Motti, Mines, and Blockade Run!

By Alpharius18, in Star Wars: Armada Fleet Builds

Motti wants to run a blockade again
Author: Alpharius

Faction: Galactic Empire
Points: 400/400

Commander: Admiral Motti

Assault Objective: Blockade Run
Defense Objective: Fleet In Being
Navigation Objective: Minefields

[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Admiral Motti ( 24 points)
- 7th Fleet Star Destroyer ( 5 points)
- Intel Officer ( 7 points)
- Local Fire Control ( 4 points)
- Proximity Mines ( 4 points)
- Linked Turbolaser Towers ( 7 points)
- Intensify Firepower! ( 6 points)
= 169 total ship cost

Gozanti-class Cruisers (23 points)
- Darth Vader (off) ( 1 points)
- Proximity Mines ( 4 points)
- Comms Net ( 2 points)
= 30 total ship cost

Victory I-Class Star Destroyer (73 points)
- 7th Fleet Star Destroyer ( 5 points)
- Captain Brunson ( 5 points)
- Local Fire Control ( 4 points)
- Proximity Mines ( 4 points)
- Linked Turbolaser Towers ( 7 points)
- External Racks ( 3 points)
= 101 total ship cost

Victory I-Class Star Destroyer (73 points)
- 7th Fleet Star Destroyer ( 5 points)
- Reeva Demesne ( 4 points)
- Local Fire Control ( 4 points)
- Proximity Mines ( 4 points)
- Linked Turbolaser Towers ( 7 points)
- External Racks ( 3 points)
= 100 total ship cost

= 0 total squadron cost

Given that I have not seen a strategic squad in nearly a year and a half, I'm willing to hope that Minefields is a great option! A generally fun list similar to one I ran last year at a local tournament (it came second!) plus the new cards from RITR, the SSD, and the Onager. Not sold on the yellow objective yet but my brother has had success with it in a similar screed fleet so willing to give it a whirl, but given my meta I expect to be playing second player rather often, even with no bid (as I would certainly prefer it!).

Comments appreciated!

4 hours ago, Alpharius18 said:

Motti wants to run a blockade again
Author: Alpharius

Faction: Galactic Empire
Points: 400/400

Commander: Admiral Motti

Assault Objective: Blockade Run
Defense Objective: Fleet In Being
Navigation Objective: Minefields

[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Admiral Motti ( 24 points)
- 7th Fleet Star Destroyer ( 5 points)
- Intel Officer ( 7 points)
- Local Fire Control ( 4 points)
- Proximity Mines ( 4 points)
- Linked Turbolaser Towers ( 7 points)
- Intensify Firepower! ( 6 points)
= 169 total ship cost

Gozanti-class Cruisers (23 points)
- Darth Vader (off) ( 1 points)
- Proximity Mines ( 4 points)
- Comms Net ( 2 points)
= 30 total ship cost

Victory I-Class Star Destroyer (73 points)
- 7th Fleet Star Destroyer ( 5 points)
- Captain Brunson ( 5 points)
- Local Fire Control ( 4 points)
- Proximity Mines ( 4 points)
- Linked Turbolaser Towers ( 7 points)
- External Racks ( 3 points)
= 101 total ship cost

Victory I-Class Star Destroyer (73 points)
- 7th Fleet Star Destroyer ( 5 points)
- Reeva Demesne ( 4 points)
- Local Fire Control ( 4 points)
- Proximity Mines ( 4 points)
- Linked Turbolaser Towers ( 7 points)
- External Racks ( 3 points)
= 100 total ship cost

= 0 total squadron cost

Given that I have not seen a strategic squad in nearly a year and a half, I'm willing to hope that Minefields is a great option! A generally fun list similar to one I ran last year at a local tournament (it came second!) plus the new cards from RITR, the SSD, and the Onager. Not sold on the yellow objective yet but my brother has had success with it in a similar screed fleet so willing to give it a whirl, but given my meta I expect to be playing second player rather often, even with no bid (as I would certainly prefer it!).

Comments appreciated!

Looks pretty solid, but I gotta wonder about Blockade Run... with two VSDs (not the most resilient brawlers, and max speed 2)? Even if you CAN do it, I feel like there’s something easier to pull off, no?

For that matter, I feel like Minefields is kind of hard-mode for ships as slow and ungainly as VSDs. Just off the top of my head, Most Wanted & Solar Corona would be far more beneficial to you (they’re also probably two of the more boring choices you could make, but I’m sure you can find some solid middle ground).

Other than that, looks good!

Edited by Cpt ObVus
On 3/5/2020 at 5:15 AM, Cpt ObVus said:

Looks pretty solid, but I gotta wonder about Blockade Run... with two VSDs (not the most resilient brawlers, and max speed 2)? Even if you CAN do it, I feel like there’s something easier to pull off, no?

For that matter, I feel like Minefields is kind of hard-mode for ships as slow and ungainly as VSDs. Just off the top of my head, Most Wanted & Solar Corona would be far more beneficial to you (they’re also probably two of the more boring choices you could make, but I’m sure you can find some solid middle ground).

Other than that, looks good!

Blockade run is more about getting my front arcs to be consistently in arc rather than actually running the blockade (but I have done it!). Minefields is more me being a jammy git: I deploy in a corner surround the perimeter with mines, and just sit at speed 1/0 and let my enemy come to me through the mines (or take a 6-5). There is definitely an arguement for solar corona, but as you say its a fairly boring choice at this point. I will try it with both!