This branches out from the salt mines thread, as I don't want to derail the thread.
The situation is the following :
18 hours ago, Jeff Wilder said:How? The unethical player knowingly rolls one too many dice ... if it comes up okay and nobody notices, great. If it comes up okay and someone notices, well, still no worse than before. But if it comes up bad? The unethical player himself can "notice," and regretfully re-roll the whole thing, with one fewer die.
- If the roll is bad, he will mention that there are too many and reroll with one fewer die
-
If the roll is good, he will not mention anything and hope his opponent also doesn't notice
- If the opponent notices, then he'll wave it off as innocent mistake and reroll with the correct number
This is cheating. If you do this: stop. You're a sad human being.
The rules:
Reroll as soon as one of the players notices. Let's call that the mandatory reroll.
As an aside, where is that from? I found it in the rules addendum for the UK SOS. Is it somewhere more official? I'll edit in the source.
edit: from Hiemfire
Quote
This pertains (Floor Rules page 8):
"2.4 Illegal Game State
An illegal game state occurs any time an ability or game step is resolved in an incorrect or inaccurate manner.
Players are expected to play the game accurately, and to resolve all game steps and abilities correctly. All players are responsible for maintaining a legal game state at all times.
Examples of illegal game states include when a player performs an illegal action or incorrectly resolves a card ability (such as if they misread a number)."
Possible solutions:
Communicate! Talk to your opponent. Vassal is very good training in this regard, as every single roll gets announced: "3v2", "4 (3+trickshot) v1 ", "2v5 (3+range+rock)". I suggest you do the same at the table. I know I do. The attacker and defender were already declared. Do the same for dice.
If there is any doubt about the number of dice, ask why they rolled that amount.
Also, talk among players: "So strange, this guy always rolled too many dice in our game" - "Oh, same here, now that you mention it"
And if it happens more than once, tell your TO. As soon as he hears it from more than one player, he should probably keep an eye on the potential cheater.
My questions:
How is this even a thing? I mean that in two ways:
- How do you not notice when too many dice are rolled? Rolling dice is such a central part of the game. It is the one moment that requires the undivided attention of both players.
- How can anyone afford to cheat in that way? Your local communities must be either huge, or very loose. I don't think anyone here could afford to cheat like that.
The disagreement:
An alternative solution is that the other player gets to decide on your reroll - let's call it the conditional reroll.
18 hours ago, Jeff Wilder said:A better rule would be that if too many dice are rolled, the non-rolling player decides whether they are re-rolled. It's still completely fair -- aside from the possibility of nobody noticing, but that's just sometimes gonna happen -- but it's not angle-shootable.
That's where I disagree. I suspect it is in part because the whole idea is something that just never occurred to me, and because I already announce/commentate the number of dice to be rolled. Both - mandatory and conditional reroll - solutions require the non-rolling player to notice.
The price of the mandatory reroll is that players can attempt to cheat. I expect that number to be very low.
The price of the conditional reroll is that the non-rolling player is forced into the situation where he has to decide between fairness and personal gain. I do not think that this is the right way to handle it. This can easily create animosities when there is a simple rule: reroll. Same for cocked dice. As soon as you both agree it's not flat on the table, reroll it. Same for dice that dropped out of your hand: reroll it.