BX Droid Card Leak

By Mokoshkana, in Star Wars: Legion

5 minutes ago, R3dReVenge said:

I’d argue that it’d be more rounding if I rounded down 😉 .

And yet far more rounding than if you didn’t round. The difference between 1.66 and 2 over the course of six rounds (assuming one attack per round) is the difference between defeating 10 models or 12. That difference might mean leaving two leaders who score points, compared to defeating two six-model units entirely.

3 hours ago, Lochlan said:

🤷‍♂️ It looks like a horizontal line to me.

Hopefully we will find out for sure before too long.

The line looks more pronounced in the 18 than the 20.

Either way on the price, I'm overall interested in how close it works to Bossk's Dioxis Charge. Will it still be Poison 1 or maybe the first Poison 2? What is the likely dice pool? Will it require the enemy to get hit or will it auto poison? Will it still mimic Bossk Dioxis Charge where you get the speed 1 move after dropping it so you could move, drop, move for a speed 3 move and if you have Vibroblades, charge into enemy unit? Many questions that requires answers...

12 minutes ago, RStan said:

Either way on the price, I'm overall interested in how close it works to Bossk's Dioxis Charge. Will it still be Poison 1 or maybe the first Poison 2? What is the likely dice pool? Will it require the enemy to get hit or will it auto poison? Will it still mimic Bossk Dioxis Charge where you get the speed 1 move after dropping it so you could move, drop, move for a speed 3 move and if you have Vibroblades, charge into enemy unit? Many questions that requires answers...

I am 100% certain it won't have the free move that Bossk gets. I am also certain that the mines themselves will be different, as Bossk's are called Dioxis Charges, and these are called Dioxis Mines. At the very least, I assume they will require the defender to take a wound to receive the Poison token, just like the Radiation Cannon. Other than that, it's anyone's guess.

12 minutes ago, RStan said:

Either way on the price, I'm overall interested in how close it works to Bossk's Dioxis Charge. Will it still be Poison 1 or maybe the first Poison 2? What is the likely dice pool? Will it require the enemy to get hit or will it auto poison? Will it still mimic Bossk Dioxis Charge where you get the speed 1 move after dropping it so you could move, drop, move for a speed 3 move and if you have Vibroblades, charge into enemy unit? Many questions that requires answers...

In order:

  • Probably just Poison 1. I don't think we'll see poison 2 on a weapon for the same reason ion 2 isn't a thing: too powerful.
  • No clue on dice pool. Probably not more than 3 dice.
  • Auto poison would be extremely powerful, so it'll likely still require a hit.
  • You aren't going to get a free speed 1 move. None of the other minelayers do that, and I doubt they'll break that precident.

The good news is that droids are immune to poison, and if the saboteur is only 20 points, adding on the shield upgrade isn't too cost prohibitive. This means that they should be able to withstand the blast the turn they trigger it if they are still in range.

6 hours ago, RStan said:

Either way on the price, I'm overall interested in how close it works to Bossk's Dioxis Charge. Will it still be Poison 1 or maybe the first Poison 2? What is the likely dice pool? Will it require the enemy to get hit or will it auto poison? Will it still mimic Bossk Dioxis Charge where you get the speed 1 move after dropping it so you could move, drop, move for a speed 3 move and if you have Vibroblades, charge into enemy unit? Many questions that requires answers...

You live amongst the clouds my friend

7 hours ago, Tirion said:

You live amongst the clouds my friend

Assuming that a relatively cheap generic upgrade will mimic a powerful command card is, frankly, bizarre.

19 hours ago, Lochlan said:

🤷‍♂️ It looks like a horizontal line to me.

Hopefully we will find out for sure before too long.

Also if it was a diagonal line, it would be flipped the wrong way.

Kinda late to this realization, but if the "Situational Awareness" card does indeed give you Danger Sense it would be a fantastic upgrade on the BX Droids. Danger Sense adds extra defense dice which would be reds on BX droids, making them even more obnoxious to kill if they also have the shields.

Edit: If that's what Situational Awareness does, DTs might have found a new favorite training upgrade.

Edited by thepopemobile100
53 minutes ago, thepopemobile100 said:

Kinda late to this realization, but if the "Situational Awareness" card does indeed give you Danger Sense it would be a fantastic upgrade on the BX Droids. Danger Sense adds extra defense dice which would be reds on BX droids, making them even more obnoxious to kill if they also have the shields.

Edit: If that's what Situational Awareness does, DTs might have found a new favorite training upgrade.

That would be pretty broken unless it was exhaust. Even then it would be impossible to balance if you have Wookiee Warriors with naked whites that could take it or DT's with red surge defense that could take it.

Maybe it gives you Low Profile?

52 minutes ago, thepopemobile100 said:

Kinda late to this realization, but if the "Situational Awareness" card does indeed give you Danger Sense it would be a fantastic upgrade on the BX Droids. Danger Sense adds extra defense dice which would be reds on BX droids, making them even more obnoxious to kill if they also have the shields.

Edit: If that's what Situational Awareness does, DTs might have found a new favorite training upgrade.

Imagine Sabine or Boba with Danger Sense. Or Operative Luke or Vader while using Deflect. I would bet almost anything it won't give Danger Sense. Definitely not for 2 points.

