How to fly the T-47??

By drail14me, in Star Wars: Legion

The T-47 with Speeder 2 says “while moving, ignore terrain that is height 2 or lower”. Is the final position included in the “while moving” part? Does it ignore terrain height 2 or lower in its final position?

If it’s final position would cause the base to overlap a barricade, how would you handle that?

Page 69 in the RRG under Speeder X reads:

”•A unit that has the speeder x keyword may end its movement on a piece of terrain that has a height equal to or less than x.

• A unit that has the speeder x keyword must still be placed as flat as possible on the battlefield after performing any type of move. Not all terrain that a unit could end their move on top of is perfectly flat and players should agree before playing as to what terrain units cannot end their movement on; however, as a general rule, if overlapping a piece of terrain causes a mini to be unstable or fall over, or causes the mini’s base to be at an angle greater than 45 degrees, that mini cannot end a move in that position.

»If a unit performing a compulsory move cannot complete a full move without overlapping a piece of terrain that is not flat enough to be placed on top of, it must perform a partial move instead, and suffer damage equal to its maximum speed.”

also important

on page 27 under compulsory move:

During a compulsory move, if the unit leader would end its movement on a piece of terrain it would normally ignore due to the speeder x keyword or the repulsor vehicle unit type, it may shift backwards along the movement tool by a distance no greater than half the length of its base, so that its base is able to be placed legally on the battlefield or terrain piece . It may not do so if the terrain is not ignored by the speeder x keyword or the repulsor vehicle unit type and would cause the unit to be unable to complete the compulsory move.

Thanks @Darth Sanguis and @JediPartisan . Rules are kind of unrealistic but understandable for game play. Hate to see things on the ground interfere with flight.

12 minutes ago, drail14me said:

Thanks @Darth Sanguis and @JediPartisan . Rules are kind of unrealistic but understandable for game play. Hate to see things on the ground interfere with flight.

Until we have small-scale levitation technology that is cheap and ubiquitous it's basically unavoidable in a tabletop miniature wargame.

Edited by arnoldrew
39 minutes ago, arnoldrew said:

Until we have small-scale levitation technology that is cheap and ubiquitous it's basically unavoidable in a tabletop miniature wargame.

Yeah, it’s difficult to war game. I do like how “Team Yankee” handles aircraft:
“Aircraft are sufficiently fast that they can move anywhere on the table. Simply place the aircraft where you want it in each movement step.”
They counter this maneuverability by allowing the unit being attacked to fire anti-aircraft fire before the aircrafts attack step.

Edited by drail14me