Make 10 men feel like 100...

By Docgimmethenews, in Army Building

797/800
Jyn Erso (110 + 9 = 119)
--Strict Orders (5), Offensive Push (4), A-180 Pistol Config (0)

Cassian Andor (90 + 10 = 100)
--A280-CFE Sniper Config (10)

K-2SO (70 + 10 = 80)
--Jyns SE-14 Blaster (10)

Rebel Troopers (40 + 26 = 66)
--DLT-20A Trooper (26)

Rebel Veterans (48 + 19 = 67)
--Rebel Comms Technician (9), HQ Uplink (10)

Mark II Medium Blaster Trooper (38 + 0 = 38)

Rebel Troopers (40 + 26 = 66)
--DLT-20A Trooper (26)

Rebel Pathfinders (68 + 26 = 94)
--Pao (22), Duck and Cover (4), A-300 Short Range Config (0)

Rebel Pathfinders (68 + 36 = 104)
--Bistan (32), Duck and Cover (4), A-300 Short Range Config (0)

Rebel Pathfinders (68 + 0 = 68)
--A-300 Short Range Config (0)

Commands:
Rebellious (1), Crack Shot (1), Trust Goes Both Ways (2), Last Stand (2), Complete the Mission (3), Volunteer Mission (3), Standing Orders (4)
A super fun list that speaks for itself. A Triple Pathfinder list that should yield crazy results! I think this is perfect as a mission oriented list, and not a hard hitter. Keep tactical, think objectively, stay frosty, and I'm pretty sure you cant lose! May the force be with you...

Remember to reduce the cost of the SE-14 Blaster Pistol by 5 because you have Jyn in your army.

This is basically the exact list I was planning on building when Cassian comes out :)

I think swapping out duck and cover for offensive push and adding HQ uplink is a good idea on Bistan.

Round one recon, and start Bistan off with an order and, an aim token. You can then fire, and recover , gaining back your Bistan, He uplink and your offensive push letting you do it all again. Now if you don't have the actions to recover you can at least get one more shot of each recover card by using Cassians command card to recover again. This let's you leverage 3 uses of offensive push, 3 of Hq uplink and 3 of Bistan.

If you can last first Bistan you can have a key droid or Armor unit with no actions at all one turn, this is assuming that Bistan and the horde of white dice that gets rolled doesn't blow the Armor off the table. Impact one 1 black and 12 white dice for two attacks with an aim each can land a few criticals

Edit just for stats your would get 2 wounds through with impact , and another 3 natural crits from the rear of the dice.

Edited by syrath

I like this idea....a lot.

I just dont know if I want to get rid of the HQ on my Vets for the PFs. Because you cant have both for this list.

Drop the naked pathfinders for a sniper strike team, or drop the heavy on the rebel trooper and run it naked.

9 hours ago, syrath said:

Drop the naked pathfinders for a sniper strike team, or drop the heavy on the rebel trooper and run it naked.

The point of this is to run triple PFs. It's Rogue One!

3 hours ago, Docgimmethenews said:

The point of this is to run triple PFs. It's Rogue One!

Who is to say that there wasn't snipers at the Battle of Scarriff, I didn't see any pathfinders that didn't have either Bistan or Paodok'Draba'Takat leading them. In fact I'm fairly sure that the intention isn't for an army to have 3 units of pathfinders (not that you can't).

There wasn't any rebel veterans , or Mk 2 medium blasters either. If you want purely thematic and only what you saw on film it would be naked rebel troopers since none of their heavy options were seen on screen, the closest you see is them launching a rocket at the AT-ACT and that option isn't available. So if you have a DLT-20A , rebel Veteran unit, and the mk2 then why not ditch a pathfinder unit.

Infact if you want to stay true to the film then why not put in a unit of commando saboteurs (after all they did drop a lot of explosives). , and proxy the rocket launcher with an mpl57 ion cannon.

Just for clarity they did say that there were rebel marines (commandos?) At Scariff.

Edited by syrath

Hahahahahaha! Give yourself the technical correctness, but definitely got to say that you must be fun at parties!

On 3/10/2020 at 11:52 AM, syrath said:

Drop the naked pathfinders for a sniper strike team, or drop the heavy on the rebel trooper and run it naked.

Sorry, but why?


The strike team isn’t going to contest objectives, it can’t infiltrate, and even a basic pathfinders unit rolls 4 red dice at range 1-2 for 3.5 damage per attack, 3 at 1-3, and 1.5 at range 4 vs the 1 of the strike team...; and they get +2 wounds and roll extra dice on defense. If you aren’t getting multiple activations out of it, this is a bad trade.

