concert with its side arc and salvo attacks.

Alternatively, a Hammerhead takes the complete opposite approach: get in close, deliver a nasty boarding team like Shriv or Cham, fire off a shot with External Racks, then probably die. It's a good bit cheaper and surprisingly durable, so if you position it well and use the saved points for a bigger bid it's reasonable. An ISD front arc can still melt it or come close, though.

The last idea: another GR75 and more squadrons. You can bring Toryn (she'll help squad and ship attacks, including salvo, counters and quad laser turrets.) Then a large wing, probably with some rogues. Nym, Norra and/or Gold Squadron are good ways to capitalize on the opportunity to bomb, Jan Ors is an amazing support asset, etc.

Maybe something like this? It eats the rest of your bid, but should pose a threat to ships and squads alike.

GR-75 Medium Transports (18)
• Toryn Farr (7)
• Comms Net (2)
= 27 Points

Squadrons:
• Jan Ors (19)
• Norra Wexley (17)
• Gold Squadron (12)
• Lando Calrissian (23)
• Hera Syndulla (28)
• 2 x X-wing Squadron (26)
= 125 Points

1 hour ago, The Jabbawookie said:

Well, a CR90A with Turbolaser Reroute Circuits is a classic for getting in annoying little bursts of damage from long range. Hide around the Starhawk, work in concert with its side arc and salvo attacks.

Alternatively, a Hammerhead takes the complete opposite approach: get in close, deliver a nasty boarding team like Shriv or Cham, fire off a shot with External Racks, then probably die. It's a good bit cheaper and surprisingly durable, so if you position it well and use the saved points for a bigger bid it's reasonable. An ISD front arc can still melt it or come close, though.

The last idea: another GR75 and more squadrons. You can bring Toryn (she'll help squad and ship attacks, including salvo, counters and quad laser turrets.) Then a large wing, probably with some rogues. Nym, Norra and/or Gold Squadron are good ways to capitalize on the opportunity to bomb, Jan Ors is an amazing support asset, etc.

Maybe something like this? It eats the rest of your bid, but should pose a threat to ships and squads alike.

GR-75 Medium Transports (18)
• Toryn Farr (7)
• Comms Net (2)
= 27 Points

Squadrons:
• Jan Ors (19)
• Norra Wexley (17)
• Gold Squadron (12)
• Lando Calrissian (23)
• Hera Syndulla (28)
• 2 x X-wing Squadron (26)
= 125 Points

Thanks! I don’t have Lando yet (have the outer rim on order now.

3 minutes ago, Phillipsosophy said:

Thanks! I don’t have Lando yet (have the outer rim on order now.

You could drop Officer Wedge (even though he's good) and Lando for Rogue Squadron and another X-wing. Norra makes all bombers pretty great, and they're still durable fighters. Boosts deployments too.

Or just do Nym/Ketsu/Luke/Corran, etc.

46 minutes ago, The Jabbawookie said:

You could drop Officer Wedge (even though he's good) and Lando for Rogue Squadron and another X-wing. Norra makes all bombers pretty great, and they're still durable fighters. Boosts deployments too.

Or just do Nym/Ketsu/Luke/Corran, etc.

What do you think if this? The Pelta instead

of the GR75?

Starhawk 1.0 (394/400)
Rebels

Commander: Commander Kyrsta Agate

[flagship] Starhawk-class Battleship Mark I (140)
- Commander Kyrsta Agate (20)
- Concord (12)
- Leading Shots (4)
- Quad Laser Turrets (5)
- Ray Antilles (7)
- Walex Blissex (5)
- Magnite Crystal Tractor Beam Array (10)
- XI7 Turbolasers (6)
- Local Fire Control (4)
= 213 total points

Modified Pelta-class Command Ship (60)
- Phoenix Home (3)
- Intensify Firepower! (6)
- Leia Organa (3)
- Toryn Farr (7)
= 79 total points

Squadrons (102/134):
1x Moldy Crow - Jan Ors (19)
1x Norra Wexley Y-wing Squadron (17)
1x Gold Squadron Y-wing Squadron (12)
1x Hera Syndulla Ghost (28)
2x X-Wing Squadron (26)

Hmm I think Pelta is a bad idea... how about two GR75s?

