Since the release of the core set there have been complaints about the balance of winning decks amongst factions. Orc rush was declared early on to be the best deck. As FFG released more battle packs and sets this seemed to continue to be more or less true: Destruction rush decks, when constructed with the intent to be the best deck possible and when built using the maximum number of cards allowable and using every product available, are generally able to be beat most of the decks most of the time.
The common reactions to this deck type seem to be: assumption that designers made a mistake by creating certain cards, declaration that certain cards need to be banned or created to hinder the rush deck or improve the other archetypes, general whining and complaining, assertion that the rush deck type isn't really as dominant as some claim it to be.
I've been wondering since the release of this game why the idea of tournaments and tournament style deck building and play is so important to the players. This game is not supported by FFG in a manner typical of collectible card games, but the player base seems to insist on treating it as though it were. There is (basically) no prize support for this game. Winning a tournament is (essentially) worth only bragging rights, and that's only if your win is deemed legitimate. If you didn't face the right decks during the event, or if your opponent's decks weren't 'optimally' built or piloted, expect to have your win labeled lucky (or worse).
I don't believe that this game should be played primarily at the tournament level. I think instead it should be seen as a casual game with occasional opportunities to play against new opponents. Any problems in deck balance can be addressed by simply banning or otherwise discouraging the use of certain cards, which can be done by players within their playgroup. They do not imply faults in the game design as this game must be designed with players in mind who may only buy one copy of each release (or less). In order to make an aggressive strategy effective in those conditions they need stronger cards more frequently than control decks.
The majority of complaints about this game (except the differences in card sizes) seem be things that can be controlled by players. in effect, you are making yourselves upset and asking FFG to fix it for you. If you are interested in playing the game at the tournament level, and winning is important to you, then you should be willing to play whichever deck is most effective. Since the current deck is considered to be easy to build and play, and since you have easy and equal access to all of the cards, you have no excuses for not doing so. If you would like to play in a tournament but are not concerned with winning, you can play any number of different decks and as long as you can enjoy playing against the same decks round after round you should have a good time. If you are not interested in playing in a tournament then congratulations (!) none of this matters to you; keep enjoying the game.
The so called 'flaws' in the LCG system are not flaws at all. The only flaw is the current trend in thinking about this game. This game is not a ccg. This game will never be a ccg. It is a board game. Enjoy yourselves.
) and start to work towards shifting the culture. If you hate tournaments, demand that your local game shop runs the league instead. FFG has designed their leagues to reward deckbuilding diversity and creativity. If you're sick to death of Ratblitz decks, politely decline to play against them. I do. If you want to experiment with deck types and use cards that seem to never see the light of day or simply depict your favorite unit in the minis game, refuse to be bullied into "following suit" and doing what the next guy is doing. If a person is serious about this game - or any other - forging its own identity and serving a different community than other, more established games, then it's going to take time and persistence to make it happen. Because nothing's over until WE decide it is. Was it over when the Germans bombed Pearl Harbor? Heck no! And it ain't over now! 'Cause when the going gets tough...........................the tough get going! Who's with me? Let's go!!