No Iden article?

By KarlVonCarstein, in Star Wars: Legion

Could someone explain why Iden has 5 dice at range 1-3 with Critical and Impact, when Boba Fett only has 4 dice, and two of them are only range 1-2?

Just now, JediPartisan said:

Could someone explain why Iden has 5 dice at range 1-3 with Critical and Impact, when Boba Fett only has 4 dice, and two of them are only range 1-2?

I don't know. It's really dumb

Just now, JediPartisan said:

Could someone explain why Iden has 5 dice at range 1-3 with Critical and Impact, when Boba Fett only has 4 dice, and two of them are only range 1-2?

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'cause he's a punk? lol

6 minutes ago, thepopemobile100 said:

If Iden is running the sniper rifle, then her offense is substantially less scary. She's barely better than a sniper strike team and more than double the cost.

Also the droid doesn't count towards getting cover so hiding it is actually worse since it can't take a wound if it can't be seen. The shield also will only work once. Iden isn't going to want to recover at all so she can use Quick Thinking.

Don't know why you would ever pick the sniper rifle over the repeater. With all the aims empire have combined with critical and pierce it can delete squads, while the sniper might kill 1-2 per turn.

Edited by jocke01
4 minutes ago, thepopemobile100 said:

Also the droid doesn't count towards getting cover so hiding it is actually worse since it can't take a wound if it can't be seen

Counterparts can be assigned wounds even if they are out of line of sight. See: RRG pg. 28, the last bullet point under Counterpart.

5 minutes ago, thepopemobile100 said:

Also the droid doesn't count towards getting cover so hiding it is actually worse since it can't take a wound if it can't be seen. The shield also will only work once. Iden isn't going to want to recover at all so she can use Quick Thinking.

Twice with Concussive Blast, but realistically its +2 health to her card for 15 points.

6 minutes ago, thepopemobile100 said:

Also the droid doesn't count towards getting cover so hiding it is actually worse since it can't take a wound if it can't be seen.

Actually because of how the counterpart rules work. Yes it can take a wound even if it cant be seen granted once it takes that wound its gone and u loose access to the shield, but that only really matters if u were planning on recovering to get the shield back/play the command card that uses the droid

1 minute ago, Necronsis said:

Take Veers, now she has two cards that give her recovery. You can also just put Iden in heavy cover and with her current rule set that shouldn't be to hard to do.

And? Dedicating Idens 2 pip for just the recovery is a terrible waste of the card, and taking Veers just for his 3 so you can get an extra recovery is a waste of points.

Also as @jocke01 stated, the sniper is kind of a waste on her to begin with.

7 minutes ago, JediPartisan said:

Could someone explain why Iden has 5 dice at range 1-3 with Critical and Impact, when Boba Fett only has 4 dice, and two of them are only range 1-2?

Because FFG wants to sell a model of a character nobody would give a darn about if she was power balanced correctly.

Cassian + K2? Yes please there is awesome new canon iconic Characters there. Iden? Meh.

2 minutes ago, thepopemobile100 said:

And? Dedicating Idens 2 pip for just the recovery is a terrible waste of the card, and taking Veers just for his 3 so you can get an extra recovery is a waste of points.

Also as @jocke01 stated, the sniper is kind of a waste on her to begin with.

I guess having 7 health, quick thinking, nimble, red defense dice, shield token, able to recover for free (once or twice with veers) is not a good defense, okay.

8 minutes ago, thepopemobile100 said:

If Iden is running the sniper rifle, then her offense is substantially less scary. She's barely better than a sniper strike team and more than double the cost.

Also the droid doesn't count towards getting cover so hiding it is actually worse since it can't take a wound if it can't be seen. The shield also will only work once. Iden isn't going to want to recover at all so she can use Quick Thinking.

Read the "counterpart" rules again and you will see that you are mistaken.

Iden has 7 health behind a shield with Nimble and Quick Thinking, she is one the best defensive characters to date - probably *the* best not wielding a lightsaber.

