Rebels, how do we deal with armour?

By landoro, in Star Wars: Legion

10 hours ago, ResoluteHusky said:

She is getting one?!
Any pictures?

https://www.fantasyflightgames.com/en/news/2019/12/12/covert-ops/

If you zoom in on the cassian/k2 picture you can see the upper upgrade card 2nd from right appears to be a blaster called Jyn something (which I assume to be the weapon Jyn gives to K2 before getting the death Star plans in the film. It has pierce 1 and suppressive. I also assume with its title it's a unique weapon so you either give it to K2 or Jyn not both.

6 hours ago, syrath said:

https://www.fantasyflightgames.com/en/news/2019/12/12/covert-ops/

If you zoom in on the cassian/k2 picture you can see the upper upgrade card 2nd from right appears to be a blaster called Jyn something (which I assume to be the weapon Jyn gives to K2 before getting the death Star plans in the film. It has pierce 1 and suppressive. I also assume with its title it's a unique weapon so you either give it to K2 or Jyn not both.

looks like a pistol range 1-2 as well. I don't know if that's going to help Jyn much depending on the dice. Her blaster does pretty well with it's current configuration.

Probably helps K2 a lot more.

47 minutes ago, buckero0 said:

looks like a pistol range 1-2 as well. I don't know if that's going to help Jyn much depending on the dice. Her blaster does pretty well with it's current configuration.

Probably helps K2 a lot more.

Suppressive is interesting as placing her more up front at the beginning of a game makes it more of a reasonable idea in that she can delay the incoming units, that being said with it range 2 , putting it in K2SO who likely has the keyword incognito (and infiltrate) means you could get him in close and really tarpit key units, or just sit him on a flank keeping back key units by suppression.

3 hours ago, syrath said:

Suppressive is interesting as placing her more up front at the beginning of a game makes it more of a reasonable idea in that she can delay the incoming units, that being said with it range 2 , putting it in K2SO who likely has the keyword incognito (and infiltrate) means you could get him in close and really tarpit key units, or just sit him on a flank keeping back key units by suppression.

I've played her like this a few times. Usually, she just dies a whole lot sooner. At the beginning of the game 2 suppression isn't going to do much but be annoying. If it gives her gunslinger than maybe its worth it but having jyn die early is bad B.C. usually you lose out on her command cards too.

25 minutes ago, buckero0 said:

I've played her like this a few times. Usually, she just dies a whole lot sooner. At the beginning of the game 2 suppression isn't going to do much but be annoying. If it gives her gunslinger than maybe its worth it but having jyn die early is bad B.C. usually you lose out on her command cards too.

It can potentially be more useful in the first round of disarray against single commander armies, to panic a unit off the board if it fails to rally.

Edited by Caimheul1313
14 minutes ago, Caimheul1313 said:

I can potentially be more useful in the first round of disarray against single commander armies, to panic a unit off the board if it fails to rally.

It would help her Rebellious command card.

I'm all for helping Jyn. Right now she's the weakest of the Rebel characters.

If this is the case and they (FFG design team) are trying to boost her character, that just adds more fuel to the fire that they didn't have a clue when they made her. She's had several fixes and point reductions to benefit her (this weapon, her point cost, duck&cover, Cassian and K2SO if they have command card interaction with her)

3 hours ago, buckero0 said:

I've played her like this a few times. Usually, she just dies a whole lot sooner. At the beginning of the game 2 suppression isn't going to do much but be annoying. If it gives her gunslinger than maybe its worth it but having jyn die early is bad B.C. usually you lose out on her command cards too.

I've actually only ever had her die three times in all my games, ,and one of those she shouldn't have died as we misplayed a rule with clambering where we ruled she died on a surge go figure, albeit one of the other times she did die was a one shot, and I can't remember what shot her. I'm not one for putting her front and centre.

Edit, Btw could it be that she is just difficult to learn to play, kind of like the polar opposite of Tauntauns, who are super easy to be good with (although I still feel Tauns have nuance and still take time to play really well, although albeit more so now)

Edited by syrath
4 hours ago, buckero0 said:

It would help her Rebellious command card.