Starhawk 1.0 (398/400)
Rebels

Commander: Commander Kyrsta Agate

[flagship] Starhawk-class Battleship Mark I (140)
- Commander Kyrsta Agate (20)
- Concord (12)
- Leading Shots (4)
- Quad Laser Turrets (5)
- Ray Antilles (7)
- Walex Blissex (5)
- Magnite Crystal Tractor Beam Array (10)
- XI7 Turbolasers (6)
- Local Fire Control (4)
= 213 total points

GR-75 Medium Transports (18)
- Quantum Storm (1)
- Bomber Command Center (8)
- Expanded Hangar Bay (5)
- Wedge Antilles (4)
= 36 total points

GR-75 Combat Retrofits (24)
- Bright Hope (2)
- Comms Net (2)
- Disposable Capacitors (3)
- Leia Organa (3)
= 34 total points

Squadrons (115/134):
1x Moldy Crow - Jan Ors (19)
1x Norra Wexley Y-wing Squadron (17)
1x Gold Squadron Y-wing Squadron (12)
1x Hera Syndulla Ghost (28)
3x X-Wing Squadron (39)

6 hours ago, Phillipsosophy said:

Hmm I think Pelta is a bad idea... how about two GR75s?

Starhawk 1.0 (398/400)
Rebels

Commander: Commander Kyrsta Agate

[flagship] Starhawk-class Battleship Mark I (140)
- Commander Kyrsta Agate (20)
- Concord (12)
- Leading Shots (4)
- Quad Laser Turrets (5)
- Ray Antilles (7)
- Walex Blissex (5)
- Magnite Crystal Tractor Beam Array (10)
- XI7 Turbolasers (6)
- Local Fire Control (4)
= 213 total points

GR-75 Medium Transports (18)
- Quantum Storm (1)
- Bomber Command Center (8)
- Expanded Hangar Bay (5)
- Wedge Antilles (4)
= 36 total points

GR-75 Combat Retrofits (24)
- Bright Hope (2)
- Comms Net (2)
- Disposable Capacitors (3)
- Leia Organa (3)
= 34 total points

Squadrons (115/134):
1x Moldy Crow - Jan Ors (19)
1x Norra Wexley Y-wing Squadron (17)
1x Gold Squadron Y-wing Squadron (12)
1x Hera Syndulla Ghost (28)
3x X-Wing Squadron (39)

Looks pretty good, though I’m never a fan of the Combat GR75, even with Disposable Capacitors. You’re spending 9 points to get a once-per-game long ranged blast of two blues (if you Concentrate Fire, and given that that’s your Leia Organa ship, you may—probably will—have a more urgent need to pass a dial that ISN’T ConFire to the Starhawk)... it’s just not worth it. Change it to a Medium Transport GR75, and forget the DCaps. So that saves you 9 points. Then drop Officer Wedge (he’s good, but you can do better than shoving 3 X-Wings around). That’s 13 points. Then drop the X-wings. That’s 39 + 13... 52 points. Spend that 52 points on unique aces, maybe Rogues. I dunno if Norra is worth it at that point, unless they’re also bombers... and honestly, you may even want to cut Bomber Command Center as well...

Basically, my personal theory on Starhawk lists at 400 points is that Leia (and whatever ship she’s on) should be treated as an extension of the Starhawk itself; that is, the ship she’s sitting on should forever and always be calling up whatever command you want to pass the Starhawk. So you can’t rely on her to do ANYTHING else, and since you don’t know what that’s gonna be, you want her ship to have very low command pressure. So I tend to put her on GR75s that lack any other upgrades, except for maybe the Bright Hope title. Or I put her on a CR90 with Turbolaser Reroute Circuits, and nothing else, because it’s pretty self-sufficient, and needs almost nothing in the way of commands while it still contributes meaningfully.

This is why Starhawk lists tend to do okay with lots of Rogue squadrons; they tend to be versatile, survivable, and self-sufficient.