Her card recovers her for free, so does Veers'. So potentially 3 shields with no loss of actions.

She looks great - not to mention being the Empire's first courage 3 commander.

13 minutes ago, JediPartisan said:

Could someone explain why Iden has 5 dice at range 1-3 with Critical and Impact, when Boba Fett only has 4 dice, and two of them are only range 1-2?

Simple: Iden is a new unit that isn't as immediately recognizable as Boba Fett, so by making her more powerful, they drove more sales :-P.</joking>

In all honesty though, it's probably a product of her being released much later in Legion's existence, when there are more keywords and overall new units are getting more "powerful." It's possible the Bounty keyword is pointed fairly highly, along with Impervious.

Iden also doesn't have Sharpshooter 2, so isn't getting damage through cover quite as consistently, needing to convert hits to crits using Marksman.

Edited by Caimheul1313
6 minutes ago, thepopemobile100 said:

And? Dedicating Idens 2 pip for just the recovery is a terrible waste of the card, and taking Veers just for his 3 so you can get an extra recovery is a waste of points.

That would be a waste, but obviously that isn't why you would play it. But you get the shield back regardless, unless by some miracle you get Iden into range 2 without her taking a single hit.

Similarly you wouldn't take Veers just to get Imperial Discipline. He provides tons of support to the list and I think works very well with Iden in general.

1 minute ago, Caimheul1313 said:

Simple: Iden is a new unit that isn't as immediately recognizable as Boba Fett, so by making her more powerful, they drove more sales :-P.</joking>

In all honesty though, it's probably a product of her being released much later in Legion's existence, when there are more keywords and overall new units are getting more "powerful." It's possible the Bounty keyword is pointed fairly highly, along with Impervious.

Iden also doesn't have Sharpshooter 2, so isn't getting damage through cover quite as consistently, needing to convert hits to crits using Marksman.

Yeah this is my thought, but the power creep looks real at this point which is a shame.....

1 minute ago, Caimheul1313 said:

Simple: Iden is a new unit that isn't as immediately recognizable as Boba Fett, so by making her more powerful, they drove more sales :-P.</joking>

In all honesty though, it's probably a product of her being released much later in Legion's existence, when there are more keywords and overall new units are getting more "powerful." It's possible the Bounty keyword is pointed fairly highly, along with Impervious.

Iden also doesn't have Sharpshooter 2, so isn't getting damage through cover quite as consistently, needing to convert hits to crits using Marksman.

She also doesn't have Pierce on the TL-50, and only has Critical 1 instead of Surge: Crit. And Arsenal 2 means Boba has the option to split fire if he wants to.

1 minute ago, Tirion said:

Yeah this is my thought, but the power creep looks real at this point which is a shame.....

Some of that makes sense to happen naturally, new units are added with new keywords, you want those new keywords to be good. Also if there is zero power creep, there is less incentive for competitive players to buy new armies.

Just now, Lochlan said:

She also doesn't have Pierce on the TL-50, and only has Critical 1 instead of Surge: Crit. And Arsenal 2 means Boba has the option to split fire if he wants to.

Good points. It mostly comes down to which if the characters has the better keyword salad for what tasks you want them to accomplish. Arsenal 2 just for the ability to generate two suppression can be very good.

3 minutes ago, Tirion said:

Yeah this is my thought, but the power creep looks real at this point which is a shame.....

Yup, it may be time to plan a strategic withdrawal and just say “hey guys, come on over and let’s build armies with the units I have.” Then I’ll just go back and cherry pick the iconic ones I care about.

I definitely think that the new GAR and CIS stuff we’ve seen so far are not power creeped like this (exception goes to the heavies in comparison to old heavies). The new corps that just dropped don’t look significantly better than their counterparts corps.

14 minutes ago, JediPartisan said:

Could someone explain why Iden has 5 dice at range 1-3 with Critical and Impact, when Boba Fett only has 4 dice, and two of them are only range 1-2?

