Clones and the TX 130

By Tri3, in Star Wars: Legion


First off clones are **** expensive. This is an army I came up with using the TX-130. The object would be to hit the enemies vehicles hard early on using the TX-130 and the Barc Speeders working together. The Phase 2 and Phase 1 Clones + Rex would be to cover the TX-130 from rear and side shots. Using the Veteran pilot will allow token sharing if needed.

# of activations suck, but the army is pretty mobile and is very good against vehicles.
Clone Captain Rex [90](107)
Strict Orders [5]
Emergency Stims [12]

Phase II Clone Troopers [60](92)
Z-6 Phase II Trooper [27]
Fragmentation Grenades [5]

Phase II Clone Troopers [60](92)
Z-6 Phase II Trooper [27]
Fragmentation Grenades [5]

Phase I Clone Troopers [52](77)
Z-6 Phase I Trooper [25]
BARC Speeder [75](104)
BARC RPS-6 Gunner [24]
Long-Range Comlink [5]

BARC Speeder [75](104)
BARC RPS-6 Gunner [24]
Long-Range Comlink [5]

TX-130 Saber-Class Fighter Tank [170](222)
Veteran Clone Pilot [7]
TX-130 Beam Cannon Turret [30]
Armor-Piercing Shells [10]
Linked Targeting Array [5]

If the tank is meant to take out armour, why give it the Beam turret? The Beam turret is better against troops.

You could easily drop some of those upgrades and get an eighth activation. Meaning more guns to fire.

Personally I don’t think it’s bad for clones to not go with a heavy and just go with the fifth trooper. Then they get 5 black. With a 25 point mortar, P2s only get 6 black. One less black and you save 10 points. In an army that is starved for points, sometimes sacrifices need to be made to keep their activation count up. Dropping below 8 I think is too bad, even for clones. Even if it just means a blank unit to cap objectives.

Just my opinion, which isn’t even worth a cup of coffee. 😁

18 minutes ago, JediPartisan said:

If the tank is meant to take out armour, why give it the Beam turret? The Beam turret is better against troops.

You could easily drop some of those upgrades and get an eighth activation. Meaning more guns to fire.

Personally I don’t think it’s bad for clones to not go with a heavy and just go with the fifth trooper. Then they get 5 black. With a 25 point mortar, P2s only get 6 black. One less black and you save 10 points. In an army that is starved for points, sometimes sacrifices need to be made to keep their activation count up. Dropping below 8 I think is too bad, even for clones. Even if it just means a blank unit to cap objectives.

Just my opinion, which isn’t even worth a cup of coffee. 😁

This is an interesting point

3 hours ago, JediPartisan said:

Personally I don’t think it’s bad for clones to not go with a heavy

I think clones are the one faction that can work with naked corps units. In all other factions the base guns alone don't roll enough hits to effectively get damage past cover and so they need the heavy weapon to be effective in combat. A naked clone unit on the other hand still brings a lot to the army. They can generate aim and dodge tokens to help their buddies and they can fire-support to generate enough hits to get past cover.

Things get even more spicy if you have overwatch on a phase II unit or a phase I unit with the clone captain. Give the overwatch unit a heavy weapon and take standby with the naked troopers. Now they effectively fire with the heavy weapon when the enemy moves within range 3.

The republic is really changing the way I think about building armies.

Are phase 2 clones were the cost? Haven’t picked them up yet, I’m having a hard time justifying them.

Most of what I've seen built with the new Saber tank is a 9 activation list with Rex, 6 Core units (mix of phases, but mostly 1s) R2D2 and Saber tank. Not sure exactly how it's "best" to be kitted out with upgrades from there, but that's a solid starting point. No clue how good BARCs are and if they're worth it anymore.

Because of the size of the TX, and, because the clones are so expensive, I think it’s a great piece of mobile cover, able to shield the clones on their approach to an objective, and then strafe to flank the enemy.

Glad to see people trying different things for sure. The best thing you can do is test it. A lot of folks say the BARC isn't worth the points, but if you have a vehicle heavy meta then the anti-armor might be exactly what you need. Maybe you could find points to sneak in R2 somewhere there. Brings you to 8 activations and gives you 4 repair on the tank bringing it to an effective 13 HP.

