Rebel XXX plus ?

By Flyingbrick, in X-Wing Squad Lists

I was reading through the thread that was similar to this for the Resistance and was thinking of what to do with triple t-65s. What follows is just one list of several i have thought of:

Ten Numb: Hull upgrade

Thane Kryell

2x Red squadron Veteran with snap shot.

What would any of you add or modify to this list?

Leia and three Blue Escorts.

  • Leia is the best cheap YT-1300. Other folks might get better with upgrades. Without any? Leia, hands down. The force is really easy, and her ability is really handy for allowing an X-Wing to flip and have a focus.
  • Basic T-65 can fly so well. 3-dice when you need them. Able to close S-Foils and boost to become a fat A-Wing when you need it. They've got great range control tools, can block rather well, and solid damage potential when left alone.

c-fisher-31.gif

//

The big difference is that Resistance can bring Jess Pava and Lieutenant Bastian, and when the thread was created, Composure on Snap allowed him to get Focus/Lock, so there were three double mod X-Wings.

Add in the fact that the ?? ship was often L'ulo or Finn, who were cheap and had strong dice for their cost.

Even moving out of those pilots, Resistance can Advanced Optics, which isn't quite as good as a reroll in addition to a focus, but considerable compared to just single mods.

Rebels... can't really do that with X-Wings. Ten/Braylen can do the hard-hitting thing, and that was the premise of a lot of the old Rebel Beef.

//

So, what can Rebels do with X-Wings? To me, the big thing that leaps out is mobility. Focus > Boost is great, and almost surely better than the Focus > Roll of the T-70, for all their bullseye attacks keeping 3 dice.

That's part of what seems so good about Leia + 3 X. Everyone can boost and have mods, and there's some amount of K-Turn and mods you can do.

Or Luke XX AA. Go get those blocks, set up those kill boxes.

T-70s have the pilots to support a dice mods list, and just out roll someone. T-65s have to outfly them.

I would suggest XXX + XX lol. Don't get me wrong, Leia is phenomenal, but Fig is right, Xs need to fly, not modify, so more is better

It seems obvious to start with Ten and Braylen as they get two double modified 3 dice attacks. Ten should have the sfoils of course for the red lock. That leaves 98 points. Now there are some more choices for the other two slots.

  1. There is an option that would work: Kyle+Moldy+K2SO and Lt Blount. Kyle can focus+lock, and pass a calculate to Blount who can then calculate+lock.
  2. The other obvious solution is Garven and Jake, but of course with the downside that Jake has only 2 dice.
  3. And one more would be with Airen, who is particularly nice next to the B-wings. What if Ten got a red lock without the need to roll? But again just 2 red dice.
  4. Ezra with a targeting computer is 43pts. That is what we wanted Lulo to be in Resistance.

Ezra would leave enough for Wedge as 4th ship, even!

  • Braylen Stramm (52)
  • Ten Numb (50) Stabilized S-Foils (2)
  • Ezra Bridger (43) Targeting Computer (3)
  • The 4th ship can be:
    • Wedge Antilles (55) Servomotor S-Foils (0)
    • Benthic Two Tubes (54) Perceptive Copilot (8) Pivot Wing (0)
    • Kyle Katarn (52) Moldy Crow (18)

Here's the version with Wedge

Hmmm...

Edited by GreenDragoon

theBitterFig i think i agree with you about their mobility compared to the T-70 of the Resistance. After i started this topic i had toyed with some ideas in the fly casual simulator and did see you were spot on about the T-65.

I will have to try Luke XX AA and even what you posted GreenDragoon . These ideas do see, to use the rebels toolbox utility to their advantage.

For now i do not have enough X-wings to try the 5 x lists but seems like they will be tough to beat. Also ill keep toying the 3 Blues and 2 Y Greys list i posted the other day also to see how good or bad that idea is also.

Thanks for the ideas everyone.

Here's another one:

  • Braylen Stramm (52)
  • Ten Numb (48) Stabilized S-Foils (2)
  • Kyle Katarn (34) Leia Organa (7) Moldy Crow (18)
  • Arvel Crynyd (34) Intimidation (3) Predator (2)

View in Yet Another Squad Builder 2.0

Now with Leia and intimidation Arvel. Arvel technically has 2 dice, but at range 0 he has basically +2 due to intimidation, and the focus+predator is pretty much a double modification. This version has the advantage that all pieces are self contained, but at the same time can profit from each other. Arvel makes all shots better, Kyle can pass focus tokens if needed, and Leia is of course good for all.

edit: I tried it quickly on fly casual against a random squad, got 3 resistance YT1300s. It was a slaughter. 15 dice with almost double modifications and intimidation deleted a YT1300 per turn!