I'm all for helping Jyn. Right now she's the weakest of the Rebel characters.

If this is the case and they (FFG design team) are trying to boost her character, that just adds more fuel to the fire that they didn't have a clue when they made her. She's had several fixes and point reductions to benefit her (this weapon, her point cost, duck&cover, Cassian and K2SO if they have command card interaction with her)

disagreeeeeeeeeeeeeeeeeeeeeeeeeee

My plan has worked! I've discovered all (2) of the Jyn apologists.

I've read both of your Jynsense in other posts. Until they come out with a scum faction I'll keep playing rebels and will even trot out Jyn again, but i don't see her as strong and certaonly not on par with the other rebels characters.

She may be the most difficult playstyle to grasp, but i might be on to something because FFG keeps trying to improve her as well.

2 hours ago, buckero0 said:

My plan has worked! I've discovered all (2) of the Jyn apologists.

I've read both of your Jynsense in other posts. Until they come out with a scum faction I'll keep playing rebels and will even trot out Jyn again, but i don't see her as strong and certaonly not on par with the other rebels characters.

She may be the most difficult playstyle to grasp, but i might be on to something because FFG keeps trying to improve her as well.

This was the highlight of my night!

On 2/29/2020 at 2:29 PM, Tirion said:

I have 2 and have used them heavily. I could write an entire article on the way to be successful with Pathfinders. I'm telling you there is a learning curve but they are good. Just remember that the talking heads that told us all that 6 z6 was the way to play rebels and that Pathfinders aren't good did a 180 stating that naked rebel troopers are now what's good. Long story long (and I know you don't subscribe to the talking heads like most) most things in this game are good and playable it's just a matter of figuring out how they tick.

Disclaimer - I am the resident fan boy of fleet troopers, Pathfinders and jyn so what do I know.

Would you be so kind to type out some broad strokes on how to use the Pathfinders and Jyn efficiently? I certainly wouldn't complain about the article that you said that you could type out but we all have our time constraints and I know that it's a big ask. I really, really want to learn to use Jyn, Cassian, K2, and the Pathfinders well because I think they have such neat mechanics.

Thanks for your time and consideration.

Played against pathfinders again this weekend, they’re even worse than I realized... Bistan isn’t even a unit leader, so he can be terrain sniped. Took a pot shot at a unit with my shores T21, Killed 2 guys and Bistan was one of the two I could see. 100+ point unit neutered from one attack. They didn’t end up killing a single model in the game.

2 hours ago, TheSharkJuggler said:

Would you be so kind to type out some broad strokes on how to use the Pathfinders and Jyn efficiently? I certainly wouldn't complain about the article that you said that you could type out but we all have our time constraints and I know that it's a big ask. I really, really want to learn to use Jyn, Cassian, K2, and the Pathfinders well because I think they have such neat mechanics.

Thanks for your time and consideration.

Will do. If I haven't given it to you by the end of this coming week please message me.

47 minutes ago, NeverTellMeTheOdds said:

Played against pathfinders again this weekend, they’re even worse than I realized... Bistan isn’t even a unit leader, so he can be terrain sniped. Took a pot shot at a unit with my shores T21, Killed 2 guys and Bistan was one of the two I could see. 100+ point unit neutered from one attack. They didn’t end up killing a single model in the game.

That's called bad play, and honestly some crazy dice variance.

15 minutes ago, Tirion said:

Will do. If I haven't given it to you by the end of this coming week please message me.

Would love to read that article as well!

2 hours ago, NeverTellMeTheOdds said:

Played against pathfinders again this weekend, they’re even worse than I realized... Bistan isn’t even a unit leader, so he can be terrain sniped. Took a pot shot at a unit with my shores T21, Killed 2 guys and Bistan was one of the two I could see. 100+ point unit neutered from one attack. They didn’t end up killing a single model in the game.

Well I think it's more that the "pot shot" of the T21b is as powerful as other corps units full attacks XD

2 hours ago, Tirion said:

That's called bad play, and honestly some crazy dice variance.

