Rebels, how do we deal with armour?

By landoro, in Star Wars: Legion

2 hours ago, Tirion said:

I have 2 and have used them heavily. I could write an entire article on the way to be successful with Pathfinders. I'm telling you there is a learning curve but they are good. Just remember that the talking heads that told us all that 6 z6 was the way to play rebels and that Pathfinders aren't good did a 180 stating that naked rebel troopers are now what's good. Long story long (and I know you don't subscribe to the talking heads like most) most things in this game are good and playable it's just a matter of figuring out how they tick.

Disclaimer - I am the resident fan boy of fleet troopers, Pathfinders and jyn so what do I know.

Oh no I wouldn't USE two. I'd paint one in white and grey for my Icecapades army. The other squad would be painted to match 3 squads of RT's in Scariffesque colors for a different Rebel Army.

Well. I am going to sit here and eat burgers. While inventorying my pathfinders, which this thread convinced me to get.

6 minutes ago, TauntaunScout said:

Well. I am going to sit here and eat burgers. While inventorying my pathfinders, which this thread convinced me to get.

I hope you enjoy your purchase. Pathfinders, like most of the Rebel stuff, can go with whatever theme you want depending on how you paint them.

52 minutes ago, thepopemobile100 said:

I hope you enjoy your purchase. Pathfinders, like most of the Rebel stuff, can go with whatever theme you want depending on how you paint them.

Thanks. It’s debatable how I will paint them at this juncture. My snow rebels are painted up to 6 corps, 2 commanders, 1 heavy, and 6 support. Plus the 4 specialists.

I can’t possibly use them all at once so I might start black & tan Scariff army that looks good in desert games too.

Then again since the icecapades army has no special forces yet I might just paint them white.

Edited by TauntaunScout
10 hours ago, Derrault said:

Not all of us have the free time or inclination to travel. If those competitions wanna come to our local area, hey, by all means.

My point was, no one making top 8 is using them.

I've actually never had my pathfinders one shot at an RPQ not Jyn for that matter. I wonder if the main problem is the learning curve with using them. In much the same way that Tauntauns are easy to use Of say pathfinders are harder to learn. While I don't think they are top tier ,because of the lack of consistency, they are still good. I also think the suppressive gun that Jyn is about to get from the Cassian/k2 pack may actually improve Jyn to the point you will see her show up more at tournaments.

Also if you have a lot of units with infiltrate it will improve your chances on many objectives , so the new objectives pack will also make a big difference.

for reference at an RPQ , while I lost I had the pathfinders and Jyn weather shot after shot while sitting on top of a building getting shot repeatedly by multiple units including an ATST, however I lost the game because rather than chance a turn 6 shot where if my single man path finder unit and Jyn has lost either unit I lost, I choose to clamber of a building out of LOS, and I lost Jyn which took me to a draw losing me a 2nd place, however as I was tired I lost Jyn because I misplayed a rule since I lost her on a surge roll (clamber has it you need to roll a block, surge doesn't cause wound)

So both units weathered shot after shot , turn after turn, it's rare when I find them even getting deleted never mind one shot (though I've seen one shots also)

5 hours ago, NeverTellMeTheOdds said:

My point was, no one making top 8 is using them.

Ok, but what percentage of people are actually entering tournaments with them? If the vast majority of players are adhering to a single type of list, it’s unlikely that anyone reaches the Top 8 with a deviation from that type.

For example, if more than 50% of the Empire lists feature Shoretroopers, then it’s safe to expect that most of the empire lists in the top 8 will too.

16 hours ago, Tirion said:

I have 2 and have used them heavily. I could write an entire article on the way to be successful with Pathfinders. I'm telling you there is a learning curve but they are good. Just remember that the talking heads that told us all that 6 z6 was the way to play rebels and that Pathfinders aren't good did a 180 stating that naked rebel troopers are now what's good. Long story long (and I know you don't subscribe to the talking heads like most) most things in this game are good and playable it's just a matter of figuring out how they tick.

Disclaimer - I am the resident fan boy of fleet troopers, Pathfinders and jyn so what do I know.

And here was me thinking I had that title. I love both, can't wait to bag me a Cassian as well , the new suppressive gun that Jyn can use looks useful

Btw a good tactic for Armor would be to deploy Bistan in cover at outside range 4 of Armor with recon Intel and offensive push ,move to range 4 drop Ion on the Armor use second action to recover Bistan Offensive Push and if you used it HQ Uplink and move and attack (handy with no time for sorrows , which allows a third use of this trick). If you can last , first , for that turn that Armor is useless unless it has some free actions it can use.

