Would you like to see the gameplay take new directions?

By Vinicius Lessa, in Arkham Horror

Just got the game and having a great time. But I can see the constant "putting out fires/doom" getting tired soon.

So, question: would you like to see the next expansions taking the game into new directions gameplay wise? I don't mean cutting out doom entirely, as it fits the game thematically and is too integrated in it's framework. No, what I mean is shaking the default gameplay into new directions, like..

- making scenarios where the mythos bag is more lax, and instead shift the focus into monsters that you must plan/gear up better to face. Perhaps each monster is this mini-boss that requires a combination of skills, gear, clues, etc to defeat.

- same logic as above but with the events deck. Make getting clues really difficult and requiring combination of skills/gear/etc.

- scenarios that put investigators into conflict with each other (into teams or making one into a betrayal in secret).

- scenarios where the codex present mysteries that require actual deduction from the players part. Aka explore the correct places based on actual clues descriptions.

- scenarios totally open, with minimalist narrative. Almost like a big arena: collect 15 clues to conjure the big bad at the end and defeat it.

- scenarios that chain together to each other forming campaigns (and let's you carry assets from one to the next).

- scenarios that shifts the game scale up or down: each city neighborhood becomes a house/room/entire plane/etc.

Etc.

This game design possibilities are so huge. Frankly, if the expansions are just "putting out doom but on new boards", it ll feel like a big missed opportunity IMO.

Edited by Vinicius Lessa

Codex cards essentially change the rules all the time. So there is no limit how the game can be developed!

So the system allow all kind of changes. Only thing that may be considered as an restriction Are components. But every rule and every adventure can be tweaked by making different codex cards! And that is huge asset to home made scenarios as well as official ones!

and Also the modular board Also allows a lot of changes. Other word tiles Connected to normal tiles by portals.

other town and willages Connected by river, or railroad, or road or what ever. This game has huge potential to be what ever developers and players want it to be!

we can make new tokens to the token bag, we can have other word events in plase of journal cards...

I would like the mytho cup pacing slowed down. Give more time for the horror theme to work and time for the player to prep (which added to the game being replayable) The mytho cup out paces the player so fast which makes winning more like a roll and move rng win than a win by anything we did.