Looks great. Did you model the old guy with the beard in one of the squads? He always looked like a retired wrestler to me.

Hopefully this will alast long enough that the Guardians of the Whills make an appearance

1 hour ago, Derrault said:

Sorry, but why?


The strike team isn’t going to contest objectives, it can’t infiltrate, and even a basic pathfinders unit rolls 4 red dice at range 1-2 for 3.5 damage per attack, 3 at 1-3, and 1.5 at range 4 vs the 1 of the strike team...; and they get +2 wounds and roll extra dice on defense. If you aren’t getting multiple activations out of it, this is a bad trade.

I think I you missed the earlier post this wasn't just for that , this was

On 3/10/2020 at 1:58 PM, syrath said:

I think swapping out duck and cover for offensive push and adding HQ uplink is a good idea on Bistan.

Round one recon, and start Bistan off with an order and, an aim token. You can then fire, and recover , gaining back your Bistan, He uplink and your offensive push letting you do it all again. Now if you don't have the actions to recover you can at least get one more shot of each recover card by using Cassians command card to recover again. This let's you leverage 3 uses of offensive push, 3 of Hq uplink and 3 of Bistan.

If you can last first Bistan you can have a key droid or Armor unit with no actions at all one turn, this is assuming that Bistan and the horde of white dice that gets rolled doesn't blow the Armor off the table. Impact one 1 black and 12 white dice for two attacks with an aim each can land a few criticals

Edit just for stats your would get 2 wounds through with impact , and another 3 natural crits from the rear of the dice.

On 3/10/2020 at 3:36 PM, Docgimmethenews said:

I like this idea....a lot.

I just dont know if I want to get rid of the HQ on my Vets for the PFs. Because you cant have both for this list.

So the reply you quote was to show how to get Uplink onto Bistan, which gives you Bistan, Hquplink and Offensive Push on the Bistan PF Unit , since you recover Bistan twice for free (almost) with this tactic you get triple use of all 3 exhaustable cards.

Turn 0 use Hquplink, recon them (giving your move action albeit speed 1) get your aim from the move starting the turn having already moved and aimed. Shoot with the Bistan unit and recover , getting you back Bistan , Offensive Push and Hquplink.Turn 2 do it all again, but don't recover , turn 3 use Cassians 2 pip recovering Bistans unit again giving you a third turn you can use all 3 without losing any tempo except your turn 1 move was at speed 1(except if you were playing advanced position which would be speed 2).

You could also do it again if you play Jyns 3 pip on turn where Bistan would have been suppressed as well, letting you recover and shoot instead of move and recover to get Bistan in the game for a 4th turn, assuming you didnt want to just move and recover when suppressed)

11 hours ago, syrath said:

I think I you missed the earlier post this wasn't just for that , this was

So the reply you quote was to show how to get Uplink onto Bistan, which gives you Bistan, Hquplink and Offensive Push on the Bistan PF Unit , since you recover Bistan twice for free (almost) with this tactic you get triple use of all 3 exhaustable cards.

Turn 0 use Hquplink, recon them (giving your move action albeit speed 1) get your aim from the move starting the turn having already moved and aimed. Shoot with the Bistan unit and recover , getting you back Bistan , Offensive Push and Hquplink.Turn 2 do it all again, but don't recover , turn 3 use Cassians 2 pip recovering Bistans unit again giving you a third turn you can use all 3 without losing any tempo except your turn 1 move was at speed 1(except if you were playing advanced position which would be speed 2).

You could also do it again if you play Jyns 3 pip on turn where Bistan would have been suppressed as well, letting you recover and shoot instead of move and recover to get Bistan in the game for a 4th turn, assuming you didnt want to just move and recover when suppressed)

You do have to move for the offensive push to work though, so if you wanted to remain in place, this doesn’t seem worth it. (Ie if you’re recovering for free already, why not just aim and have a better elite upgrade?)

53 minutes ago, Derrault said:

You do have to move for the offensive push to work though, so if you wanted to remain in place, this doesn’t seem worth it. (Ie if you’re recovering for free already, why not just aim and have a better elite upgrade?)

True but you are assuming that the pathfinders spend the.game sitting in place shooting at the same group of targets, and in the late game you may find that the pathfinders are suppressed (often this is likely when using danger sense) then you can still move, get the aim and shoot. Without offensive push you are stuck on only recover and attack or move and attack.

Is Dauntless a standard move?

I don't like the cost on this setup and I'd love for it to work though vut right now i Pao or just play them naked with duck n' cover.

@buckero0
"Is Dauntless a standard move?

I don't like the cost on this setup and I'd love for it to work though vut right now i Pao or just play them naked with duck n' cover."

Yes, it's a free move action.