Tonight I'll play "From the wreckage" quest from Heir of Blood.
As Overlord I have to choose 3 group of monsters and I have thought to ask you some advises, to understand better how you choose your monsters, in general.
My goal will be to resist long enough with my Eliza Farrow and try to knock-out the heroes (to add a fatigue in my play area).
About monsters, I'm quite sure about Ettin for their attack characteristics and flash moulders for their healing traits.
Candidates for the third group are Barghest or Spiders. I would say barghest for the red dice when they attack, they are bigger so they can block a narrow passage better and they are a little more resistant
I like spiders because they are one more and they can poison.
What would you choose?
I have one question more about special rules for the quest.
It is said I can put a fatigue in overlord play area at start of each overlord turn. It is also said that if Eliza is adiacent to the objective token at the start of the turn, the special rules start to apply.
Can I put a fatigue even in the turn when the token is removed and the special rules start? I think everything happens in the same moment (that is "start of the turn")?
Thank you !
Edited by Atreides73