1 minute ago, KommanderKeldoth said:

That would be pretty broken unless it was exhaust. Even then it would be impossible to balance if you have Wookiee Warriors with naked whites that could take it or DT's with red surge defense that could take it.

Maybe it gives you Low Profile?

I could see it being Low Profile. All we know is that it's a 2 point upgrade that doesn't exhaust.

On 2/26/2020 at 6:21 AM, Vector Strike said:

I've made a chart comparing the snipers in the game. It seems BX are worse than all others unless you give them at least 1 Aim token - and go for Lethal instead of re-rolls (unless the enemy has Deflect or Impervious).

game-snipers.png

Sorry, I don’t get why you’re saying the BX are worse?

Looking at the numbers you provided, comparing the ARC Aim for Lethal or re-roll to the BX, the BX come out on top both times. You didn’t provide stats on no Aim for the ARCs. So the only thing I can see is that the ARCs are at the bottom of the barrel and need the Aim for Lethal just to be equal to the old factions and can’t compare to the BX. If the BX are given an Aim for Lethal, they are by far the best snipers in the game. Unless you were only talking about vrs Tauns or maybe I just need the remedial version? 😂

36 minutes ago, JediPartisan said:

Sorry, I don’t get why you’re saying the BX are worse?

Looking at the numbers you provided, comparing the ARC Aim for Lethal or re-roll to the BX, the BX come out on top both times. You didn’t provide stats on no Aim for the ARCs. So the only thing I can see is that the ARCs are at the bottom of the barrel and need the Aim for Lethal just to be equal to the old factions and can’t compare to the BX. If the BX are given an Aim for Lethal, they are by far the best snipers in the game. Unless you were only talking about vrs Tauns or maybe I just need the remedial version? 😂

the difference is that the BX need to get an order token to be able to get an aim, the Arcs' can simply take an aim action so there is no need to compare the Arcs without an aim. getting orders to the BXs will not be very easy typically as they won't be range 1 of a B1 unit to co-ordinate them so AI kicks in.

but even if you did compare the rolls without aim tokens for both, the RR dice of the BX is the same statistical damage output as RB + Critical 1 of the Arcs except the Arcs are twice as likely to get a critical result from their roll, so without an aim the BX is still the worst Sniper team in terms of potential damage output.

26 minutes ago, Mace Windu said:

the difference is that the BX need to get an order token to be able to get an aim, the Arcs' can simply take an aim action so there is no need to compare the Arcs without an aim. getting orders to the BXs will not be very easy typically as they won't be range 1 of a B1 unit to co-ordinate them so AI kicks in.

but even if you did compare the rolls without aim tokens for both, the RR dice of the BX is the same statistical damage output as RB + Critical 1 of the Arcs except the Arcs are twice as likely to get a critical result from their roll, so without an aim the BX is still the worst Sniper team in terms of potential damage output.

Ah, I understand now, thanks.
I guess there are some things that can be done to mitigate the order token issue. Offensive Push and HQ Uplink are the two easiest that come to mind. You can even do them each on alternating rounds. But I guess it does jack up their price, however someone did point out earlier that the CIS “cheap” unit is their corps unit, not these commandos. It’s odd and makes the CIS the most unique.
So bottom line is that they will be the most powerful in the game if you spend the extra amount of points and if you add the shield, there are not many snipers that can deal with them. That seems more balanced to me than some other things in Legion, but I guess we’ll have to see how it all plays out on the table to make the final judgment.

Edit: CIS still needs a cheap commander, now more then ever. That would also help offset the Commandos price.

Edited by JediPartisan
12 minutes ago, Mace Windu said:

RR dice of the BX is the same statistical damage output as RB + Critical 1 of the Arcs except the Arcs are twice as likely to get a critical result from their roll, so without an aim the BX is still the worst Sniper team in terms of potential damage output.

The BXs surge to hit. Their average damage is 1.75 without aim, vs ~1.48 for the ARCs with Crit 1.

1 hour ago, Lochlan said:

The BXs surge to hit. Their average damage is 1.75 without aim, vs ~1.48 for the ARCs with Crit 1.

ah true, didn't spot it on that tiny, grainy pic that was spoiled. guess the BX are better than I thought then.

On 2/25/2020 at 1:32 PM, Lochlan said:

If he has the DC-15X and if it has Lethal, yes, that would work. But we don't yet know if either of those points are true.

On 2/25/2020 at 2:51 PM, Platinum_V said:

That is why I said assuming, tho i was under the impression they did confirm he has the DC-15x during the stream, maybe they just meant the mini but it would seem odd to model him specifically with a weapon he doesn't have. Either way its fun to speculate but I hope we'll see exactly what he and Fives bring to the table.

Luke Eddie just mentioned in an interview that Fives is a sniper and is better than the generic, so at least that’s is confirmed. I would guess Fives the one with Long Shot. I just hope he has Pierce and not Lethal as well. That would suck cause you’d need 3 Aims to use him at full effect.

5 hours ago, JediPartisan said:

Luke Eddie just mentioned in an interview that Fives is a sniper and is better than the generic, so at least that’s is confirmed. I would guess Fives the one with Long Shot. I just hope he has Pierce and not Lethal as well. That would suck cause you’d need 3 Aims to use him at full effect.

of course Fives is the Aim Drain on the army, that's why he's so cheap. 🤣