11 minutes ago, Tramp Graphics said:Simple. Speed 5-6 vehicles actually can potentially hit close to those 3600 KPH speeds you're complaining that an ATAT seems to be able to pull off going from Long to Extreme. The T-65 X-Wing (Speed 5) can hit 1050 KPH . The TIE Ln (speed 5) can hit 1200. The TIE Interceptor (Speed 6) can hit 1250 KPH . The A-Wing (speed 6) can reach 1300 KPH. Your alteration to the Range band distances slows those vehicles way down .
That's a good point. I'll consider whether/how to adjust the numbers to fit those higher speeds better. I'm not sure why I didn't account for those numbers in the first place. My bad.
12 minutes ago, Tramp Graphics said:As such, the most appropriate fix is not to adjust the range band distances, but, instead, to adjust the number of maneuvers it takes for vehicles of different speeds to move between certain range bands . Base that on extrapolating from what the RAW lists in the "exceptions" for each speed group. Further, I would modify that list to group Speed 2 in with Speed 1.
I disagree on grouping speeds 1 and 2, as it means that an AT-AT actually isn't any slower than a jetpack, for example.
I actually don't want to really adjust the number of maneuvers it takes for them to move between range bands, because I don't want to radically change the RAW, and I really don't want to dramatically increase the number of maneuvers it takes to move between range bands because it makes it harder to keep track of it and slows down movement between range bands, which isn't my goal.
15 minutes ago, Tramp Graphics said:Thus, since it takes Speed 1 vehicles to move from Close to Short, it should take another two to move from Short to Medium, another four to move from Medium to Long, and another eight to move from Long to Extreme, for a total of Thirty two Maneuvers to move from Close to Extreme range. Mind you, that would take at least sixteen rounds, and, thus, would slow down the combat exponentially. If that's still too fast, double those for Short to Medium, Medium to Long, and Long to Extreme. This should also be true of Speed 2, though some Speed 2 vehicles (such as Jet packs) can hit over 145 KPH . That's almost three times the speed of the ATAT. Speeds 3-4 should move from Close to Short or from Short to Medium in one Maneuver, Medium to Long in two Maneuvers, and Long to Extreme in four Maneuvers. Speeds 5-6, should work as written, taking two Maneuvers to move from Long to Extreme. That is how you "fix" the issue.
Haven't run the numbers on that, but that's not far off (in principle) from my second proposal.
Something I'm trying to keep in mind here is game balance, and not having vehicles that are way too fast compared to others (specifically referring to game balance). Also simplicity and compatibility with Chase rules (which have their own issues, though those could probably be mostly solved by adding a Boost for every point of speed advantage).