You can then pin down the unit while you bring up other units to finish it off. I have to agree in a vehicle heavy meta Pathfinders (even Paodok'Draba'Takat Sap'De'Rekti Nik'Linke'Ti' Ki'Vef'Nik'NeSevef'Li'Kek) are quite good

Did they change the official verbage on comms relay so we can't get a million free moves out of MkII's and veterans anymore? I am kinda slow on developments in this game.

17 minutes ago, TauntaunScout said:

Did they change the official verbage on comms relay so we can't get a million free moves out of MkII's and veterans anymore? I am kinda slow on developments in this game.

It can’t be put on emplacement troopers now.

Just now, Derrault said:

It can’t be put on emplacement troopers now.

I also seem to think that they added something to the effect of “if you do, you can’t get an order” to stop the circuit.

5 minutes ago, TauntaunScout said:

I also seem to think that they added something to the effect of “if you do, you can’t get an order” to stop the circuit.

I’d have to check against the original card, I know they made it clear earlier that that was already the case (is any given unit can only be issued an order one time)

11 hours ago, NeverTellMeTheOdds said:

My point was, no one making top 8 is using them.

*Shrug*

9 hours ago, Derrault said:

Ok, but what percentage of people are actually entering tournaments with them? If the vast majority of players are adhering to a single type of list, it’s unlikely that anyone reaches the Top 8 with a deviation from that type.

For example, if more than 50% of the Empire lists feature Shoretroopers, then it’s safe to expect that most of the empire lists in the top 8 will too.

C2Da1Ju.jpg

14 minutes ago, Dalae said:

I mean, not empirically.

It’s one thing to say anything, it’s another to prove anything.

16 hours ago, Derrault said:

Ok, but what percentage of people are actually entering tournaments with them? If the vast majority of players are adhering to a single type of list, it’s unlikely that anyone reaches the Top 8 with a deviation from that type.

For example, if more than 50% of the Empire lists feature Shoretroopers, then it’s safe to expect that most of the empire lists in the top 8 will too.

Thanks for proving my point better than I could... 🤷‍♂️

Edited by NeverTellMeTheOdds
14 hours ago, TauntaunScout said:

I also seem to think that they added something to the effect of “if you do, you can’t get an order” to stop the circuit.

Yes. Emplacements can’t have them, units that do have them can’t get an order after they’ve given their first away with coms relay.

1 hour ago, NeverTellMeTheOdds said:

Thanks for proving my point better than I could... 🤷‍♂️

I didn’t realize your point and mine were the same; that the end results of tournaments are 100% a result of what gets entered, and not, necessarily, what is good or bad.

Glad to see you’re on the same page.

4 hours ago, Derrault said:

I didn’t realize your point and mine were the same; that the end results of tournaments are 100% a result of what gets entered, and not, necessarily, what is good or bad.

Glad to see you’re on the same page.

Yeah, there’s no way that the guys actually playing the game could possibly know more than you... 🤦‍♂️

1 hour ago, NeverTellMeTheOdds said:

Yeah, there’s no way that the guys actually playing the game could possibly know more than you... 🤦‍♂️

Are you familiar with the fallacy of an appeal to authority? It’s what you’re engaging in here.

I don’t know where you got the idea that I don’t play...are you saying you don’t ?

On 3/1/2020 at 5:06 AM, syrath said:

I also think the suppressive gun that Jyn is about to get from the Cassian/k2 pack may actually improve Jyn to the point you will see her show up more at tournaments.

She is getting one?!
Any pictures?

10 hours ago, Derrault said:

Are you familiar with the fallacy of an appeal to authority? It’s what you’re engaging in here.

I don’t know where you got the idea that I don’t play...are you saying you don’t ?

One person’s appeal to authority is another’s deference to expertise. It can be a fine line.

3 hours ago, ResoluteHusky said:

She is getting one?!
Any pictures?

It’s in the Cassian/K2 expansion. Although I’m hoping K2 is good enough that I won’t have to take Jyn.

4 hours ago, TauntaunScout said:

One person’s appeal to authority is another’s deference to expertise. It can be a fine line.

It’s one thing to say that an expert is more likely than a non-expert to have the correct answer, it’s quite another to claim that a given view must be correct because it’s given by someone they consider an expert. That’s the fallacy.

Edit: In either case, an opinion isn’t empiric truth, and the way to demonstrate empiric truth is with data. Lacking any data at all about the performance of a unit in a competition is just a null set. It has no weight, positive or negative.

Edited by Derrault