There will be a board game showcase event and there will be an opportunity to run demo X-wing games. The crowd will probably be into general boardgames, not necessarily tactical wargames.
I hope to run 2, maybe 3, 1 hour long games, 5 to 7 players per game. Top priority is for them to have fun while grasping the basics of the game. Have them fly 1 ship (maybe 2 identical ones) each and a have them learn dial setting and movement, basic actions (focus, boost, barrel, etc), stress mechanic, and basic attack and defense. Should be more than enough to see if they enjoy the game, present a challenge but not overwhelm them. Considered skipping the full actions ruleset, but turrets need it.
What is the best way to demo X-wing in this setting? Standard, but simplified game; or an Aces High furball? In both cases will deploy basic generic pilots with little or no upgrades in iconic ships if possible (turrets for some ships and maybe passive buffs like shield and hull to even up points). I have only got OT ships.
For standard game, with players flying 1 or 2 ships, possible list:
Showcase - Rebel Squadron
- (67) Outer Rim Smuggler [Modified YT-1300 Light Freighter], Points: 67
- (41) Red Squadron Veteran [T-65 X-wing], Points: 41
- (41) Red Squadron Veteran [T-65 X-wing], Points: 41
- (32) Gold Squadron Veteran [BTL-A4 Y-wing], (3) Dorsal Turret, Points: 35
- (32) Gold Squadron Veteran [BTL-A4 Y-wing], (3) Dorsal Turret, Points: 35
Total points: 219
Iconic rebel ships, some jousting and some turret play, Falcon as centerpiece.
Showcase - Imperial Squadron
- (43) Omicron Group Pilot [Lambda-class T-4a Shuttle], Points: 43
- (25) Black Squadron Ace [TIE/ln Fighter], Points: 25
- (25) Black Squadron Ace [TIE/ln Fighter], Points: 25
- (25) Black Squadron Ace [TIE/ln Fighter], Points: 25
- (25) Black Squadron Ace [TIE/ln Fighter], Points: 25
- (36) Saber Squadron Ace [TIE Interceptor], Points: 36
- (36) Saber Squadron Ace [TIE Interceptor], Points: 36
Total points: 215
Classic empire ships, with Tie mini-swarm, a couple of zippy ints and a Lambda centerpiece. Tought about replacing the Lambda for a Decimator, still think Lambda is more iconic and eyecatching.
About standard game:
Pros:
- can deploy iconic models (YT1300, Lambda), that are really eyecatching.
- should promote some teamwork among players
Cons:
- players eliminated cannot rejoin game (maybe they can if the keep splitting ships at the beginning).
Alternative: winning condition is to destroy enemy big based ship (should shorten the game length, shouldn't be too unbalanced).
Aces High game
Around 40pts ships:
- Rebels: X-Wing, B-Wing, U-wing, Y-wing w/turret
- Imps: Interceptor + Hull, Advanced X1 + Hull
- Scums: Khirax, Kimogilas, Fang
Pros:
- simple setup, one ship.per player, free for all
- players can join and drop as they please
- more ship and factions variety
Cons:
- leaves out iconic ships, like TIE Fighters or the Falcon
Ideas and suggestions welcomed.
Edited by LUZ_TAKspelling and formatting