Just got the game and having a great time. But I can see the constant "putting out fires/doom" getting tired soon.
So, question: would you like to see the next expansions taking the game into new directions gameplay wise? I don't mean cutting out doom entirely, as it fits the game thematically and is too integrated in it's framework. No, what I mean is shaking the default gameplay into new directions, like..
- making scenarios where the mythos bag is more lax, and instead shift the focus into monsters that you must plan/gear up better to face. Perhaps each monster is this mini-boss that requires a combination of skills, gear, clues, etc to defeat.
- same logic as above but with the events deck. Make getting clues really difficult and requiring combination of skills/gear/etc.
- scenarios that put investigators into conflict with each other (into teams or making one into a betrayal in secret).
- scenarios where the codex present mysteries that require actual deduction from the players part. Aka explore the correct places based on actual clues descriptions.
- scenarios totally open, with minimalist narrative. Almost like a big arena: collect 15 clues to conjure the big bad at the end and defeat it.
- scenarios that chain together to each other forming campaigns (and let's you carry assets from one to the next).
- scenarios that shifts the game scale up or down: each city neighborhood becomes a house/room/entire plane/etc.
Etc.
This game design possibilities are so huge. Frankly, if the expansions are just "putting out doom but on new boards", it ll feel like a big missed opportunity IMO.
Edited by Vinicius Lessa