Clone Wars Factions Specialists

By Platinum_V, in Star Wars: Legion

9 minutes ago, Darth Sanguis said:

Really it's not so different than taking 2 HQ uplinks and using them alternating rounds.

Except that requires you to lose an action every turn to refresh. Still, that gives us a benchmark of Entourage in this case at least should add 20ish points to the model.

B1 Battle Droids are already among the if not the most efficient Corp Trooper in the game, I don't think giving CIS access to more units of them is a good idea. Also the AI keyword is a joke right now. It is far to easy to hand out orders to all Droid Trooper and maintain perfect order control. That might change in the future when CIS gets more unit diversity e.g. Special Forces but additional sources of orders to B1s would close that gap again. Then they might as well not have bothered with AI. Remember that you could still take HQ Uplinks in addition to Entourage.

Entourage to a Coordinate unit no matter the faction will never be a good idea.

1 minute ago, Caimheul1313 said:

Except that requires you to lose an action every turn to refresh. Still, that gives us a benchmark of Entourage in this case at least should add 20ish points to the model.

Add 40, I'd rather go high and be wrong than low.

Make him a 80-90 point commander.

5HP
Courage 2
surge nothing
white defense
speed 2
2 command slots
1 Gear slot

Entourage 2: B1 battledroids
Non combatant
Cowardice(Below):
While defending each droid trooper unit at range 1 and in LoS gains Guardian 1. When you activate if no friendly trooper units are at range 1 you must consume your entire activation to move into range 1 of a friendly trooper. If you cannot, this unit must instead panic. (this is just spitballing)


The other idea of a entourage "lite" I really like. TBH I just want to be able to take more B1s. I love how crap they are.

1 hour ago, Darth Sanguis said:

Give him garbage stats. (**** even make him a non combatant, give him a keyword to make him flee if there's not unit's nearby or something).

"Cowardly: If an enemy unit is range 1-2 at the start of your activation gain a suppression and do not perform your rally step" or something to that effect could make him more likely to panic if there's enemies near him. I like the idea of non-combat commanders tho.

1 hour ago, buckero0 said:

I do like the idea of Nute Gunray or WatTambor (new clone wars season has Swoop Droids in it)

Perfect for the 3rd Corp unit for CIS?

5 minutes ago, Platinum_V said:

"Cowardly: If an enemy unit is range 1-2 at the start of your activation gain a suppression and do not perform your rally step" or something to that effect could make him more likely to panic if there's enemies near him. I like the idea of non-combat commanders tho.

Perfect for the 3rd Corp unit for CIS?

Personally, I think Geonosians are more likely for the 3rd Corps unit, and could see Poggle the Lesser as the first non-force using commander for the CIS.

I also like the idea of entirely support commanders, especially with game effects like "Pulling the Strings" to still give an attack resulting from using one of the Commander's actions.

6 minutes ago, Caimheul1313 said:

Personally, I think Geonosians are more likely for the 3rd Corps unit, and could see Poggle the Lesser as the first non-force using commander for the CIS.

I also like the idea of entirely support commanders, especially with game effects like "Pulling the Strings" to still give an attack resulting from using one of the Commander's actions.

Geonosians are also a good pick, either or its a Corp unit with flight which is interesting. if they are going direct mirror to the OT factions the Geonosians actually make more sense since they can have the sonic cannon detachment.

Give a more support focus commander a reverse Fire Support where he can choose a friendly unit with a face up order token to perform and attack with, but then the commander can have a surge conversions or keywords to benefit that unit sacrificing it's activation. Definitely some options, and with Nute and Wat and such CIS seem perfect to introduce it. (Maybe eventually Mon Mothma for Rebels)

6 minutes ago, Platinum_V said:

Geonosians are also a good pick, either or its a Corp unit with flight which is interesting. if they are going direct mirror to the OT factions the Geonosians actually make more sense since they can have the sonic cannon detachment.

Give a more support focus commander a reverse Fire Support where he can choose a friendly unit with a face up order token to perform and attack with, but then the commander can have a surge conversions or keywords to benefit that unit sacrificing it's activation. Definitely some options, and with Nute and Wat and such CIS seem perfect to introduce it. (Maybe eventually Mon Mothma for Rebels)

It could just be "Jump" as opposed to full on flight, like with the JT-12 Jetpack or Boba Fett. Regardless, there should be some interesting designs coming up in the near future.

I don't think the CIS will ever get a 5p commander because of our cheapish B1 troops. However, I do believe we'll get the 80-90p bracket commander as Tactical Droid (courage 2) and 120p Super Tactical Droid (courage 3) - or just a named STD (lol) one, like Kalani.

For the Republic, I'd expect to see a generic clone commander for the commander, hopefully with at least an option of P1 or P2 helmet but I reckon multiple weapon/equipment options would be nice so you could make them to be one of the many clone commanders seen, without FFG needing to release endless commander packs.

I'd expect either a clone medic with the P1 and P2 helmet options, or maybe a medical droid, possibly the GH-7 or whatever model AZI-3 was. Some have suggested a Kaminoan medic, however we never see them in combat, so I doubt its likelihood.

