So, this is a list based on what was found in the core set, combined with units I thought would be cool/fun to play, mashed together in a hopefully somewhat coherent list. I have no intention of playing competitively , but it's nice to get a win every now and again.
Luke Skywalker (160 + 20 = 180)
--Force Reflexes (10),
Force Push (10)
Rebel Officer (50 + 0 = 50)
Rebel Troopers (40 + 22 = 62)
--Z-6 Trooper (22)
Rebel Troopers (40 + 22 = 62)
--Z-6 Trooper (22)
Rebel Troopers (40 + 24 = 64)
--MPL-57 Ion Trooper (24)
Fleet Troopers (44 + 23 = 67)
--Scatter Gun Trooper (23)
AT-RT (55 + 20 = 75)
--AT-RT Laser Cannon (20)
1.4 FD Laser Cannon Team (70 + 17 = 87)
--HQ Uplink (10),
Barrage Generator (7)
T-47 Airspeeder (140 + 13 = 153)
--Wedge Antilles (5),
MoDk Power Harpoon (3),
Long-Range Comlink (5)
800/800
Commands:
Son of Skywalker (1),
Ambush (1),
My Ally Is the Force (2),
Turning the Tide (2),
Assault (3),
Return of the Jedi (3),
Standing Orders (4)
So, the strategy is to go for objectives/hold the line with the rebel troopers, supported by the laser cannon. The rebel officer will hand out dodge tokens while keeping them from panicking. The at-rt will lurk and take pot-shots at any armour on the table. The airspeeder will be on the flank, attempting to go for armour/targets of opportunity and try not to get shot down first thing.
Luke will be doing Luke-stuff(I have no idea on how to play Luke) supported by fleet troopers that could either divide enemy fire from Luke, or getting a few shots in themselves
I am fairly certain my friend who took the imperial side of the core set will be getting an at-st, so that's why the list has quite a few anti-armour weapons
Edited by TheGoldfinchUpdated list