EXT Republic 3 Jedi

By 01jbell, in X-Wing Squad Lists

Hi, I am trying a few 3 jedi republic lists, current torn between 2. I want to see if there are any changes people recommended or tips people can share if you have used similar list.

in a perfect world I want to try and use 3 jedi ships I don't have a noboo fighter or a arc yet :( . I only have 3 jedi, Y wing and 4 torrents.

List 1.

Obi-Wan Kenobi (48)
Sense (5)
R5 Astromech (4)
Delta-7B (19)

Ship total: 76 Half Points: 38 Threshold: 3

Mace Windu (45)
Heightened Perception (3)
R5 Astromech (4)
Delta-7B (18)

Ship total: 70 Half Points: 35 Threshold: 3

Luminara Unduli (43)
Predictive Shot (1)
C1-10P (7)
Calibrated Laser Targeting (3)

Ship total: 54 Half Points: 27 Threshold: 2


Total: 200

List 2

Obi-Wan Kenobi (48)
Sense (5)
Delta-7B (19)

Ship total: 72 Half Points: 36 Threshold: 3

Mace Windu (45)
Predictive Shot (1)
Delta-7B (18)

Ship total: 64 Half Points: 32 Threshold: 3

Plo Koon (44)
Predictive Shot (1)
Delta-7B (19)

Ship total: 64 Half Points: 32 Threshold: 3


Total: 200

I am leaning towards list one due to the regen and the power of C1-10P. However list two does have more punch and may do better in the current swarm meta I am not sure.

Any advice/ tips or modifications people could recommended will be great.

Thank you in advance.

I went 3-3 in a 98 people event with the following list

Mace Windu (45)
Calibrated Laser Targeting (3)

Obi-Wan Kenobi (48)
Calibrated Laser Targeting (4)

Anakin Skywalker (62)
Sense (5)
R2 Astromech (9)
Delta-7B (20)

I'm would prefer the 2 point bid, instead of predictive shot in your second list

I'd probably keep it simple and focus on their efficiency through lots of force and regen, with something like:



Obi-Wan Kenobi (48)
R2 Astromech (9)
Delta-7B (19)

Ship total: 76 Half Points: 38 Threshold: 3

Anakin Skywalker (62)
R5 Astromech (4)
Calibrated Laser Targeting (5)

Ship total: 71 Half Points: 36 Threshold: 2

Mace Windu (45)
R5 Astromech (4)
Calibrated Laser Targeting (3)

Ship total: 52 Half Points: 26 Threshold: 2


Total: 199

Everyone has the ability to get back over half points once wounded, extremely powerful in our competitive structure and with 9 force points the list has lots of economy. You also have relatively high initiatives, with a crucial 6 to help vs things like Boba, Kylo, Duchess, etc...

I was playing this list before the points update with quite success:

(48) Obi-Wan Kenobi [Delta-7 Aethersprite]
(9) R2 Astromech
(19) Delta-7B
(5) Sense
Points: 81

(45) Mace Windu [Delta-7 Aethersprite]
(9) R2 Astromech
(18) Delta-7B
(3) Heightened Perception
Points: 75

(43) Luminara Unduli [Delta-7 Aethersprite]
(7) C1-10P
Points: 50

Total points: 206

Now with the points update I’ve had to change a few things... so it now looks like this:

(44) Plo Koon [Delta-7 Aethersprite]
(9) R2 Astromech
(19) Delta-7B
Points: 72

(45) Mace Windu [Delta-7 Aethersprite]
(9) R2 Astromech
(18) Delta-7B
(5) Sense
Points: 77

(43) Luminara Unduli [Delta-7 Aethersprite]
(7) C1-10P
Points: 50

Total points: 199

Regen is still really strong, but I tried R5 on ships with delta and it’s not worth it. You can never go back above half points, and most times you go from 3 health to dead, without even having the chance to use R5.
So I’m sticking with R2s, and Plo’s ability can be a game changer as well.
Spending points on Luminara isn’t my style either. She’s there to support/jam, and try not to die. If she gets a few damage through then great.

On ‎3‎/‎4‎/‎2020 at 8:25 AM, RoockieBoy said:

I was playing this list before the points update with quite success:

(48) Obi-Wan Kenobi [Delta-7 Aethersprite]
(9) R2 Astromech
(19) Delta-7B
(5) Sense
Points: 81

(45) Mace Windu [Delta-7 Aethersprite]
(9) R2 Astromech
(18) Delta-7B
(3) Heightened Perception
Points: 75

(43) Luminara Unduli [Delta-7 Aethersprite]
(7) C1-10P
Points: 50

Total points: 206

Now with the points update I’ve had to change a few things... so it now looks like this:

(44) Plo Koon [Delta-7 Aethersprite]
(9) R2 Astromech
(19) Delta-7B
Points: 72

(45) Mace Windu [Delta-7 Aethersprite]
(9) R2 Astromech
(18) Delta-7B
(5) Sense
Points: 77

(43) Luminara Unduli [Delta-7 Aethersprite]
(7) C1-10P
Points: 50

Total points: 199

Regen is still really strong, but I tried R5 on ships with delta and it’s not worth it. You can never go back above half points, and most times you go from 3 health to dead, without even having the chance to use R5.
So I’m sticking with R2s, and Plo’s ability can be a game changer as well.
Spending points on Luminara isn’t my style either. She’s there to support/jam, and try not to die. If she gets a few damage through then great.

Would switching the load out of Plo Koon and Luminara Unduli be better? as Plo koon abailty to remove the token from R2 be better used if all he had as C1-10P?

I originally went the R5 as I was unable to fit c1-10P plo in the list who was there to remove the tokens. so thought R5 would do the job. I have not had much of a chance to use the R5 but the reason was not just the regen but the ability to flip crits down which has saved me a few times as well. with R5 on the two 3 force ships I risked flipping the crit or removing a damage card as my action knowing I had 3 force behind. but you may be right with being unable to get up to half points is it worth it over R2. or at least R2 on one ship and maybe some other upgrades on the other ship.

Thank you all for the advice so far.

If I have all of Hyperspace's tools, then I'm probably gonna go all in on the aces - Ani, Obi, and Plo are all totally capable of lining up bull's eye shots, so give them CLT - its more efficient than 7B if you can keep the precision - and R2s for regen, then squirrel around and wait for the perfect bull's eye shots.