For the repair unit, another astromech is always likely, possibly an R3 since they were in popular use by the Republic, however another droid or even a Clone mechanic is a possibility.

The comms could once again be another specialist clone, or possibly one of the uniformed clones we see aboard Venators in the Clone Wars.

For the CIS, a T-Series for the generic commander is pretty much a guarantee, and I expect a Super Tactical Droid later down the line as a standalone commander release.

The PK droid is a pretty good fit for the Repair unit, not sure If there are any other options.

For the medic, I'm not exactly sure what options there are, but I'd like to see an organic medic for the CIS. Since 99% of their forces are not organic, I doubt medics would be something standard, and instead something like the personal doctor of commanders or other high ranking officials, possibly an opportunity to see some cool new species on the tabletop.

With the comms, I'm not too sure what the CIS would get, though I'm certain it would be some form of droid. Maybe something like the Viper Recon probe seen in the Clone Wars or even the DRK-1 Maul uses in Ep1. Another option could be the C-8 droid, since its Cannon and it seems FFG likes to utilise things they have created as much as possible.

Anyways, just my 2 cents.

Edited by Atromix
Grammar
6 minutes ago, Atromix said:

For the repair unit, another astromech is always likely, possibly an R3 since they were popular in use by the Republic

That would be nice, I have no interest in spending ยฃ40 just to get R2

3 hours ago, Atromix said:

For the Republic, I'd expect to see a generic clone commander for the commander, hopefully with at least an option of P1 or P2 helmet but I reckon multiple weapon/equipment options would be nice so you could make them to be one of the many clone commanders seen, without FFG needing to release endless commander packs.

I'm 100% on board with this, it's a great solution to being able to have the many commanders as you say without too many expansions.

3 hours ago, Atromix said:

I'd expect either a clone medic with the P1 and P2 helmet options, or maybe a medical droid, possibly the GH-7 or whatever model AZI-3 was. Some have suggested a Kaminoan medic, however we never see them in combat, so I doubt its likelihood.

I think the Clone Medic is the best choice, we've seen clone medics (Kix) operating with squads and with the GAR focus seemingly being elite best of the best infantry having a good medic who can still contribute to attack seems fitting imo.

3 hours ago, Atromix said:

For the repair unit, another astromech is always likely, possibly an R3 since they were popular in use by the Republic, however another droid or even a Clone mechanic is a possibility.

The comms could once again be another specialist clone, or possibly one of the uniformed clones we see aboard Venators in the Clone Wars.

I doubt we'll see uniformed Clone Officers just because we never see them off the starships really but the Clone Special Ops I think could fit this role since they're a unique armour that I don't see needing it's own unit over a lot of the other options.

A repair droid instead of Medic would be warranted for CIS. It could fix the tanks as well.

I think the Upgrade expansion filled all the other needs, so maybe they will add some B2 upgrades as well

Hopefully whatever factory FFG is using has been cleared and they can start producing and shipping the product already.

On 3/10/2020 at 9:32 PM, Atromix said:

For the Republic, I'd expect to see a generic clone commander for the commander, hopefully with at least an option of P1 or P2 helmet but I reckon multiple weapon/equipment options would be nice so you could make them to be one of the many clone commanders seen, without FFG needing to release endless commander packs.

I'd expect either a clone medic with the P1 and P2 helmet options, or maybe a medical droid, possibly the GH-7 or whatever model AZI-3 was. Some have suggested a Kaminoan medic, however we never see them in combat, so I doubt its likelihood.

For the repair unit, another astromech is always likely, possibly an R3 since they were in popular use by the Republic, however another droid or even a Clone mechanic is a possibility.

The comms could once again be another specialist clone, or possibly one of the uniformed clones we see aboard Venators in the Clone Wars.

For the CIS, a T-Series for the generic commander is pretty much a guarantee, and I expect a Super Tactical Droid later down the line as a standalone commander release.

The PK droid is a pretty good fit for the Repair unit, not sure If there are any other options.

For the medic, I'm not exactly sure what options there are, but I'd like to see an organic medic for the CIS. Since 99% of their forces are not organic, I doubt medics would be something standard, and instead something like the personal doctor of commanders or other high ranking officials, possibly an opportunity to see some cool new species on the tabletop.

With the comms, I'm not too sure what the CIS would get, though I'm certain it would be some form of droid. Maybe something like the Viper Recon probe seen in the Clone Wars or even the DRK-1 Maul uses in Ep1. Another option could be the C-8 droid, since its Cannon and it seems FFG likes to utilise things they have created as much as possible.

Anyways, just my 2 cents.

I know this is pretty old but I just realised how accurate my predictions were and wanted to flex ๐Ÿ˜Ž

Ok, now feel free to get angry with me about the thread necromancy : P

You won't like it when I'm angry

3 hours ago, Atromix said:

I know this is pretty old but I just realised how accurate my predictions were and wanted to flex ๐Ÿ˜Ž

Ok, now feel free to get angry with me about the thread necromancy : P

The shotgun method of prediction is always fairly accurate. You guessed a ton of stuff and arguable got more wrong than right.

