The new defense rules are weirding me out. Now (defense) labels act differently to (attack) and (thwart) ones.
All 3 still act as the ‘counts as’ as they always have, but (defense) specifically and implicitly says ‘you have to be the target of the attack in order to play this’
This would be like having to use your basic ATK power or using an ally to attack in order to play Uppercut.
Also RAW this now means that cards that prevent or reduce damage can’t actually be used to do so, if the damage comes from a non attack source.
So Cosmic Flight, Wiggle Room, Shield Block don't really function as their text suggests.
For example: I’m Captain Marvel. I have 2 HP remaining. I have Cosmic Flight in play. The encounter card is Sound Manipulation. I can’t use Cosmic Flight, since I’m not the target of an attack. I’m now dead.
Rules reference page 5:
Quoteif a triggered ability is labelled as a defense - such as ‘Hero Action (defense)’ - that ability can only be resolved by a player while they are the target of an attack
Rules reference page 10:
Quoteinterrupt abilities may be executed anytime the specified triggering condition occurs
Caleb emailed me back and confirmed:
“defense cards can only be used while you are the target of an attack. If you would take damage from a source that is not an attack, then you could not use a defense card to prevent that damage.”
Edited by jonboyjon1990