Clone Wars Factions Specialists

By Platinum_V, in Star Wars: Legion

So I was just thinking about how the Republic/Separatists are still lacking a generic commander and the generic command cards that come with the Specialist Expansions for Empire/Rebels, which is something I hope we see in the near future. So I figured I'd start a discussion thread for what people would like to see out of that and how certain issues unique to the factions might be addressed.

For Republic I think it's pretty easy; Generic Clone Commander. Clone Medic (Kix for all you painting up the 501st) as the first medic to not have non-combatant. Basic Astromech (C1-series like Chopper would be neat). The Com unit is my only real question mark, some kind of Clone with a radio back pack? I think you provide each mini with a P1 or P2 helmet or no helmet options so they can more easily slot in to which ever corp you want.

For Separatists the generic commander is most obvious to me to be a Tactical Droid, but the medic/mech are the question on how do they function with droid troopers. There's also the fact that B1s and B2s have different HP so each specialist would be adding different value to each Corp. Also some people will be bothered by the fluff of an astromech having more health/armour 1 just because it's hanging out with B2s.

Anyways what's everyones thoughts/speculations/hopes?

I think with Echo and Fives potentially having a different health value, then it's possible the droid attachments might also have a specified health value.

1 hour ago, Caimheul1313 said:

I think with Echo and Fives potentially having a different health value, then it's possible the droid attachments might also have a specified health value.

I actually for some reason hadn't thought of that, despite thinking a Clone Medic would be good for those two having multiple wounds. I guess giving the droid attachments 1 health just didn't occur to me but makes perfect sense for this situation.

I think the sprues will at minimum have 1 non helmet option and have phase 1 and 2 options for every clone in the pack. My biggest hope will be that the commander can be built basic to replicate the Phase 1 commander look, or you can take him with a pauldron and/or a kama, basically having it where you can sort of more customize your generic commander.

I figure that the Republic repair droid will likely end up being a Pit Droid since they A) won't be confused with R2 as the R4 and R5 heads are used for Imperials and Rebels, B) won't cause casual confusion with Chopper whenever he gets added with Hera for Rebels (though would be hilarious if is an upgrade that can be used by the Republic), C) was seen to be used by the Republic in the D-Squad episodes, and D) Pit droids are very associated with the PT.

As for the CIS they will either go along with the flow and get a med droid that is basically a 'keep our organic expensive commanders alive' option, or they will like with the personal upgrades for the B1 we've seen added end up being entirely their own thing. So maybe they get the worker droid that shows up in the background of TPM that lets you try to bring back dead droids at the end of the round by salvaging and putting their parts back together, and like repair likely limited to 2. Or maybe they will go ahead and give us Buzz droids or the like that end up helping more against vehicles and the like, though Buzz droids might end up being their own unit down the line too.

For CIS I would expect 2 diffrent tactical droids. One basic and one more like krennic.

Tactical Droid(T-series) 40 pts, Suppresson 2, 4HP, Surge White Defense, Spotter 1, Coordinate: Droid Trooper, 1 Black Melee. [Slots] [Command, Gear]

Super Tactical Droid - 80pts, Suppression 3, 5HP, Surge White Defense, Spotter 2, Coordinate: Droid Trooper, Cunning, "Ability - Give (X) Surge Tokens", 1 Black Melee. [Slots] [Command, Command, Gear, Comms]<Unique Commands>

I don't see them adding repair/health droids to CIS, but maybe somthing like;

[[["REINFORCEMENTS"

B1 Upgrade - Personal -18pts

Add 3 basic B1 models to the unit.]]]

[[["MASS PRODUCED"

B1 Upgrade - Personal - 30pts

Add 5 basic B1 models to the unit. ]]]

[[["B2 SUPERBATTLE GRAPPLE DROID"

B2 Upgrade - Heavy Weapon - 27pts

Add 1 B2 Superbattle Grapple Droid to unit. <Melee: 3 Red, Immobilize 2, Pierce 1>]]]

[[["B2 SUPERBATTLE CAPTAIN"

B2 Upgrade - Personal - 18pts

Add B2 Superbattle Droid Captain model to unit. <Coordinate: Droid Trooper>]]]

[[["B2 SUPERBATTLE DROID # <flame>"

B2 Upgrade - Heavy Weapon - 28pts

Add 1 B2 Superbattle Droid Flamethrower Droid model to unit. <Range 1, 2 White, Blast, Spray>]]]

Edited by F0RGED

The actual specialist units are pretty simple, and could easily be done as covered in the excellent posts above. What's more interesting to ponder is the Faction specific command cards they'll come with. The OT factions came with ones that suited the trend they had established early on; Imperials want aims, Rebels want dodges. What will the Clone War Factions want? Whatever for the Republic, and issuing orders for the CIS?