Local Fire Control on the Starhawk can be a thing, I guess, but you definitely need to use Leading Shots if you use LFC, because you need the reroll option. You got that. But I think the stronger play is to go with Caitken & Shollan instead, and either leave the Ion Cannon upgrade slot open, or put in something else. And screw Quad Laser Turrets; your Starhawk doesn’t want better flak options. It wants a strong fighter wing to fight opposing squadrons, not rerolls on flak shots it’s never going to take (smart opponents will put their squads into the same arc their ships are in, so flakking squads means you aren’t shooting ships).

Lemme see if I can dig up a Starhawk Mark I Concord list with Agate commanding, so you can see a slightly different take on it all...

So here’s one, with a second strong gunship. The idea here is that you might be able to use the Magnite Crystal Tractor Beam to speed-zero something and then WRECK it with Admonition.

Agate Concord w/MC30c (391/400)
Rebels - Author: Cpt ObVus

Commander: Commander Kyrsta Agate

Objectives: Advanced Gunnery, Contested Outpost, Doomed Station

[flagship] Starhawk-class Battleship Mark I (140)
- Commander Kyrsta Agate (20)
- Concord (12)
- Walex Blissex (5)
- Ray Antilles (7)
- Magnite Crystal Tractor Beam Array (10)
- Linked Turbolaser Towers (7)
- Caitken and Shollan (6)
= 207 total points

GR-75 Medium Transports (18)
- Bright Hope (2)
- Leia Organa (3)
= 23 total points

MC30c Torpedo Frigate (63)
- Admonition (8)
- Skilled First Officer (1)
- Assault Concussion Missiles (7)
- H9 Turbolasers (8)
- Ordnance Experts (4)
= 91 total points

Squadrons (70/134):
1x Millennium Falcon - Han Solo (26)
1x Mart Mattin (22)
1x Corran Horn E-wing Squadron (22)

Here’s another, closer to your plan, with a strong Rogue component, and the ability to (at need) push a few squads around with Ezra’s transport group:

Agate Concord + Squads (387/400)
Rebels - Author: Cpt ObVus

Commander: Commander Kyrsta Agate

Objectives: Advanced Gunnery, Contested Outpost, Doomed Station

[flagship] Starhawk-class Battleship Mark I (140)
- Commander Kyrsta Agate (20)
- Concord (12)
- Walex Blissex (5)
- Ray Antilles (7)
- Magnite Crystal Tractor Beam Array (10)
- Linked Turbolaser Towers (7)
- Caitken and Shollan (6)
= 207 total points

GR-75 Medium Transports (18)
- Bright Hope (2)
- Leia Organa (3)
= 23 total points

GR-75 Medium Transports (18)
- Comms Net (2)
- Boosted Comms (4)
- Ezra Bridger (3)
= 27 total points

Squadrons (130/134):
1x Mart Mattin (22)
1x Corran Horn E-wing Squadron (22)
1x Millennium Falcon - Lando Calrissian (23)
1x Hera Syndulla Ghost (28)
1x Dutch Vander Y-Wing Squadron (16)
1x Wedge Antilles X-Wing Squadron (19)

1 hour ago, Cpt ObVus said:

So here’s one, with a second strong gunship. The idea here is that you might be able to use the Magnite Crystal Tractor Beam to speed-zero something and then WRECK it with Admonition.

Agate Concord w/MC30c (391/400)
Rebels - Author: Cpt ObVus

Commander: Commander Kyrsta Agate

Objectives: Advanced Gunnery, Contested Outpost, Doomed Station

[flagship] Starhawk-class Battleship Mark I (140)
- Commander Kyrsta Agate (20)
- Concord (12)
- Walex Blissex (5)
- Ray Antilles (7)
- Magnite Crystal Tractor Beam Array (10)
- Linked Turbolaser Towers (7)
- Caitken and Shollan (6)
= 207 total points

GR-75 Medium Transports (18)
- Bright Hope (2)
- Leia Organa (3)
= 23 total points

MC30c Torpedo Frigate (63)
- Admonition (8)
- Skilled First Officer (1)
- Assault Concussion Missiles (7)
- H9 Turbolasers (8)
- Ordnance Experts (4)
= 91 total points

Squadrons (70/134):
1x Millennium Falcon - Han Solo (26)
1x Mart Mattin (22)
1x Corran Horn E-wing Squadron (22)

