I am toying with an idea, which is to use an Interdictor/Onager/ISD combination. The Interdictor will use a Grav Well to deny use of a section of the map to the enemy, and operate as a shield replenisher for the ISD, who will have to absorb the massed weight of the enemy attacks. I have a reasonably large (12pt) bid and we operate a house rule of max 3 unique squads/aces.
I am also set up for a 1st turn attack using Onager with Hondo/Ozzel/Cataclysm (The Hozzaclysm).
What are everyone's thoughts as to the effectiveness of the combination? Enough firepower?
Name: Untitled Fleet
Faction: Imperial
Commander: General Romodi
Assault: Surprise Attack
Defense: Fleet Ambush
Navigation: Infested Fields
Onager Testbed (96)
• Admiral Ozzel (2)
• Ordnance Experts (4)
• Veteran Gunners (5)
• Orbital Bombardment Particle Cannons (5)
• Cataclysm (5)
= 117 Points
Interdictor Suppression Refit (90)
• General Romodi (20)
• Taskmaster Grint (5)
• Projection Experts (6)
• Flag Bridge (0)
• G7-X Grav Well Projector (2)
• Targeting Scrambler (5)
• Interdictor (3)
• Entrapment Formation! (5)
= 136 Points
Imperial II (120)
• Strategic Adviser (4)
• Flight Controllers (6)
• Reserve Hangar Deck (3)
• Electronic Countermeasures (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Chimaera (4)
• All fighters, Follow Me! (5)
= 159 Points
Gozanti Assault Carriers (28)
• Hondo Ohnaka (2)
• Slicer Tools (7)
• Reserve Hangar Deck (3)
= 40 Points
Gozanti Assault Carriers (28)
• Commander Vanto (7)
• Comms Net (2)
• Reserve Hangar Deck (3)
= 40 Points
Squadrons:
• 2 x TIE Fighter Squadron (16)
• Howlrunner (16)
• Dengar (20)
• Zertik Strom (15)
• 2 x TIE Bomber Squadron (18)
• TIE Interceptor Squadron (11)
= 96 Points
Total Points: 588