50 minutes ago, Derrault said:

Because of the size of the TX, and, because the clones are so expensive, I think it’s a great piece of mobile cover, able to shield the clones on their approach to an objective, and then strafe to flank the enemy.

I agree, I can't think of a reason to not have a unit behind this thing most turns. If the enemy comes to strike the vulnerable sides, they get a face full of standby.

4 hours ago, Zeph01 said:

Are phase 2 clones were the cost? Haven’t picked them up yet, I’m having a hard time justifying them.

Points cost yes monetary cost debatable

1 hour ago, PikminToo said:

Glad to see people trying different things for sure. The best thing you can do is test it. A lot of folks say the BARC isn't worth the points, but if you have a vehicle heavy meta then the anti-armor might be exactly what you need. Maybe you could find points to sneak in R2 somewhere there. Brings you to 8 activations and gives you 4 repair on the tank bringing it to an effective 13 HP.

But why bring a bark for that when you can just bring an RPS 6 squad?

31 minutes ago, Tirion said:

But why bring a bark for that when you can just bring an RPS 6 squad?

The barc can reach out and touch things on turn one while the cumbersome rocket has to move upfield. However I wouldn't reccomend either in a list that already brought that sweet tank.

21 minutes ago, grandmoffjoe said:

I wouldn't reccomend either in a list that already brought that sweet tank.

Agreed. Crit 1 Impact 5 from the Saber should be plenty of anti-armor. I feel that a list like this would be pretty severely disadvantaged against a list that didn't have any armor.

25 minutes ago, grandmoffjoe said:

The barc can reach out and touch things on turn one while the cumbersome rocket has to move upfield. However I wouldn't reccomend either in a list that already brought that sweet tank.

It can be touched in return.

3 hours ago, Tirion said:

But why bring a bark for that when you can just bring an RPS 6 squad?

Don’t you have to have bought upgrade packs for that?

4 hours ago, arnoldrew said:

It can be touched in return.

If the rps squad is in touching range, so can they, and they aren't always in cover 1. Furthermore one bad deployment and your rps squad is not gonna have a tank to shoot at. The bike can fix that easily on turn one and still take a shot. Points efficiency is meaningless on tank hunters if they can't reach the tank.

2 hours ago, Derrault said:

Don’t you have to have bought upgrade packs for that?

This. I bought the Rebel one for the cool alternative models. I can't think of a reason to buy the Stormtrooper one unless you want more poses in STarmor

The rest of them have 1-2 upgrade cards and alternative models, but after buying the first set and coming to the realization that I don't really need any of them, I'm thinking "why don't I print out the upgrade cards and play them and see if I even like the OOM droid or the Clone specialist before investing in them"

FFG is playing X-wing 1st edition with their card hunters game. I don't want to buy a bunch of packs so I can have multiple cards to play with, when there is no way I would ever need that many models.

Edited by buckero0
3 hours ago, buckero0 said:

This. I bought the Rebel one for the cool alternative models. I can't think of a reason to buy the Stormtrooper one unless you want more poses in STarmor

The rest of them have 1-2 upgrade cards and alternative models, but after buying the first set and coming to the realization that I don't really need any of them, I'm thinking "why don't I print out the upgrade cards and play them and see if I even like the OOM droid or the Clone specialist before investing in them"

FFG is playing X-wing 1st edition with their card hunters game. I don't want to buy a bunch of packs so I can have multiple cards to play with, when there is no way I would ever need that many models.

I wouldn’t go that far, I’m just saying that not everyone would have bought the upgrade packs, let alone enough to make them scary to armor.

5 hours ago, buckero0 said:

This. I bought the Rebel one for the cool alternative models. I can't think of a reason to buy the Stormtrooper one unless you want more poses in STarmor

The rest of them have 1-2 upgrade cards and alternative models, but after buying the first set and coming to the realization that I don't really need any of them, I'm thinking "why don't I print out the upgrade cards and play them and see if I even like the OOM droid or the Clone specialist before investing in them"

FFG is playing X-wing 1st edition with their card hunters game. I don't want to buy a bunch of packs so I can have multiple cards to play with, when there is no way I would ever need that many models.

2.0 xwing is no different. 1.0 just had the bad rap because they put things for everyone in just one ship pack. Legion and 2.0 don’t do that

1 hour ago, ScummyRebel said:

2.0 xwing is no different. 1.0 just had the bad rap because they put things for everyone in just one ship pack. Legion and 2.0 don’t do that

I guess outside of the clones i haven't really bought any 2.0, so maybe it feels better.