Your droid commanders are way too good for their cost Forged.

You'd never play anything else. I'd take that super tactical droid in any army at that price.

So my thoughts were those are the rough points range, no ranged contribution, and make relatively fair trades compared to Veers and Krennic.

Dropping; Ranged attacks, Pierce 1, Sharpshooter, Entourage, Compell, Inspire, Surge to Critical, Precise, Red Defense and an extra wound.

With all that in mind seems pretty close.

Edited by F0RGED

The Imperial and Rebel Officers are 50 points each, so 40 for a Generic Commander with no ranged attack doesn't seem to far off, and 80 sounds almost too high; I can take Veers for that same cost and he gets 3 unique command cards, which a generic commander wouldn't have that value add.

1 hour ago, Alpha17 said:

The actual specialist units are pretty simple, and could easily be done as covered in the excellent posts above. What's more interesting to ponder is the Faction specific command cards they'll come with. The OT factions came with ones that suited the trend they had established early on; Imperials want aims, Rebels want dodges. What will the Clone War Factions want? Whatever for the Republic, and issuing orders for the CIS?

I'd say they both kind of want issued orders? CIS for AI, GAR for Fire Support. Or maybe tokens for sharing with GAR?

It would be nice to have a set with generic commander for both, same is true for medics for Clones and vehicle repair for Droids. Not sure if either really needs Comms Techs, but maybe a generic Jedi General in addition to a generic Clone Commander for GAR and a Droid Controller that addresses AI at range 2 CIS would be nice alternatives.

2 hours ago, Bigbboyd said:

It would be nice to have a set with generic commander for both, same is true for medics for Clones and vehicle repair for Droids. Not sure if either really needs Comms Techs, but maybe a generic Jedi General in addition to a generic Clone Commander for GAR and a Droid Controller that addresses AI at range 2 CIS would be nice alternatives.

I figure that Jedi would end up being either a special forces unit or a generic operative expansion.

They have to be a bit more thoughtful with the design of specialists for the CW factions. A comm slots for Clone Corp Troopers is very strong thanks to HQ Uplink and Fire Support. Also since all of GAR units are so expensive a medic gets a lot more value. Maybe they design him as a Combat Medic who is a regular Combatant but has to use Treat as an action instead of a free action (much like R2 with Repair).

Generic commander? Naaaaaaaaaaah... we can wait :P 80-90 pt Trench? Now we're talking!

Star-Wars-Clone-Wars-Season-7-Admiral-Tr

1 hour ago, Polda said:

Generic commander? Naaaaaaaaaaah... we can wait :P 80-90 pt Trench? Now we're talking!

Star-Wars-Clone-Wars-Season-7-Admiral-Tr

With model options for how much he has in the way of cybernetics!

On 3/8/2020 at 7:31 AM, F0RGED said:

Super Tactical Droid - 80pts, Suppression 3, 5HP, Surge White Defense, Spotter 2, Coordinate: Droid Trooper, Cunning, "Ability - Give (X) Surge Tokens", 1 Black Melee. [Slots] [Command, Command, Gear, Comms]<Unique Commands>

Maybe its the way I'm looking at the font, but any droid that can get Command/Courage value of 3 for 80pt and has the best traits of Krennic and Veers for only 80pts. Something like what I see above with all those keywords is going to be valued at 120pt at least. No ranged attacks isn't actually a knock, it actually helps you play them defensively (anyone that has played that generic officer knows they should be hiding and passing out tokens not fighting)

I mean Dooku has a Command/Courage value of 3 and Cunning, I know he has cool force abilities and lightsabers too, but those abilities cost something.

Coordinate: Droid Trooper, "Ability - Give (X) Surge Tokens" these are probably a given, Command Value of 2 is probably a given (the difference between 2 and 3 is the biggest thing in this game) I was surprised they gave it to Iden honestly, but I think they wanted her to be able to operate on her own like Jyn, in enemy territory.

