Avenger/Sloane (No Onager!)

By Mj10982, in Star Wars: Armada Fleet Builds

I was interested in making this kind of fleet and came up with this.

Avenger Sloane

Author: mj10982
Faction: Empire
Commander: Admiral Sloane

Assault Objective: Advanced Gunnery
Defense Objective: Planetary Ion Cannon
Navigation Objective: Superior Positions

Quasar Fire I-Class Cruiser-Carrier (54)
- Stronghold (5)
- Boosted Comms (4)
- Expanded Hangar Bay (5)
- Captain Brunson (5)
- Flight Controllers (6)
= 79 points

[flagship] Imperial II-Class Star Destroyer (120)
- Admiral Sloane (24)
- Avenger (5)
- SW-7 Ion Batteries (5)
- Director Krennic (8)
- Spinal Armament (9)
- Gunnery Chief Varnillian (6)
= 177 points

Gozanti-Class Cruisers (23)
- Suppressor (4)
- Electronic Countermeasures (7)
- Slicer Tools (7)
- Expanded Hangar Bay (5)
- Minister Tua (2)
= 48 points

1 Howlrunner (16)
1 "Mauler" Mithel (15)
5 TIE Fighter Squadron (8)
1 Dengar (20)
= 91 points

18 minutes ago, Mj10982 said:

I was interested in making this kind of fleet and came up with this.


Avenger Sloane

Author: mj10982
Faction: Empire
Commander: Admiral Sloane

Assault Objective: Advanced Gunnery
Defense Objective: Planetary Ion Cannon
Navigation Objective: Superior Positions

Quasar Fire I-Class Cruiser-Carrier (54)
- Stronghold (5)
- Boosted Comms (4)
- Expanded Hangar Bay (5)
- Captain Brunson (5)
- Flight Controllers (6)
= 79 points

[flagship] Imperial II-Class Star Destroyer (120)
- Admiral Sloane (24)
- Avenger (5)
- SW-7 Ion Batteries (5)
- Director Krennic (8)
- Spinal Armament (9)
- Gunnery Chief Varnillian (6)
= 177 points

Gozanti-Class Cruisers (23)
- Suppressor (4)
- Electronic Countermeasures (7)
- Slicer Tools (7)
- Expanded Hangar Bay (5)
- Minister Tua (2)
= 48 points

1 Howlrunner (16)
1 "Mauler" Mithel (15)
5 TIE Fighter Squadron (8)
1 Dengar (20)
= 91 points

Definitely a great start! I think the only thing I would suggest is that your ships are over-upgraded, and your squadron capacity isn’t fully leveraged. In other words: Krennic and Spinal Armament and Stronghold can all go, and you can turn those points into more fighters to make Sloane even nastier. With enough cheap TIEs and squadron commands to spare, you should be able to throw multiple clouds of them at the opponent, and especially with Dengar, he won’t be able to stop them all. In the end, it will give you more offensive punch than Krennic & Spinals, I think. Stronghold is a cool title, but it’s VERY defensive. You should be the squadron aggressor here; the opponent should be terrified of that swarm of bees, and opt to keep his fighters close and use them as defenders. If he does go on the attack, you’re gonna tear almost any opposing force apart. You won’t need Stronghold.

As said above, more squadrons and fewer upgrades. It’s why Sloane is there, and there aren’t many true damage sources in the fleet.

I used to love running a cloud of generic Sloane TIEs; it used to be you could fly carefully around flak and trade up against expensive squadrons. Now they die so fast to an SSD it’s almost comical (1-2 rounds for everyone.)

Major Rhymer isn’t very useful overall, but remedies this terrible matchup by nullifying QLTs. The fighters still need greater flak resistance though: aces or Defenders, most likely.

Squall is an absolutely amazing title: it gives you the alpha strike, it lets you bomb round one, it allows for double-healing on the station after you kill their squadrons, and means you can chase fleeing enemies half the play area away.

For three points, I have a hard time ever not using it.

Updated. Not usually big on maxing my squadron budget for imperials. More of an ISD or Onager type of guy.

Avenger Sloane

Author: mj10982
Faction: Empire
Commander: Admiral Sloane

Assault Objective: Advanced Gunnery
Defense Objective: Planetary Ion Cannon
Navigation Objective: Superior Positions

Quasar Fire I-Class Cruiser-Carrier (54)
- Squall (3)
- Boosted Comms (4)
- Expanded Hangar Bay (5)
- Captain Brunson (5)
- Flight Controllers (6)
= 77 points

[flagship] Imperial II-Class Star Destroyer (120)
- Admiral Sloane (24)
- Avenger (5)
- Electronic Countermeasures (7)
- SW-7 Ion Batteries (5)
- Hardened Bulkheads (5)
- Strategic Adviser (4)
- Spinal Armament (9)
- Local Fire Control (4)
= 183 points

1 Howlrunner (16)
1 "Mauler" Mithel (15)
1 Dengar (20)
1 Valen Rudor (13)
1 Soontir Fel (18)
1 Ciena Ree (17)
1 "Whisper" (20)
1 Saber Squadron (12)
= 131 points

I think that ISD2 desperately needs some way to reroll red dice

I could put back in Krennic but then I'd only have two activations.

Leading Shots or LTT is the way. LTT to support your squads ...

As you play with Salvo, you really want LTT.

Maybe I could switch to the Cymoon and put on LTT and add Krennic? Od only have to activations without Strategic Advisor.

You could swap out SW7, Spinals and Local Fire Control for leading shots, LTTs and gunnery teams for the same price. A more standard ISD2 build, but with only one big hitter ship in your list, getting off that front attack is nice. Plue LS and LTTs help with the flak.

Here's a Cymoon fleet.  Ended up with a nice bid.

Avenger Sloane

Author: mj10982
Faction: Empire
Commander: Admiral Sloane

Assault Objective: Advanced Gunnery
Defense Objective: Planetary Ion Cannon
Navigation Objective: Superior Positions

Quasar Fire I-Class Cruiser-Carrier (54)
- Squall (3)
- Boosted Comms (4)
- Expanded Hangar Bay (5)
- Captain Brunson (5)
- Flight Controllers (6)
= 77 points

[flagship] Imperial Star Destroyer Cymoon Refit (112)
- Admiral Sloane (24)
- Avenger (5)
- Intensify Firepower! (6)
- Boosted Comms (4)
- Director Krennic (8)
- Linked Turbolaser Towers (7)
- Spinal Armament (9)
- Local Fire Control (4)
= 179 points

1 Howlrunner (16)
1 "Mauler" Mithel (15)
1 Dengar (20)
1 Valen Rudor (13)
1 Soontir Fel (18)
1 Ciena Ree (17)
1 "Whisper" (20)
1 Saber Squadron (12)
= 131 points