Getting 2 crits with shores on 4 dice with an aim and scopes isn’t that hard... 🙄

There also isn’t always blocking LOS, not from all angles, especially in long march and when you have to worry about recover supplies. But you’ve always got the answers...

Edited by NeverTellMeTheOdds
1 hour ago, jocke01 said:

Well I think it's more that the "pot shot" of the T21b is as powerful as other corps units full attacks XD

But against empire you’re almost always going to face it.

13 hours ago, NeverTellMeTheOdds said:

There also isn’t always blocking LOS, not from all angles, especially in long march and when you have to worry about recover supplies. But you’ve always got the answers...

This. I'd love to see pictures of tables where everyone has heavy cover all of the time. Every table I've seen on this website and every table I've ever played on the main way you get true heavy cover is by having some of your unit out of LOS and some in. There is some light cover and there are barricades, etc. But you do have to shoot at each other at some point in the game, right? the objectives are place in a closet . Do you guys only play on the LA Docks table where the huge containers block all LOS and the only guy that gets a shot is the sniper in the crane?

15 hours ago, NeverTellMeTheOdds said:

Getting 2 crits with shores on 4 dice with an aim and scopes isn’t that hard... 🙄

There also isn’t always blocking LOS, not from all angles, especially in long march and when you have to worry about recover supplies. But you’ve always got the answers...

What is your math for 2 crits being not that hard?

Cause my head math, I'm not great at it, says that you getting 2 crits through and your opponent blanking out on 3 defensive dice is unlikely since he should average over a block.

Also leaving bistan available to be shot while 3 others in the squad can't is bad play.

I disagree 100% that long March makes it more difficult to be in cover. Imo long March makes it easier to be ony cover as it is significant harder to flank due to the short edges.

And I've never claimed to have all the answers I've said often take everything I say with a grain of salt, I'm just a fleet trooper, jyn, Pathfinder fanboy. But I've played them a bunch with successes and think they are good is all.

My biggest point is don't automatically dismiss things because other people tell you they're bad.

The difficulty or ease of cover based on Long March is partially dependent upon terrain setup. If your terrain primarily consists of the provided barricades, or other straight pieces of terrain, and you set them up parallel to the long edges of the board, then yes cover is harder to get. If you instead use boxy terrain like buildings, crates, area terrain, or even set up walls and barricades at an angle, then it's about equal for getting cover.

1 hour ago, Caimheul1313 said:

The difficulty or ease of cover based on Long March is partially dependent upon terrain setup. If your terrain primarily consists of the provided barricades, or other straight pieces of terrain, and you set them up parallel to the long edges of the board, then yes cover is harder to get. If you instead use boxy terrain like buildings, crates, area terrain, or even set up walls and barricades at an angle, then it's about equal for getting cover.

...........

So if you set up cover assuming battle lines and get long March you're going to have issues compared to if you set it up not as a paintball arena?

Agreed...

31 minutes ago, Tirion said:

...........

So if you set up cover assuming battle lines and get long March you're going to have issues compared to if you set it up not as a paintball arena?

Agreed...

I have seen inexperienced players do just that when setting up a game though, paying attention to "maximum" cover between long edges without paying attention to the differing deployment zones.

18 hours ago, Caimheul1313 said:

I have seen inexperienced players do just that when setting up a game though, paying attention to "maximum" cover between long edges without paying attention to the differing deployment zones.

Hopefully repeat tournament organizers are, well, experienced.

23 hours ago, Caimheul1313 said:

The difficulty or ease of cover based on Long March is partially dependent upon terrain setup. If your terrain primarily consists of the provided barricades, or other straight pieces of terrain, and you set them up parallel to the long edges of the board, then yes cover is harder to get. If you instead use boxy terrain like buildings, crates, area terrain, or even set up walls and barricades at an angle, then it's about equal for getting cover.

Usually the table is set up more to be played for battle lines/major offensive. So when long march comes up, terrain isn’t facing the ideal direction. Especially any long thin terrain, walls etc.

Edited by NeverTellMeTheOdds