So, with my current campaign, my players have essentially started a minor war with a low level crime syndicate. They're about to get a few guys on their side, but no where near the same level of power as the enemy (they won't be making any raids on their main ships or anything like that, at least I hope not).
I was thinking that to slow down the pacing, and just to allow them to get more resources (and mainly to have fun) I would throw in a bunch of side quests. Here are some of the things I've come up with that I've remembered.
- Raiding a derelict imperial cargo ship
- Defending a village against pirates, raiders, or creatures (because of course)
- And probably the weirdest one: dealing with a massive overpopulation problem on a world where a bunch of tiny lizard people they freed from a mining operation started working for them. This is on a cold ice planet, but with many heat sources, and the lizards repopulate quickly (and now they don't have any big bad mine guards to keep their population in control).
I've had some other ideas, but never got to record them anywhere before I forgot them. Mainly I'm just looking for some ideas that can be related to hindering the other crime syndicates operations in a way that doesn't involve my players laying siege to every building they see. Other outside things are perfectly fine as well, as long as it would be fun for the party (and they're pretty varied skill wise, and have been shown to adapt quickly, so skill restrictions shouldn't be a problem)