Forced movement during space battles

By Seam, in Star Wars: Edge of the Empire RPG

This might be a silly question, but anyway...

If I remember correctly, there is a forced movement during space battles. Unfortunately I can't find the rule. Can someone point me to the right page / wording / rule (or video even), please (especially the timing part)?

I am under the impression we always did space battles wrong .

Thanks

There's no forced movement during space battles in SWRPG- in Genesys, every vehicle has to make a manoeuvre each turn, but the combat ranges are very different so it can't really be ported to SWRPG or fighters would constantly overshoot each other.

Thank you! Me and my group are constantly feeling something is missing when it comes to space battles compared to "normal" combat. Maybe we are not thinking abstractly enough...

1 hour ago, Seam said:

Thank you! Me and my group are constantly feeling something is missing when it comes to space battles compared to "normal" combat. Maybe we are not thinking abstractly enough...

That missing thing is "balance" and it comes from a lack of attention spent to vehicles during early playtesting. Best to hope the next version of the game does it better.

On 2/27/2020 at 12:13 PM, Talkie Toaster said:

There's no forced movement during space battles in SWRPG- in Genesys, every vehicle has to make a manoeuvre each turn, but the combat ranges are very different so it can't really be ported to SWRPG or fighters would constantly overshoot each other.

Hm, I am using ported Genesys Forced Movement Rules with the Star Wars Range Bands since the start of my campaign and its working great.
So, yes you can use parts of the Genesys Vehicle Rules perfectly for Star Wars.

But as said before, Star Wars does normally not have Forced Movement for Vehicles.

As others have said, Genesys introduced the Force Move aspect to vehicles. At either the beginning or end of the pilot's turn, the vehicle moves a number of range bands based on its current speed. No manoeuvre or action or anything required. It just happens . The devs have said, though, that "Forced Move" doesn't have to be in a straight line, so if you're "forced" to move two range bands and can turn around then you can go one range band out and one range band back. So actually moving the range bands are more of a guideline 😛

In SWRPG, you have the Fly/Drive manoeuvre which is the "pilot is concentrating on moving the vehicle" and the number of manoeuvres needed is based on the current speed of the vehicle.

Forced movement is implied, isn't it?

If Decelation specifically is a maneuver, you keep going the same speed if you don't use that maneuver. And if you keep going the same speed, and nobody bothers to take a maneuver to steer the ship into the right direction bad stuff tends to happen.

2 minutes ago, micheldebruyn said:

Forced movement is implied, isn't it?

If Decelation specifically is a maneuver, you keep going the same speed if you don't use that maneuver. And if you keep going the same speed, and nobody bothers to take a maneuver to steer the ship into the right direction bad stuff tends to happen.

unfortunately no. you stay in the same "Location..." no forced movement. The Genesys way I think is better...

1 minute ago, Daeglan said:

unfortunately no. you stay in the same "Location..." no forced movement. The Genesys way I think is better...

When a rule a) is clumsy, b) naratively doesn't make sense, and c) contradicts other rules, don't use that rule.

2 minutes ago, Daeglan said:

unfortunately no. you stay in the same "Location..." no forced movement. The Genesys way I think is better...

I think the best way to think of it is like this, but it only really applies to sil 3/4 vehicles.

If you're moving at speed 6, but "staying in the same place" you aren't motionless, instead you are juking and weaving and pulling off various maneuvers as part of the combat (you just aren't going anywhere). If you've played Empire at War and ever looked at the starfighter battles, you'll know what i'm talking about. But for those of you that haven't, here's a summary:

The fighters move around pretty much like any other ship (using Move Maneuvers), but when they get close enough to enemy starfighters or the EaW equivalent of Sil 4 craft, they enter dogfight mode. The icons connect up in a grid and stay in the same place. The little starfighter models duck and weave and spin around within that area (call it close range) but don't actually go anywhere. This would be the equivalent of Evasive Maneuvers, Aim Maneuvers, Stay on Target Maneuvers, etc. Basically, not taking any Move Maneuvers, but maintaining the same speed. Then, if you order them to leave the dogfight, they turn tail and run, exiting dogfight mode. The are now using Move Maneuvers, and if the enemy gives chase they use Move Maneuvers as well.

For bigger ships, they probably aren't going faster than speed 1 unless you really need them to get somewhere, in which case you'll probably be using Move Maneuvers. However, in this case forced Move Maneuvers work much better because they aren't as fast and are generally working with longer ranged weapons. This prevents the problem of fighters overshooting. In a case where the (sil 5+) ship is going at X speed, but wants to stay in the same place, I'd say that the pilot of the ship must make a Move Maneuver to stay in the same position relative to their surroundings. Narrated as flying in a circle or something. The alternative would be to simply decelerate, allowing them to stay in the same position without Maneuvers, but they then have to take an Accelerate Maneuver in order to take Move Maneuvers again, meaning if something big is bearing down on them, it becomes much more difficult to escape.

Of course, you could extend that "Move Maneuver to stay in the same place" to smaller ships, but I don't think that makes much sense as for them, actually slowing to speed 0 doesn't make much sense.

Space battles in Star Wars are effectively WW2 naval battles. Imagine that and you have your movements.

Range bands are really, really long in this game. Using the move manouvre represents pushing that extra to close in to another vehicle (that also flies around mind you) otherwise you move but not so fast you close in noticably.

6 hours ago, Rimsen said:

Space battles in Star Wars are effectively WW2 naval battles. Imagine that and you have your movements.

That's one of the big reasons I love Star Wars so much. I always loved battles like Midway, Coral Sea, Marianas Turkey Shoot, and Leyte Gulf. I re-read about Leyte Gulf recently and realized just how much the battle off Samar with Taffy 3 sounded like a classic Empire vs. Rebels action (Taffy 3 being the Rebels, of course). Highly recommend reading a good account of it, if you can find one.

4 hours ago, P-47 Thunderbolt said:

I always loved battles like Midway, Coral Sea, Marianas Turkey Shoot, and Leyte Gulf.

::glances at user-name::

Kinda figured 😉