4 hours ago, Derrault said:

I wouldn’t go that far, I’m just saying that not everyone would have bought the upgrade packs, let alone enough to make them scary to armor.

i've got most of everything released and 2 of a lot of the rebels and Imperials. I like new sculpts, but have not been super impressed with the value of some of these latest releases. R2d2 is cool. C3p0 is okay, but 40dollars is steep for 4 cards. These specialist upgrades are cool looking but pricey for cards and i don't know if I'll be using the much. It's getring harder and harder not to want to jusr print cards out. Especially as a casual player mostly

6 hours ago, buckero0 said:

I guess outside of the clones i haven't really bought any 2.0, so maybe it feels better.

i've got most of everything released and 2 of a lot of the rebels and Imperials. I like new sculpts, but have not been super impressed with the value of some of these latest releases. R2d2 is cool. C3p0 is okay, but 40dollars is steep for 4 cards. These specialist upgrades are cool looking but pricey for cards and i don't know if I'll be using the much. It's getring harder and harder not to want to jusr print cards out. Especially as a casual player mostly

Yeah, xwing 2.0 is now more of “let’s put new cards in with the new ships” but technically the generic ones make it into more than one faction typically. They just dropped a card pack for the new cards since the prequel factions came out for those who are only flying original trilogy.

On Legion card printing - if your opponents don’t mind, do it! It’s not that big a deal. :)

I don’t print cards currently, but there were guys around here using an astromech from the old personnel pack plus proxy print outs for R2D2 before the pod was released. I don’t see a problem. The $40 is if you want the terrain as well, and then the value starts to sorta work out again.

I personally haven’t picked up much for Legion that’s newer than the original personnel packs: Bossk for the empire, and then grabbing stuff for Republic (double core split with a guy who went droids, Rex, and one upgrade pack for clones). I was excited for the rebel pack aliens, but I didn’t buy it in time for the replacement part policy change so my enthusiasm is dampened by “what if I am unlucky?”

On 3/4/2020 at 8:11 PM, Tri3 said:

First off clones are **** expensive. This is an army I came up with using the TX-130. The object would be to hit the enemies vehicles hard early on using the TX-130 and the Barc Speeders working together. The Phase 2 and Phase 1 Clones + Rex would be to cover the TX-130 from rear and side shots. Using the Veteran pilot will allow token sharing if needed.

# of activations suck, but the army is pretty mobile and is very good against vehicles.
Clone Captain Rex [90](107)
Strict Orders [5]
Emergency Stims [12]

Phase II Clone Troopers [60](92)
Z-6 Phase II Trooper [27]
Fragmentation Grenades [5]

Phase II Clone Troopers [60](92)
Z-6 Phase II Trooper [27]
Fragmentation Grenades [5]

Phase I Clone Troopers [52](77)
Z-6 Phase I Trooper [25]
BARC Speeder [75](104)
BARC RPS-6 Gunner [24]
Long-Range Comlink [5]

BARC Speeder [75](104)
BARC RPS-6 Gunner [24]
Long-Range Comlink [5]

TX-130 Saber-Class Fighter Tank [170](222)
Veteran Clone Pilot [7]
TX-130 Beam Cannon Turret [30]
Armor-Piercing Shells [10]
Linked Targeting Array [5]

Here's the list I'm planning to run with armor support....

Clone Captain Rex (90 + 12 = 102)
--Aggressive Tactics (10), Recon Intel (2)

R2-D2 (35)

Phase I Clone Troopers (52 + 30 = 82)
--DC-15 Phase I Trooper (30)

Phase I Clone Troopers (52 + 30 = 82)
--DC-15 Phase I Trooper (30)

Phase I Clone Troopers (52)

Phase I Clone Troopers (52)

Phase II Clone Troopers (60 + 29 = 89)
--Phase II Mortar Trooper (25), Overwatch (4)

Phase II Clone Troopers (60 + 29 = 89)
--Phase II Mortar Trooper (25), Overwatch (4)

TX-130 Saber-Class Fighter Tank (170 + 45 = 215)
--Veteran Clone Pilot (7), TX-130 Beam Cannon Turret (30), High-Energy Shells (8)

798 points with 9 activations.