So I’m very interested in the sear swarm. What is the hyperspace swarm?
In these lists, what is the optimal turn 0, set up, opening moves and mid game strategies?
Do you move the whole group as a box and try to murder paste something? Do you make sudden unexpected shifts in angle and target priority to catch shifty aces?
More should one instead deploy in a line or in 2 groups? My tests seem to say keeping them together is best. Even though one would think 2 groups is better for blocking.
How many grapples? I find I usually use only 3 max. But I see value in rock insurance.
how much bid? If you want a Blail Blerg secret, I teach that understanding bids (without hyperbole and screaming) is a critical tool most players don’t have much skill for
What do you worry against?
Etc etc.
wpuld be great to have some examples against meta lists and archetypes.
Edited by Blail Blerg