7 minutes ago, Caimheul1313 said:

The shotgun method of prediction is always fairly accurate. You guessed a ton of stuff and arguable got more wrong than right.

...but I still got some right ๐Ÿ˜‰

I'm sorry, I'll see myself out...

34 minutes ago, Atromix said:

...but I still got some right ๐Ÿ˜‰

I'm sorry, I'll see myself out...

You did say we could get angry at you for thread necromancy :-P

Will the Clone Commander come with a pistol (2black) or DC15a?

Probably will have 1x Training, Command and Gear slots.

Is the unit upgrade version already taken care of with the previous expansion (Specialist, Captain for Phase 1) or will this add a Phase II captain? (they can't have courage 3, that would be ridiculously good)

Generic T series droid Commander

Same weapon with red R3? or will they get something better? Courage 2 , 3 wounds? Command slot but will they get gear? droids haven't received training, will there be a slot for that?

19 minutes ago, buckero0 said:

Will the Clone Commander come with a pistol (2black) or DC15a?

Probably will have 1x Training, Command and Gear slots.

Is the unit upgrade version already taken care of with the previous expansion (Specialist, Captain for Phase 1) or will this add a Phase II captain? (they can't have courage 3, that would be ridiculously good)

Generic T series droid Commander

Same weapon with red R3? or will they get something better? Courage 2 , 3 wounds? Command slot but will they get gear? droids haven't received training, will there be a slot for that?

The model has the DC-15a Carbine, so safe to say he will have that. Unlike the T-Series he won't be going into a unit with different blasters (B1s/B2s) so they don't need to specify his weapon, he'll likely just use the unit cards default, but the commander variant will have his own stats, maybe 2 black at range 3, but possibly just the normal 1 black even as a stand alone commander.

38 minutes ago, Nithorian said:

The model has the DC-15a Carbine, so safe to say he will have that. Unlike the T-Series he won't be going into a unit with different blasters (B1s/B2s) so they don't need to specify his weapon, he'll likely just use the unit cards default, but the commander variant will have his own stats, maybe 2 black at range 3, but possibly just the normal 1 black even as a stand alone commander.

I don't think we will see the Clone Commander or T-Series Tactical droid only have a single die for their unit's attack pool, not when we know that the Imperial Officer and Rebel Officer both have 2 dice in their pools for their ranged attack.

Rebel and Imperial had 4 models

Commander, comms, med droid and repair droid

I haven't seen a picture of the models but read there would only be 3 models in these packs.

I was wondering what differences there would be and if they would have different options

23 minutes ago, buckero0 said:

Rebel and Imperial had 4 models

Commander, comms, med droid and repair droid

I haven't seen a picture of the models but read there would only be 3 models in these packs.

I was wondering what differences there would be and if they would have different options

Wait, you're asking questions without having seen what was released already? It's 4 models each. The Republic ones are pretty much like the Imperial and Rebel ones, from what we've seen. The CIS commander model is a bit different and they have a recon (probe) droid instead of the comms specialist, as well as repair and medical droids. There's a preview article on FFG's website...

Edited by arnoldrew
16 minutes ago, buckero0 said:

Rebel and Imperial had 4 models

Commander, comms, med droid and repair droid

I haven't seen a picture of the models but read there would only be 3 models in these packs.

I was wondering what differences there would be and if they would have different options

Link to the preview article: https://www.fantasyflightgames.com/en/news/2020/8/1/heroes-and-legends-1/

2 hours ago, Animewarsdude said:

I don't think we will see the Clone Commander or T-Series Tactical droid only have a single die for their unit's attack pool, not when we know that the Imperial Officer and Rebel Officer both have 2 dice in their pools for their ranged attack.

I do think it's possible that the Clone and CIS commanders will have more than 1 die, but don't forget that the Imperial and Rebel Officers only have range 2 weapons, whereas it seems like the Clone and CIS versions will have Range 3. And if the T-Series keeps his 1 Red weapon from the personnel upgrade, that has very similar average damage to the Imperial and Rebel Officers' weapons (1.0 average hits vs. .75 [assuming the T-Series doesn't surge to hit] or .875 [if it does surge, or keeps Reliable]).

Im gonna guess that the Clone commander has either 1w+1b Range 3 or 2b range 3, 4 health, courage 2, red saves

Hoping for surge to hit and defend like the officers for the rebels and imperials but i gonna guess that he will have only one of them and reliable, maybe just reliable 2

Im also gonna guess that he will have sharpshooter 1 and inspire 1 like the other officers and i think he will have either spotter 1 or something like force guidance but weaker so that he can give out surge tokens

for the T series, i reckon that it will have entourage B1's or B2's (probably B2's) 3 health, white saves, courage 2, pistol of 1 red range 2, maybe surge defense as well

i think that the T-series will have spotter 1 like the imperial officer but not sharpshooter, maybe he gives everyone around him guardian 1 (range 1)