Edited by GreenDragoon
13 hours ago, GreenDragoon said:

Here's another one:

  • Braylen Stramm (52)
  • Ten Numb (48) Stabilized S-Foils (2)
  • Kyle Katarn (34) Leia Organa (7) Moldy Crow (18)
  • Arvel Crynyd (34) Intimidation (3) Predator (2)

View in Yet Another Squad Builder 2.0

Now with Leia and intimidation Arvel. Arvel technically has 2 dice, but at range 0 he has basically +2 due to intimidation, and the focus+predator is pretty much a double modification. This version has the advantage that all pieces are self contained, but at the same time can profit from each other. Arvel makes all shots better, Kyle can pass focus tokens if needed, and Leia is of course good for all.

edit: I tried it quickly on fly casual against a random squad, got 3 resistance YT1300s. It was a slaughter. 15 dice with almost double modifications and intimidation deleted a YT1300 per turn!

Arvel+Intimidation+Predator = gold

What about 2X and 2 gold squadrons with protorps?(hyperspace)

Luke-62

Thane-48

Gold squadron pilot+protorps-45

Gold squadron pilot+protorps-45

200 total.

Seems like a good, beefy alpha strike with a pair of decent snub fighters to win the mid/endgame.

  • Wedge Antilles (55): Servomotor S-Foils (0)
  • Garven Dreis (X-Wing) (47): Servomotor S-Foils (0)
  • Kullbee Sperado (46): Contraband Cybernetics (2), Servomotor S-Foils (0)
  • Magva Yarro (50): Pivot Wing (0)

Simple and quite fun to fly. Each ship can take a beating and with Magva Yarro you get some added resiliance, although it won't trigger very often. Kullbee is quite agile and mobile, as she can Focus > Red Boost and open the foils afterwards. Then close before the next attack, move blue and again Focus > Red Boost. Just great mobility.

12 minutes ago, Roller of blanks said:

What about 2X and 2 gold squadrons with protorps?(hyperspace)

Luke-62

Thane-48

Gold squadron pilot+protorps-45

Gold squadron pilot+protorps-45

200 total.

Seems like a good, beefy alpha strike with a pair of decent snub fighters to win the mid/endgame.

There was an early list like this 1,5 years ago but with Wedge, @MasterShake2 did really well with it. See here

I do like the idea of paring one or more y-wings with the x-wing. Especially with something like expert handling. That talent seems like a good fit for when you want to reposition them just so to plant a torp or mine somewhere you are not quite at with a normal move.

16 hours ago, Flyingbrick said:

I do like the idea of paring one or more y-wings with the x-wing. Especially with something like expert handling. That talent seems like a good fit for when you want to reposition them just so to plant a torp or mine somewhere you are not quite at with a normal move.

  • Wedge Antilles: X-Foils
  • Garven Dreis: X-Foils
  • Kullbee Sperado: X-Foils, Predator
  • "Dutch" Vander: Ion Cannon Turret, Proton Bombs

Wedge takes Lock, Garven takes Focus, Kullbee takes Focus > Boost, Dutch takes Lock and shares it to Garven. Garven then can share Focus to Dutch. You have Wedge with Lock and the rest with double mods.

maybe to explain why my "XXX+?" list has no xwings: the idea of the list is not to have 3 xwings but to have 3-4 double modified 3dice attacks. Resistance had that only 3 T70s, and so the "XXX+?" thread was born.

In rebels, that should be "BBA+?"

I've tried 4 games on fly casual now, and that is a very low benchmark. But so far in those 4 games, I lost 2 ships total

Greendragoon your fine on what you listed. Actually i do like the idea of your list as it puts to great use the Rebel's ability to use synergy to survive.

Plus any list that puts to use the brown bird of the HWK is not always a bad one.

13 hours ago, GreenDragoon said:

maybe to explain why my "XXX+?" list has no xwings: the idea of the list is not to have 3 xwings but to have 3-4 double modified 3dice attacks. Resistance had that only 3 T70s, and so the "XXX+?" thread was born.

In rebels, that should be "BBA+?"

I've tried 4 games on fly casual now, and that is a very low benchmark. But so far in those 4 games, I lost 2 ships total

11 hours ago, Flyingbrick said:

Greendragoon your fine on what you listed. Actually i do like the idea of your list as it puts to great use the Rebel's ability to use synergy to survive.

Plus any list that puts to use the brown bird of the HWK is not always a bad one.

A 4 ship with 3 double modded 3 dice attacks and some support in form of AP-5.

