The Advances Box

By RumblebellySugarmedo, in WFRP Rules Questions

A quick question about the advances box on the front of every career card. What does that mean? Are those:

1. The advances you must take if you are to complete your career and change to another?

2. The additional attributes you get when you advance to this particular career?

3. Suggestions on how to advance?

I looked for clarification and couldn't find it.

Thanks!

RumblebellySugarmedo said:

A quick question about the advances box on the front of every career card. What does that mean? Are those:

1. The advances you must take if you are to complete your career and change to another?

2. The additional attributes you get when you advance to this particular career?

3. Suggestions on how to advance?

I looked for clarification and couldn't find it.

Thanks!

So:

- You need ten career Advances to 'finish' a career to the point where you cannot buy more Advances without switching career.

- The Advances box are open advances, along with the Skills and Attributes, you can take to contribute towards completing a career.

- For example, one (non-open) Advance is Wounds. If you had Wounds: 2 in your Advance box you could buy three wounds in the course of that career (1 compulsory, 2 open).

To clarify what Dramatic Exit said...

If you look at the back of the Character Sheet (not the Career Card) you'll see an area that has a check list with 10 advances to complete a career. Four of these are fixed advances, namely a wound, a skill, an action, and a talent, which are an mandatory to complete any career. The other six advancement slots are called "open" advances. For those six, you can fill them with either advances to your primary characteristics (which use up a bunch of slots to raise even one die), or you can fill them with things from the box on the Career Card. If you're not raising your primary characterstics at all, then you'd pick 6 of those options from the career card. The numbers on the career card (which always add up to 10) represent the limits of how many things you can buy in each category.

Dangit, that's not terribly clear either. Hmm...

The best explanation is in the main rulebook, on page 36. It shows a picture of the relevant sections of the sheets, and explains how it works. There's some additional relevant information on pages 35 and 37 as well, but page 36 gets the general concept across pretty well.

Actually, that clears it up for me. I thought you could just use your advances in any category (talents, actions etc) that you wanted and when you spent 10 you would advance. This limits what you can spend those advances on based on your career.

Thanks!