Should all emplacement troopers have Fire Support?

By drail14me, in Star Wars: Legion

It makes sense that all emplacement troopers should be able to fire support, it’s kind of their purpose.
Card errata? Comms upgrade?

Comms upgrade: “FIRE DIRECTION CENTER Emplacement Trooper only. You gain FIRE SUPPORT. You gain one Comms slot. Points?

Edited by drail14me

I'm not entirely against the idea. It would certainly make my 1.4FDs better.

Edited by arnoldrew

A 1.4 FD being able to fire support would be really, really good. Maybe too good.

I would give such an upgrade some table time just to see.

Should probably be accompanied by some manner of points increase.

22 minutes ago, Caimheul1313 said:

Should probably be accompanied by some manner of points increase.

I think I’d rather keep the tower at 70 without fire support.

What about a communications upgrade that provides it? How much would you pay?

Like 10 points tops.

As good as it would be on ye olde 1.4, it would be kinda meh on an eweb.

Yeah I think the FD is really good as is

19 minutes ago, Tirion said:

Yeah I think the FD is really good as is

Agreed. I'd rather not see a range 1-5 fire support outside of a command card.

I don't want it on the 1.4 FD, and I'd be more likely to want to provide fire support to an E-web for that sweet surge-crit.

Definitely way too much to enable fire support on the FD IMO

An FD with a generator being fire supported by an FD with a generator is a ridiculously good attack. The FD is already priced really well and a great unit.

That's 10 black, 4 white, impact 4, suppressive or 12 black, impact 6. Even if it costs 10 points per unit I'd easier pay that to have the ability to throw that at whatever hq, operative or vehicle came in each turn. Even if you made it exhaustible then you could just cycle them (overwatch the non-exhausted one and fire then refresh the other.

1 hour ago, Tris87TJ said:

An FD with a generator being fire supported by an FD with a generator is a ridiculously good attack. The FD is already priced really well and a great unit.

That's 10 black, 4 white, impact 4, suppressive or 12 black, impact 6. Even if it costs 10 points per unit I'd easier pay that to have the ability to throw that at whatever hq, operative or vehicle came in each turn. Even if you made it exhaustible then you could just cycle them (overwatch the non-exhausted one and fire then refresh the other.

A Fire Supporting unit could not use it's Generator.

You still have to give them an order token, and if they’re not getting a freebie like the vets/shores do then they’re still not good.

Emplacement Troopers’ purpose is to hold an area, not to support an attack. I think it’s perfect that they all have Sentinel instead.

1 hour ago, NeverTellMeTheOdds said:

You still have to give them an order token, and if they’re not getting a freebie like the vets/shores do then they’re still not good.

The full unit of Vets and Shores can give an order to any emplacement troopers, not just the Mark II or Mortar.

It could be a exhaustible generator upgrade. That would seem to be a bit more balanced cause then they would lose the precious generator slot

On 3/1/2020 at 5:29 PM, arnoldrew said:

A Fire Supporting unit could not use it's Generator.

Why not?

4 hours ago, SoonerTed said:

Why not?

Because the unit with the generator is NOT performing a ranged attack (read the text on the card). Using Fire Support to add a weapon to another unit's attack is distinctly different.

12 hours ago, arnoldrew said:

Because the unit with the generator is NOT performing a ranged attack (read the text on the card). Using Fire Support to add a weapon to another unit's attack is distinctly different.

That stretches the meaning of words to incomprehensible gibberish. Fortunately, this won't ever occur so we don't have to worry about it.

Edited by SoonerTed
1 minute ago, SoonerTed said:

It's still a ranged attack, because fire support cannot be done if the unit doing the fire support is in melee.

Sure, a ranged attack is being performed, but not by the unit with the generator.

Just now, arnoldrew said:

Sure, a ranged attack is being performed, but not by the unit with the generator.

It's good we don't have to worry about this, because that logic makes no sense.

1 minute ago, SoonerTed said:

It's good we don't have to worry about this, because that logic makes no sense.

The rules are perfectly clear as to how Fire Support works.

Quote

To use the fire support keyword, a unit must legally be able to perform a ranged attack, even though using the fire support keyword is not considered to be an attack made by that unit.

17 minutes ago, SoonerTed said:

It's good we don't have to worry about this, because that logic makes no sense.

It does in the context of game rules as opposed to "realism."

It's not that much different from the unit using Fire Support not having to check for cover, nor using the "attacking" unit's surge conversions rather than its own, or the unit not contributing Sharpshooter. The dice and weapon keywords are added to the attack pool that's it.

Rule is quoted above because I'm on my phone at it is being annoying.