  • Luke Skywalker (62): Servomotor S-Foils (0)
  • Braylen Stramm (52)
  • Ten Numb (48): Stabilized S-Foils (2)
  • AP-5 (32): Jyn Erso (2)

Braylen can take Focus > Red Roll for double mods. Ten can take Roll > Red Lock for the same results. Luke can take Lock and have Force for double mods. Then you have the AP-5 for some additional funsies. Jyn Erso gives you access to Evade on all of your beefy ships. And let me tell you... Luke Skywalker with Lock, Force and Evade from Coordinate is one **** of a power house.

Schanez lets hope they dont read this thread and eventually let some of this stuff back into Hyperspace. It would be slightly broken lol,

23 minutes ago, Flyingbrick said:

Schanez lets hope they dont read this thread and eventually let some of this stuff back into Hyperspace. It would be slightly broken lol,

I mean... I am flying a HS legal list that has the potential for three double modded attacks and one one modded. See the threat I linked above. Two 3 dice and one 4 dice at first. Then you can double tap with Ten with one or no mods, depending. And lastly plink with Jake with missiles or just primary.

Edited by Schanez

You sure it is hyperspace legal? Unless YASB is not right i dont even see the ap-5 listed for it. Could be looking at an older site but dont know.

Edited by Flyingbrick
15 hours ago, Schanez said:

A 4 ship with 3 double modded 3 dice attacks and some support in form of AP-5.

  • Luke Skywalker (62): Servomotor S-Foils (0)
  • Braylen Stramm (52)
  • Ten Numb (48): Stabilized S-Foils (2)
  • AP-5 (32): Jyn Erso (2)

Braylen can take Focus > Red Roll for double mods. Ten can take Roll > Red Lock for the same results. Luke can take Lock and have Force for double mods. Then you have the AP-5 for some additional funsies. Jyn Erso gives you access to Evade on all of your beefy ships. And let me tell you... Luke Skywalker with Lock, Force and Evade from Coordinate is one **** of a power house.

AP-5 and the Sheathipede aren't Hyperspace... But it'd be easy to bring a Phoenix Squadron A-Wing with Squad Leader at 33 points.

Well... that doesn't interact as well, since there's no Evades for Luke, and there's probably a lot of time that the B-Wings wind up stressed, when the A-Wing would activate. But not a terrible replacement.

12 hours ago, theBitterFig said:

AP-5 and the Sheathipede aren't Hyperspace... But it'd be easy to bring a Phoenix Squadron A-Wing with Squad Leader at 33 points.

Well... that doesn't interact as well, since there's no Evades for Luke, and there's probably a lot of time that the B-Wings wind up stressed, when the A-Wing would activate. But not a terrible replacement.

That list has a bit of a bid. You can fit a naked Jake Farrell there. It can be your mobile flanker with a Roll > Focus > Red Boost potential. Both B-Wings can double mod themselves and Luke just needs to do Luke things.

18 hours ago, Flyingbrick said:

You sure it is hyperspace legal? Unless YASB is not right i dont even see the ap-5 listed for it. Could be looking at an older site but dont know.

I am sorry for the confusion. My HPS List consists of X-, Y-, A- and B-wing. In short, Y-Wing shares a Lock, B-Wing gets double mods himself, X-Wing shares a Focus when he spends it. Only single mod shot is the flanking A-Wing. Although you can fly Jake in a way, that he shares a Focus to Y-Wing and gets his from Garven. Best case scenario, everyone has double mods. Worst case you get 2 3 dice double mods and 2 2 dice single mod.

Edited by Schanez
3 hours ago, Schanez said:

I am sorry for the confusion. My HPS List consists of X-, Y-, A- and B-wing.

Can you post the full list including upgrades?

NP on the confusion it happens :)

the A-wing replacement is not at all a terrible replacement for ap-5 but that is ok. Having an nice little blocker/ harassment ship if done right can be very useful in spots.

4 hours ago, Mistborn_Jedi said:

Can you post the full list including upgrades?

If you look a few posts up from here you will see the list that was posted if you like :)

On 3/13/2020 at 5:58 PM, Mistborn_Jedi said:

Can you post the full list including upgrades?

  • "Dutch: Vander: R3 Astromech, Proton Torpedoes / R3 Astromech, Ion Cannon Turret, Proton Bombs
  • Ten Numb: Stabilised S-Foils, Autoblasters, Fire-Control System
  • Garven Dreis: Servomotor S-Foils / Servomotor S-Foils, Selfless
  • Jake Farrell: Mag-Pulse Warheads

Depending on what you pick on "Dutch" you can grab Selfless on Garven. He is rarely the main target, due to having a dice more than the Y- and B-Wings and should stay in the same arc of attack most of the time either way. It is Hyperspace legal. For more information just check the thread I linked at the beginning of this thread.

Recently i have been playing with this list:

Luke

2 x Red squad Vets with Selfless

Arvel with Intimidation and Outmaneuver

There might be some tweaking to do on this but i think there is some potential in it.