Edited by buckero0
23 minutes ago, buckero0 said:

Maybe its the way I'm looking at the font, but any droid that can get Command value of 3 for 80pt and has the best traits of Krennic and Veers for only 80pts. Something like what I see above with all those keywords is going to be valued at 120pt at least. No ranged attacks isn't actually a knock, it actually helps you play them defensively (anyone that has played that generic officer knows they should be hiding and passing out tokens not fighting)

I mean Dooku has a Command value of 3 and Cunning, I know he has cool force abilities and lightsabers too, but those abilities cost something.

Coordinate: Droid Trooper, "Ability - Give (X) Surge Tokens" these are probably a given, Command Value of 2 is probably a given (the difference between 2 and 3 is the biggest thing in this game) I was surprised they gave it to Iden honestly, but I think they wanted her to be able to operate on her own like Jyn, in enemy territory.

Krennic has more health, Compel, and Entourage. Veers has red defense, Inspire 1, and a good gun with surge crit, Pierce 1, Precise 1, and Sharpshooter 1. Both also have very good command cards unique to them, which is absolutely part of their cost. I don't think Courage 3 is too good for a generic at this price point, but I do think Courage 2 might be more appropriate for a generic commander, even if it is a Super Tactical Droid.

The only change I would suggest would be to replace Spotter and the surge token ability with Calculate Odds (and maybe something else as well), as it feels thematic.

13 minutes ago, Lochlan said:

The only change I would suggest would be to replace Spotter and the surge token ability with Calculate Odds (and maybe something else as well), as it feels thematic.

I like this.

The droids definitely need other sources of tokens other than Aggressive Tactics and Force Guidance. Courage value of 3 would definitely make them more competitive. You're right, the command cards should factor in to their cost as well.

On 3/7/2020 at 11:13 AM, Platinum_V said:

Anyways what's everyones thoughts/speculations/hopes?

Honestly, I just hope we get the generic commander for droids soon. I'm really bored with Melee commanders. (I'll admit a little annoyance with Dooku being the 1st commander expansion, while the Republic got Rex too. )

Also hopeful for a cheap(ish) Nute Gunray (fingers crossed for entourage 2: B1 battledroid)

12 minutes ago, Darth Sanguis said:

Also hopeful for a cheap(ish) Nute Gunray (fingers crossed for entourage 2: B1 battledroid)

Issuing 2 extra orders per round to units with Coordinate would be absolutely bonkers. No thanks.

6 minutes ago, arnoldrew said:

Issuing 2 extra orders per round to units with Coordinate would be absolutely bonkers. No thanks.

Maybe he meant "B2" instead.

I don't think that would break anything

I do like the idea of Nute Gunray or WatTambor (new clone wars season has Swoop Droids in it)

25 minutes ago, arnoldrew said:

Issuing 2 extra orders per round to units with Coordinate would be absolutely bonkers. No thanks.

Give him garbage stats. (**** even make him a non combatant, give him a keyword to make him flee if there's not unit's nearby or something).

That's kinda the whole point.

Trade the 200+ point dump high power melee units to make the B1s a little better (which realistically, not much better).

I don't think it's all that bonkers mate.

Edited by Darth Sanguis
23 minutes ago, arnoldrew said:

Issuing 2 extra orders per round to units with Coordinate would be absolutely bonkers. No thanks.

Couldn't that easily be turned into orders for all the B1s in the army, plus one other unit? That seems really unlikely. Honestly, I think Entourage is best for Special Forces.

1 minute ago, Caimheul1313 said:

Couldn't that easily be turned into orders for all the B1s in the army, plus one other unit? That seems really unlikely. Honestly, I think Entourage is best for Special Forces.

Really it's not so different than taking 2 HQ uplinks and using them alternating rounds.

10 minutes ago, Caimheul1313 said:

Couldn't that easily be turned into orders for all the B1s in the army, plus one other unit? That seems really unlikely. Honestly, I think Entourage is best for Special Forces.

Agreed. I do think changing it to Entourage 1:B2 is a good middle ground or have FFG make up a new keyword that is Entourage-lite where you can include 2 additional B1 units that do not contribute to the force org limits but do not get the order token bonus.

Edited by FSD
1 minute ago, FSD said:

where you can include 2 additional B1 units that do not contribute to the force org limits but do not get the order token bonus.

This isn't bad.