Here’s another, closer to your plan, with a strong Rogue component, and the ability to (at need) push a few squads around with Ezra’s transport group:

Agate Concord + Squads (387/400)
Rebels - Author: Cpt ObVus

Commander: Commander Kyrsta Agate

Objectives: Advanced Gunnery, Contested Outpost, Doomed Station

[flagship] Starhawk-class Battleship Mark I (140)
- Commander Kyrsta Agate (20)
- Concord (12)
- Walex Blissex (5)
- Ray Antilles (7)
- Magnite Crystal Tractor Beam Array (10)
- Linked Turbolaser Towers (7)
- Caitken and Shollan (6)
= 207 total points

GR-75 Medium Transports (18)
- Bright Hope (2)
- Leia Organa (3)
= 23 total points

GR-75 Medium Transports (18)
- Comms Net (2)
- Boosted Comms (4)
- Ezra Bridger (3)
= 27 total points

Squadrons (130/134):
1x Mart Mattin (22)
1x Corran Horn E-wing Squadron (22)
1x Millennium Falcon - Lando Calrissian (23)
1x Hera Syndulla Ghost (28)
1x Dutch Vander Y-Wing Squadron (16)
1x Wedge Antilles X-Wing Squadron (19)

Wow thanks for sharing!

This is what I’ve settled on... only concern is my squadrons... keep this or go with A Wings to occupy whatever squadrons my opponent has.

Starhawk 1.0 (395/400)
Rebels

Commander: Commander Kyrsta Agate

[flagship] Starhawk-class Battleship Mark I (140)
- Commander Kyrsta Agate (20)
- Concord (12)
- Leading Shots (4)
- Ray Antilles (7)
- Walex Blissex (5)
- Magnite Crystal Tractor Beam Array (10)
- XI7 Turbolasers (6)
- Caitken and Shollan (6)
= 210 total points

GR-75 Medium Transports (18)
- Bright Hope (2)
- Leia Organa (3)
= 23 total points

MC30c Torpedo Frigate (63)
- Admonition (8)
- Major Derlin (7)
- Assault Proton Torpedoes (5)
- XI7 Turbolasers (6)
- Ordnance Experts (4)
= 93 total points

Squadrons (69/134):
1x Hera Syndulla Ghost (28)
1x Luke Skywalker X-Wing Squadron (20)
1x Havoc - Nym (21)

6 hours ago, Phillipsosophy said:

This is what I’ve settled on... only concern is my squadrons... keep this or go with A Wings to occupy whatever squadrons my opponent has.

Starhawk 1.0 (395/400)
Rebels

Commander: Commander Kyrsta Agate

[flagship] Starhawk-class Battleship Mark I (140)
- Commander Kyrsta Agate (20)
- Concord (12)
- Leading Shots (4)
- Ray Antilles (7)
- Walex Blissex (5)
- Magnite Crystal Tractor Beam Array (10)
- XI7 Turbolasers (6)
- Caitken and Shollan (6)
= 210 total points

GR-75 Medium Transports (18)
- Bright Hope (2)
- Leia Organa (3)
= 23 total points

MC30c Torpedo Frigate (63)
- Admonition (8)
- Major Derlin (7)
- Assault Proton Torpedoes (5)
- XI7 Turbolasers (6)
- Ordnance Experts (4)
= 93 total points

Squadrons (69/134):
1x Hera Syndulla Ghost (28)
1x Luke Skywalker X-Wing Squadron (20)
1x Havoc - Nym (21)

I’m okay with Hera and a couple aces, and Luke’s not a terrible choice, but if you’re going with a token force like that, they ought to be as versatile and flexible as possible. Nym is out, because he’s just horrid at dogfighting; if you meet even a small fighter screen, he’s useless.

A better mix would be Hera and two squadrons with strong synergy, like Tycho & Shara, or Wedge & Dutch. The former can create a situation where the opponent has no decent targets (The Ghost is a tank, attacking Tycho is frustrating and dangerous, and attacking Shara is practically suicide), while the latter is an excellent little offensive force which can pick on key targets and kill them efficiently, or have some decent bombing runs if the opponent has no or few squads.

Also: save a few points and drop Leading Shots. Caitken & Shollan have got you covered!

Edited by Cpt ObVus