Or, hey, just bear with me on this people. It's because, 1( it's an upgrade weapon she's paying extra points for, Fett's inherent attack is his dice on card, which are better than Iden's E-11. And 2( actually know what weapon she's using because you're comparing a TL-50 to Fett's Carbine and 'wrist blaster". The TL-50 is a heavy repeating blaster with built-in concussion blast, she's basically lugging around an LMG and grenade launcher, which is why it throws a lot of good dice. It's a canonization of an iconic Dark Forces gun (used originally by some imperial special forces and stolen by Kyle).

To the defensive discussion, don't Counterparts have to be defeated first and D1O only has one wound? So you do two, and Iden has lost her shield, since that keyword is on her droid.

Is bounty like... not a thing anymore?

6 minutes ago, Necronsis said:

I guess having 7 health, quick thinking, nimble, red defense dice, shield token, able to recover for free (once or twice with veers) is not a good defense, okay.

If we want to talk about faults in defense, then here's a few: Iden lacks a way of getting a dodge token before her turn and can't take advantage of Quick Thinking when suppressed, which means no nimble. Red defense are par for course with the Empire, which isn't a bad thing. It's 1 shield token, which is helpful for 1 wound. And you lose it if you ID10 goes down. Which is going to happen. Either with the first two sniper shots on round one if you want to play with her infinite range weapon or to just taking a wound from playing up front (likely round 2 at the latest).

5 minutes ago, colki said:

Iden has 7 health behind a shield with Nimble and Quick Thinking, she is one the best defensive characters to date - probably *the* best not wielding a lightsaber.

Her card recovers her for free, so does Veers'. So potentially 3 shields with no loss of actions.

She's far from the best defensive character. That title goes to Sabine, with Boba in second. Red with surge and impervious is that good.

30 minutes ago, JediPartisan said:

Could someone explain why Iden has 5 dice at range 1-3 with Critical and Impact, when Boba Fett only has 4 dice, and two of them are only range 1-2?

it's FFG, when ever they make something new it makes what came before it look like Bantha poodoo, then they need to find some gimmick to make the old stuff viable again

10 minutes ago, UnitOmega said:

To the defensive discussion, don't Counterparts have to be defeated first and D1O only has one wound? So you do two, and Iden has lost her shield, since that keyword is on her droid

Still lots of confusion about Counterparts it would seem.

The relevant text from the RRG:

When the combined unit suffers wounds, any mini can be
assigned any number of those wounds, as decided by the
player that controls that unit, regardless of whether the
attacking unit has line of sight to that mini.
» A counterpart mini must be defeated before a
non-counterpart mini.

So Iden will take the first 5 wounds, then number 6 will go to ID10, then 7 will go on Iden.

Edited by Lochlan
31 minutes ago, JediPartisan said:

Could someone explain why Iden has 5 dice at range 1-3 with Critical and Impact, when Boba Fett only has 4 dice, and two of them are only range 1-2?

Maybe because Boba has Pierce, the best keyword in the game, as well as Sharpshooter 2 (which in my opinion shouldn't even be in the game). His attack is BETTER, unless you're shooting at something like Wookiees in the open.

6 minutes ago, thepopemobile100 said:

It's 1 shield token, which is helpful for 1 wound. And you lose it if you ID10 goes down. Which is going to happen. Either with the first two sniper shots on round one if you want to play with her infinite range weapon or to just taking a wound from playing up front (likely round 2 at the latest).

She's far from the best defensive character. That title goes to Sabine, with Boba in second. Red with surge and impervious is that good.

I'll pay that Boba and Sabine are up there, certainly.

It still seems like you don't know the counterpart rules. ID10 is not going to die while Iden has >1 health left.

She seems ok, not nearly as good as Cassian, but I’m ok with that. I can’t see playing her as my main commander, and I can’t see replacing Bossk with her, but they’re close. I think the companion droid is terrible. I think dhe’s better at midrange than as a sniper.

Edited by NeverTellMeTheOdds